Trim the Dispatcher.patch()
Make Dispatcher.patch() concise and easy to read.
Please refer the logic from ce8620d7.
Change-Id: Ibf5d8c4d24f09f23e666e0e308c0462c9147edab
This commit is contained in:
@@ -601,16 +601,7 @@ public class Dispatcher {
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panel = 0 <= c ? token.substring(c + 1) : "";
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}
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if ("sidebyside".equals(panel)) {
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return new PatchScreen.SideBySide( //
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id, //
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patchIndex, //
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patchSetDetail, //
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patchTable, //
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top, //
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baseId //
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);
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} else if ("unified".equals(panel)) {
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if ("unified".equals(panel)) {
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return new PatchScreen.Unified( //
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id, //
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patchIndex, //
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@@ -634,14 +625,14 @@ public class Dispatcher {
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);
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}
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return new SideBySide2(baseId, id.getParentKey(), id.get());
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} else if ("".equals(panel)) {
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return new PatchScreen.SideBySide(
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id,
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patchIndex,
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patchSetDetail,
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patchTable,
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top,
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baseId);
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} else if ("".equals(panel) || "sidebyside".equals(panel)) {
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return new PatchScreen.SideBySide(//
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id, //
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patchIndex,//
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patchSetDetail,//
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patchTable,//
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top,//
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baseId);//
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}
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}
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