// Copyright (C) 2016 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. (function() { 'use strict'; var AWAIT_MAX_ITERS = 10; var AWAIT_STEP = 5; Polymer({ is: 'gr-overlay', behaviors: [ Polymer.IronOverlayBehavior, ], open: function() { return new Promise(function(resolve) { Polymer.IronOverlayBehaviorImpl.open.apply(this, arguments); this._awaitOpen(resolve); }.bind(this)); }, /** * Override the focus stops that iron-overlay-behavior tries to find. */ setFocusStops: function(stops) { this.__firstFocusableNode = stops.start; this.__lastFocusableNode = stops.end; }, /** * NOTE: (wyatta) Slightly hacky way to listen to the overlay actually * opening. Eventually replace with a direct way to listen to the overlay. */ _awaitOpen: function(fn) { var iters = 0; var step = function() { this.async(function() { if (this.style.display !== 'none') { fn.call(this); } else if (iters++ < AWAIT_MAX_ITERS) { step.call(this); } }.bind(this), AWAIT_STEP); }.bind(this); step.call(this); }, _id: function() { return this.getAttribute('id') || 'global'; }, }); })();