# Gerrit Polymer Frontend Follow the [setup instructions for Gerrit backend developers](https://gerrit-review.googlesource.com/Documentation/dev-readme.html) where applicable. ## Installing [Bazel](https://bazel.build/) Follow the instructions [here](https://gerrit-review.googlesource.com/Documentation/dev-bazel.html#_installation) to get and install Bazel. ## Installing [Node.js](https://nodejs.org/en/download/) and npm packages **Note**: Switch between an old branch with bower_components and a new branch with ui-npm packages (or vice versa) can lead to some build errors. To avoid such errors clean up the build repository: ```sh rm -rf node_modules/ \ polygerrit-ui/node_modules/ \ polygerrit-ui/app/node_modules \ tools/node_tools/node_modules bazel clean ``` If it doesn't help also try to run ```sh bazel clean --expunge ``` The minimum nodejs version supported is 8.x+ ```sh # Debian experimental sudo apt-get install nodejs sudo apt-get install npm # OS X with Homebrew brew install node brew install npm ``` All other platforms: [download from nodejs.org](https://nodejs.org/en/download/). or use [nvm - Node Version Manager](https://github.com/nvm-sh/nvm). Various steps below require installing additional npm packages. To start developing, it is enough to install only top-level packages with the following command: ```sh # Install packages from root-level packages.json bazel fetch @npm//:node_modules ``` All other packages are installed by bazel when needed. If you want to install them manually, run the following commands: ```sh # Install packages from polygerrit-ui/app/packages.json bazel fetch @ui_npm//:node_modules # Install packages from polygerrit-ui/packages.json bazel fetch @ui_dev_npm//:node_modules # Install packages from tools/node_tools/packages.json bazel fetch @ui_dev_npm//:node_modules ``` More information for installing and using nodejs rules can be found here https://bazelbuild.github.io/rules_nodejs/install.html ## Serving files locally #### Go server To test the local Polymer frontend against production data or a local test site execute: ```sh ./polygerrit-ui/run-server.sh // or npm run start ``` These commands start the [simple hand-written Go webserver](https://gerrit.googlesource.com/gerrit/+/master/polygerrit-ui/server.go). Mostly it just switches between serving files locally and proxying the real server based on the file name. It also does some basic response rewriting, e.g. it patches the `config/server/info` response with plugin information provided on the command line: ```sh ./polygerrit-ui/run-server.sh --plugins=plugins/my_plugin/static/my_plugin.js,plugins/my_plugin/static/my_plugin.html ``` ## Running locally against production data ### Local website Start [Go server](#go-server) and then visit http://localhost:8081 The biggest draw back of this method is that you cannot log in, so cannot test scenarios that require it. #### Chrome extension: Gerrit FE Dev Helper To be able to bypass the auth and also help improve the productivity of Gerrit FE developers, we created this chrome extension: [Gerrit FE Dev Helper](https://chrome.google.com/webstore/detail/gerrit-fe-dev-helper/jimgomcnodkialnpmienbomamgomglkd). It basically works as a proxy that will block / redirect requests from current sites to any given url base on certain rules. The source code is in [Gerrit - gerrit-fe-dev-helper](https://gerrit-review.googlesource.com/q/project:gerrit-fe-dev-helper), contributions are welcomed! To use this extension, just follow its [readme here](https://gerrit.googlesource.com/gerrit-fe-dev-helper/+/master/README.md). ## Running locally against a Gerrit test site Set up a local test site once: 1. [Build Gerrit](https://gerrit-review.googlesource.com/Documentation/dev-bazel.html#_gerrit_development_war_file) 2. [Set up a local test site](https://gerrit-review.googlesource.com/Documentation/dev-readme.html#init). 3. Optionally [populate](https://gerrit.googlesource.com/gerrit/+/master/contrib/populate-fixture-data.py) your test site with some test data. For running a locally built Gerrit war against your test instance use [this command](https://gerrit-review.googlesource.com/Documentation/dev-readme.html#run_daemon). If you want to serve the Polymer frontend directly from the sources in `polygerrit_ui/app/` instead of from the war: 1. Start [Go server](#go-server) 2. Add the `--dev-cdn` option: ```sh $(bazel info output_base)/external/local_jdk/bin/java \ -DsourceRoot=$(bazel info workspace) \ -jar bazel-bin/gerrit.war daemon \ -d $GERRIT_SITE \ --console-log \ --dev-cdn http://localhost:8081 ``` *NOTE* You can use any other cdn here, for example: https://cdn.googlesource.com/polygerrit_ui/678.0 ## Running Tests For daily development you typically only want to run and debug individual tests. Run the local [Go proxy server](#go-server) and navigate for example to . Check "Disable cache" in the "Network" tab of Chrome's dev tools, so code changes are picked up on "reload". Our CI integration ensures that all tests are run when you upload a change to Gerrit, but you can also run all tests locally in headless mode: ```sh npm test ``` To allow the tests to run in Safari: * In the Advanced preferences tab, check "Show Develop menu in menu bar". * In the Develop menu, enable the "Allow Remote Automation" option. To run Chrome tests in headless mode: ```sh WCT_HEADLESS_MODE=1 WCT_ARGS='--verbose -l chrome' ./polygerrit-ui/app/run_test.sh ``` ## Style guide We follow the [Google JavaScript Style Guide](https://google.github.io/styleguide/javascriptguide.xml) with a few exceptions. When in doubt, remain consistent with the code around you. In addition, we encourage the use of [ESLint](http://eslint.org/). It is available as a command line utility, as well as a plugin for most editors and IDEs. `eslint-config-google` is a port of the Google JS Style Guide to an ESLint config module, and `eslint-plugin-html` allows ESLint to lint scripts inside HTML. We have an .eslintrc.json config file in the polygerrit-ui/ directory configured to enforce the preferred style of the PolyGerrit project. After installing, you can use `eslint` on any new file you create. In addition, you can supply the `--fix` flag to apply some suggested fixes for simple style issues. If you modify JS inside of `