
Most of the issues in the previous reply dialog related to the fact that: 1) The background content was taller than the viewport. 2) Background scrolling is possible with the dialog open. This change addresses this issue by hiding the bulk of change view content when any change view dialog is opened, and then re-displaying it when the dialog is closed, and letting the dialog take up the entire screen on smaller devices. Bug: Issue 7080, Issue 7070 Change-Id: I5834fc61e8daeee2972e8dca4fad9ac54bf9ebca
105 lines
2.6 KiB
JavaScript
105 lines
2.6 KiB
JavaScript
// Copyright (C) 2016 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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(function() {
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'use strict';
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const AWAIT_MAX_ITERS = 10;
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const AWAIT_STEP = 5;
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const BREAKPOINT_FULLSCREEN_OVERLAY = '50em';
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Polymer({
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is: 'gr-overlay',
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/**
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* Fired when a fullscreen overlay is closed
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*
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* @event fullscreen-overlay-closed
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*/
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/**
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* Fired when an overlay is opened in full screen mode
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*
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* @event fullscreen-overlay-opened
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*/
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properties: {
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_fullScreenOpen: {
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type: Boolean,
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value: false,
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},
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},
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behaviors: [
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Polymer.IronOverlayBehavior,
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],
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listeners: {
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'iron-overlay-closed': '_close',
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'iron-overlay-cancelled': '_close',
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},
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open(...args) {
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return new Promise(resolve => {
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Polymer.IronOverlayBehaviorImpl.open.apply(this, args);
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if (this._isMobile()) {
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this.fire('fullscreen-overlay-opened');
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this._fullScreenOpen = true;
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}
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this._awaitOpen(resolve);
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});
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},
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_isMobile() {
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return window.matchMedia(`(max-width: ${BREAKPOINT_FULLSCREEN_OVERLAY})`);
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},
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_close() {
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if (this._fullScreenOpen) {
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this.fire('fullscreen-overlay-closed');
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this._fullScreenOpen = false;
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}
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},
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/**
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* Override the focus stops that iron-overlay-behavior tries to find.
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*/
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setFocusStops(stops) {
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this.__firstFocusableNode = stops.start;
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this.__lastFocusableNode = stops.end;
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},
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/**
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* NOTE: (wyatta) Slightly hacky way to listen to the overlay actually
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* opening. Eventually replace with a direct way to listen to the overlay.
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*/
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_awaitOpen(fn) {
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let iters = 0;
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const step = () => {
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this.async(() => {
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if (this.style.display !== 'none') {
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fn.call(this);
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} else if (iters++ < AWAIT_MAX_ITERS) {
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step.call(this);
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}
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}, AWAIT_STEP);
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};
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step.call(this);
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},
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_id() {
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return this.getAttribute('id') || 'global';
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},
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});
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})();
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