
+ This does not cover on-keydown handlers within elements. A follow-up change will account for those. + Keyboard shortcuts are disabled within gr-overlay, input, and textarea elements. + Added tests for new behavior (plus some missing ones covering broken behavior). + Removed blur hacks used on elements to placate the kb shortcuts due to restrictions that have been removed. Bug: Issue 4198 Change-Id: Ide8009a3bfc340a35a8ec8b9189a85b49c8a95aa
65 lines
1.8 KiB
JavaScript
65 lines
1.8 KiB
JavaScript
// Copyright (C) 2016 The Android Open Source Project
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
(function() {
|
|
'use strict';
|
|
|
|
var AWAIT_MAX_ITERS = 10;
|
|
var AWAIT_STEP = 5;
|
|
|
|
Polymer({
|
|
is: 'gr-overlay',
|
|
|
|
behaviors: [
|
|
Polymer.IronOverlayBehavior,
|
|
],
|
|
|
|
open: function() {
|
|
return new Promise(function(resolve) {
|
|
Polymer.IronOverlayBehaviorImpl.open.apply(this, arguments);
|
|
this._awaitOpen(resolve);
|
|
}.bind(this));
|
|
},
|
|
|
|
/**
|
|
* Override the focus stops that iron-overlay-behavior tries to find.
|
|
*/
|
|
setFocusStops: function(stops) {
|
|
this.__firstFocusableNode = stops.start;
|
|
this.__lastFocusableNode = stops.end;
|
|
},
|
|
|
|
/**
|
|
* NOTE: (wyatta) Slightly hacky way to listen to the overlay actually
|
|
* opening. Eventually replace with a direct way to listen to the overlay.
|
|
*/
|
|
_awaitOpen: function(fn) {
|
|
var iters = 0;
|
|
var step = function() {
|
|
this.async(function() {
|
|
if (this.style.display !== 'none') {
|
|
fn.call(this);
|
|
} else if (iters++ < AWAIT_MAX_ITERS) {
|
|
step.call(this);
|
|
}
|
|
}.bind(this), AWAIT_STEP);
|
|
}.bind(this);
|
|
step.call(this);
|
|
},
|
|
|
|
_id: function() {
|
|
return this.getAttribute('id') || 'global';
|
|
},
|
|
});
|
|
})();
|