220 lines
5.7 KiB
JavaScript
220 lines
5.7 KiB
JavaScript
// Copyright (C) 2016 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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(function() {
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'use strict';
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var ScrollBehavior = {
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ALWAYS: 'always',
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NEVER: 'never',
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KEEP_VISIBLE: 'keep-visible',
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};
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Polymer({
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is: 'gr-cursor-manager',
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properties: {
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stops: {
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type: Array,
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value: function() {
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return [];
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},
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observer: '_updateIndex',
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},
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target: {
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type: Object,
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notify: true,
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observer: '_scrollToTarget',
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},
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/**
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* The index of the current target (if any). -1 otherwise.
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*/
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index: {
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type: Number,
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value: -1,
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notify: true,
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},
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/**
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* The class to apply to the current target. Use null for no class.
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*/
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cursorTargetClass: {
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type: String,
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value: null,
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},
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/**
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* The scroll behavior for the cursor. Values are 'never', 'always' and
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* 'keep-visible'. 'keep-visible' will only scroll if the cursor is beyond
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* the viewport.
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*/
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scroll: {
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type: String,
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value: ScrollBehavior.NEVER,
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},
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},
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detached: function() {
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this.unsetCursor();
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},
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next: function(opt_condition) {
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this._moveCursor(1, opt_condition);
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},
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previous: function(opt_condition) {
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this._moveCursor(-1, opt_condition);
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},
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/**
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* Set the cursor to an arbitrary element.
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* @param {DOMElement} element
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*/
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setCursor: function(element) {
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this.unsetCursor();
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this.target = element;
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this._updateIndex();
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this._decorateTarget();
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},
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unsetCursor: function() {
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this._unDecorateTarget();
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this.index = -1;
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this.target = null;
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},
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isAtStart: function() {
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return this.index === 0;
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},
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isAtEnd: function() {
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return this.index === this.stops.length - 1;
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},
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moveToStart: function() {
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if (this.stops.length) {
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this.setCursor(this.stops[0]);
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}
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},
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/**
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* Move the cursor forward or backward by delta. Noop if moving past either
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* end of the stop list.
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* @param {Number} delta either -1 or 1.
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* @param {Function} opt_condition Optional stop condition. If a condition
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* is passed the cursor will continue to move in the specified direction
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* until the condition is met.
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* @private
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*/
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_moveCursor: function(delta, opt_condition) {
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if (!this.stops.length) {
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this.unsetCursor();
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return;
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}
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this._unDecorateTarget();
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var newIndex = this._getNextindex(delta, opt_condition);
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var newTarget = null;
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if (newIndex != -1) {
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newTarget = this.stops[newIndex];
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}
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this.index = newIndex;
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this.target = newTarget;
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this._decorateTarget();
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},
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_decorateTarget: function() {
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if (this.target && this.cursorTargetClass) {
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this.target.classList.add(this.cursorTargetClass);
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}
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},
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_unDecorateTarget: function() {
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if (this.target && this.cursorTargetClass) {
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this.target.classList.remove(this.cursorTargetClass);
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}
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},
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/**
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* Get the next stop index indicated by the delta direction.
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* @param {Number} delta either -1 or 1.
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* @param {Function} opt_condition Optional stop condition.
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* @return {Number} the new index.
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* @private
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*/
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_getNextindex: function(delta, opt_condition) {
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if (!this.stops.length || this.index === -1) {
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return -1;
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}
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var newIndex = this.index;
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do {
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newIndex = newIndex + delta;
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} while (newIndex > 0 &&
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newIndex < this.stops.length - 1 &&
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opt_condition && !opt_condition(this.stops[newIndex]));
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newIndex = Math.max(0, Math.min(this.stops.length - 1, newIndex));
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// If we failed to satisfy the condition:
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if (opt_condition && !opt_condition(this.stops[newIndex])) {
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return this.index;
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}
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return newIndex;
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},
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_updateIndex: function() {
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if (!this.target) {
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this.index = -1;
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return;
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}
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var newIndex = Array.prototype.indexOf.call(this.stops, this.target);
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if (newIndex === -1) {
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this.unsetCursor();
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} else {
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this.index = newIndex;
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}
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},
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_scrollToTarget: function() {
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if (!this.target || this.scroll === ScrollBehavior.NEVER) { return; }
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// Calculate where the element is relative to the window.
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var top = this.target.offsetTop;
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for (var offsetParent = this.target.offsetParent;
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offsetParent;
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offsetParent = offsetParent.offsetParent) {
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top += offsetParent.offsetTop;
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}
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if (this.scroll === ScrollBehavior.KEEP_VISIBLE &&
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top > window.pageYOffset &&
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top < window.pageYOffset + window.innerHeight) { return; }
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// Scroll the element to the middle of the window. Dividing by a third
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// instead of half the inner height feels a bit better otherwise the
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// element appears to be below the center of the window even when it
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// isn't.
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window.scrollTo(0, top - (window.innerHeight / 3) +
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(this.target.offsetHeight / 2));
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},
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});
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})();
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