
These tags are preserved by the Closure compiler and vulcanize in order to serve the license notices embedded in the outputs. In a standalone Gerrit server, these license are also covered in the LICENSES.txt served with the documentation. When serving PG assets from a CDN, it's less obvious what the corresponding LICENSES.txt file is, since the CDN is not directly linked to a running Gerrit server. Safer to embed the licenses in the assets themselves. Change-Id: Id1add1451fad1baa7916882a6bda02c326ccc988
317 lines
8.3 KiB
JavaScript
317 lines
8.3 KiB
JavaScript
/**
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* @license
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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(function() {
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'use strict';
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const ScrollBehavior = {
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NEVER: 'never',
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KEEP_VISIBLE: 'keep-visible',
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};
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Polymer({
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is: 'gr-cursor-manager',
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properties: {
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stops: {
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type: Array,
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value() {
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return [];
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},
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observer: '_updateIndex',
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},
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/**
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* @type (?Object)
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*/
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target: {
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type: Object,
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notify: true,
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observer: '_scrollToTarget',
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},
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/**
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* The height of content intended to be included with the target.
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* @type (?number)
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*/
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_targetHeight: Number,
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/**
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* The index of the current target (if any). -1 otherwise.
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*/
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index: {
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type: Number,
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value: -1,
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notify: true,
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},
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/**
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* The class to apply to the current target. Use null for no class.
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*/
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cursorTargetClass: {
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type: String,
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value: null,
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},
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/**
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* The scroll behavior for the cursor. Values are 'never' and
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* 'keep-visible'. 'keep-visible' will only scroll if the cursor is beyond
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* the viewport.
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* TODO (beckysiegel) figure out why it can be undefined
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* @type (string|undefined)
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*/
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scrollBehavior: {
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type: String,
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value: ScrollBehavior.NEVER,
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},
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/**
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* When true, will call element.focus() during scrolling.
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*/
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focusOnMove: {
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type: Boolean,
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value: false,
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},
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},
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detached() {
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this.unsetCursor();
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},
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next(opt_condition, opt_getTargetHeight) {
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this._moveCursor(1, opt_condition, opt_getTargetHeight);
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},
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previous(opt_condition) {
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this._moveCursor(-1, opt_condition);
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},
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/**
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* Set the cursor to an arbitrary element.
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* @param {!HTMLElement} element
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* @param {boolean=} opt_noScroll prevent any potential scrolling in response
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* setting the cursor.
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*/
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setCursor(element, opt_noScroll) {
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let behavior;
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if (opt_noScroll) {
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behavior = this.scrollBehavior;
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this.scrollBehavior = ScrollBehavior.NEVER;
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}
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this.unsetCursor();
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this.target = element;
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this._updateIndex();
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this._decorateTarget();
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if (opt_noScroll) { this.scrollBehavior = behavior; }
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},
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unsetCursor() {
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this._unDecorateTarget();
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this.index = -1;
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this.target = null;
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this._targetHeight = null;
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},
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isAtStart() {
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return this.index === 0;
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},
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isAtEnd() {
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return this.index === this.stops.length - 1;
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},
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moveToStart() {
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if (this.stops.length) {
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this.setCursor(this.stops[0]);
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}
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},
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setCursorAtIndex(index, opt_noScroll) {
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this.setCursor(this.stops[index], opt_noScroll);
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},
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/**
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* Move the cursor forward or backward by delta. Noop if moving past either
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* end of the stop list.
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* @param {number} delta either -1 or 1.
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* @param {!Function=} opt_condition Optional stop condition. If a condition
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* is passed the cursor will continue to move in the specified direction
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* until the condition is met.
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* @param {!Function=} opt_getTargetHeight Optional function to calculate the
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* height of the target's 'section'. The height of the target itself is
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* sometimes different, used by the diff cursor.
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* @private
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*/
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_moveCursor(delta, opt_condition, opt_getTargetHeight) {
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if (!this.stops.length) {
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this.unsetCursor();
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return;
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}
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this._unDecorateTarget();
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const newIndex = this._getNextindex(delta, opt_condition);
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let newTarget = null;
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if (newIndex !== -1) {
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newTarget = this.stops[newIndex];
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}
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this.index = newIndex;
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this.target = newTarget;
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if (!this.target) { return; }
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if (opt_getTargetHeight) {
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this._targetHeight = opt_getTargetHeight(newTarget);
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} else {
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this._targetHeight = newTarget.scrollHeight;
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}
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if (this.focusOnMove) { this.target.focus(); }
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this._decorateTarget();
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},
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_decorateTarget() {
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if (this.target && this.cursorTargetClass) {
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this.target.classList.add(this.cursorTargetClass);
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}
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},
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_unDecorateTarget() {
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if (this.target && this.cursorTargetClass) {
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this.target.classList.remove(this.cursorTargetClass);
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}
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},
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/**
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* Get the next stop index indicated by the delta direction.
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* @param {number} delta either -1 or 1.
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* @param {!Function=} opt_condition Optional stop condition.
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* @return {number} the new index.
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* @private
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*/
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_getNextindex(delta, opt_condition) {
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if (!this.stops.length || this.index === -1) {
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return -1;
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}
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let newIndex = this.index;
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do {
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newIndex = newIndex + delta;
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} while (newIndex > 0 &&
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newIndex < this.stops.length - 1 &&
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opt_condition && !opt_condition(this.stops[newIndex]));
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newIndex = Math.max(0, Math.min(this.stops.length - 1, newIndex));
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// If we failed to satisfy the condition:
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if (opt_condition && !opt_condition(this.stops[newIndex])) {
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if (delta > 0) {
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return this.stops.length - 1;
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} else if (delta < 0) {
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return 0;
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}
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return this.index;
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}
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return newIndex;
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},
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_updateIndex() {
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if (!this.target) {
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this.index = -1;
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return;
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}
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const newIndex = Array.prototype.indexOf.call(this.stops, this.target);
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if (newIndex === -1) {
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this.unsetCursor();
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} else {
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this.index = newIndex;
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}
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},
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/**
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* Calculate where the element is relative to the window.
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* @param {!Object} target Target to scroll to.
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* @return {number} Distance to top of the target.
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*/
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_getTop(target) {
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let top = target.offsetTop;
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for (let offsetParent = target.offsetParent;
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offsetParent;
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offsetParent = offsetParent.offsetParent) {
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top += offsetParent.offsetTop;
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}
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return top;
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},
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/**
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* @return {boolean}
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*/
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_targetIsVisible(top) {
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const dims = this._getWindowDims();
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return this.scrollBehavior === ScrollBehavior.KEEP_VISIBLE &&
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top > dims.pageYOffset &&
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top < dims.pageYOffset + dims.innerHeight;
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},
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_calculateScrollToValue(top, target) {
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const dims = this._getWindowDims();
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return top - (dims.innerHeight / 3) + (target.offsetHeight / 2);
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},
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_scrollToTarget() {
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if (!this.target || this.scrollBehavior === ScrollBehavior.NEVER) {
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return;
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}
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const dims = this._getWindowDims();
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const top = this._getTop(this.target);
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const bottomIsVisible = this._targetHeight ?
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this._targetIsVisible(top + this._targetHeight) : true;
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const scrollToValue = this._calculateScrollToValue(top, this.target);
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if (this._targetIsVisible(top)) {
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// Don't scroll if either the bottom is visible or if the position that
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// would get scrolled to is higher up than the current position. this
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// woulld cause less of the target content to be displayed than is
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// already.
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if (bottomIsVisible || scrollToValue < dims.scrollY) {
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return;
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}
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}
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// Scroll the element to the middle of the window. Dividing by a third
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// instead of half the inner height feels a bit better otherwise the
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// element appears to be below the center of the window even when it
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// isn't.
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window.scrollTo(dims.scrollX, scrollToValue);
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},
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_getWindowDims() {
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return {
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scrollX: window.scrollX,
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scrollY: window.scrollY,
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innerHeight: window.innerHeight,
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pageYOffset: window.pageYOffset,
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};
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},
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});
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})();
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