
Previously, when _getNextindex was called, if there were no more matches, it would return the current index. This change updates the function to return the first or last stop instead, depending on whether the delta is positive or negative. This change also fixes a bug in _scrollToTarget in which 'top' wasn't calculated after _targetIsVisible was pulled out into a separate function. Feature: Issue 5280 Change-Id: Idc0d73aaca607f24f4f8d8cd28bd92f899288d85
257 lines
6.6 KiB
JavaScript
257 lines
6.6 KiB
JavaScript
// Copyright (C) 2016 The Android Open Source Project
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
(function() {
|
|
'use strict';
|
|
|
|
var ScrollBehavior = {
|
|
NEVER: 'never',
|
|
KEEP_VISIBLE: 'keep-visible',
|
|
};
|
|
|
|
Polymer({
|
|
is: 'gr-cursor-manager',
|
|
|
|
properties: {
|
|
stops: {
|
|
type: Array,
|
|
value: function() {
|
|
return [];
|
|
},
|
|
observer: '_updateIndex',
|
|
},
|
|
target: {
|
|
type: Object,
|
|
notify: true,
|
|
observer: '_scrollToTarget',
|
|
},
|
|
|
|
/**
|
|
* The index of the current target (if any). -1 otherwise.
|
|
*/
|
|
index: {
|
|
type: Number,
|
|
value: -1,
|
|
notify: true,
|
|
},
|
|
|
|
/**
|
|
* The class to apply to the current target. Use null for no class.
|
|
*/
|
|
cursorTargetClass: {
|
|
type: String,
|
|
value: null,
|
|
},
|
|
|
|
/**
|
|
* The scroll behavior for the cursor. Values are 'never' and
|
|
* 'keep-visible'. 'keep-visible' will only scroll if the cursor is beyond
|
|
* the viewport.
|
|
*/
|
|
scrollBehavior: {
|
|
type: String,
|
|
value: ScrollBehavior.NEVER,
|
|
},
|
|
},
|
|
|
|
detached: function() {
|
|
this.unsetCursor();
|
|
},
|
|
|
|
next: function(opt_condition) {
|
|
this._moveCursor(1, opt_condition);
|
|
},
|
|
|
|
previous: function(opt_condition) {
|
|
this._moveCursor(-1, opt_condition);
|
|
},
|
|
|
|
/**
|
|
* Set the cursor to an arbitrary element.
|
|
* @param {DOMElement} element
|
|
* @param {boolean} opt_noScroll prevent any potential scrolling in response
|
|
* setting the cursor.
|
|
*/
|
|
setCursor: function(element, opt_noScroll) {
|
|
var behavior;
|
|
if (opt_noScroll) {
|
|
behavior = this.scrollBehavior;
|
|
this.scrollBehavior = ScrollBehavior.NEVER;
|
|
}
|
|
|
|
this.unsetCursor();
|
|
this.target = element;
|
|
this._updateIndex();
|
|
this._decorateTarget();
|
|
|
|
if (opt_noScroll) { this.scrollBehavior = behavior; }
|
|
},
|
|
|
|
unsetCursor: function() {
|
|
this._unDecorateTarget();
|
|
this.index = -1;
|
|
this.target = null;
|
|
},
|
|
|
|
isAtStart: function() {
|
|
return this.index === 0;
|
|
},
|
|
|
|
isAtEnd: function() {
|
|
return this.index === this.stops.length - 1;
|
|
},
|
|
|
|
moveToStart: function() {
|
|
if (this.stops.length) {
|
|
this.setCursor(this.stops[0]);
|
|
}
|
|
},
|
|
|
|
setCursorAtIndex: function(index, opt_noScroll) {
|
|
this.setCursor(this.stops[index], opt_noScroll);
|
|
},
|
|
|
|
/**
|
|
* Move the cursor forward or backward by delta. Noop if moving past either
|
|
* end of the stop list.
|
|
* @param {Number} delta either -1 or 1.
|
|
* @param {Function} opt_condition Optional stop condition. If a condition
|
|
* is passed the cursor will continue to move in the specified direction
|
|
* until the condition is met.
|
|
* @private
|
|
*/
|
|
_moveCursor: function(delta, opt_condition) {
|
|
if (!this.stops.length) {
|
|
this.unsetCursor();
|
|
return;
|
|
}
|
|
|
|
this._unDecorateTarget();
|
|
|
|
var newIndex = this._getNextindex(delta, opt_condition);
|
|
|
|
var newTarget = null;
|
|
if (newIndex != -1) {
|
|
newTarget = this.stops[newIndex];
|
|
}
|
|
|
|
this.index = newIndex;
|
|
this.target = newTarget;
|
|
|
|
this._decorateTarget();
|
|
},
|
|
|
|
_decorateTarget: function() {
|
|
if (this.target && this.cursorTargetClass) {
|
|
this.target.classList.add(this.cursorTargetClass);
|
|
}
|
|
},
|
|
|
|
_unDecorateTarget: function() {
|
|
if (this.target && this.cursorTargetClass) {
|
|
this.target.classList.remove(this.cursorTargetClass);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Get the next stop index indicated by the delta direction.
|
|
* @param {Number} delta either -1 or 1.
|
|
* @param {Function} opt_condition Optional stop condition.
|
|
* @return {Number} the new index.
|
|
* @private
|
|
*/
|
|
_getNextindex: function(delta, opt_condition) {
|
|
if (!this.stops.length || this.index === -1) {
|
|
return -1;
|
|
}
|
|
|
|
var newIndex = this.index;
|
|
do {
|
|
newIndex = newIndex + delta;
|
|
} while (newIndex > 0 &&
|
|
newIndex < this.stops.length - 1 &&
|
|
opt_condition && !opt_condition(this.stops[newIndex]));
|
|
|
|
newIndex = Math.max(0, Math.min(this.stops.length - 1, newIndex));
|
|
|
|
// If we failed to satisfy the condition:
|
|
if (opt_condition && !opt_condition(this.stops[newIndex])) {
|
|
if (delta > 0) {
|
|
return this.stops.length - 1;
|
|
} else if (delta < 0) {
|
|
return 0;
|
|
}
|
|
return this.index;
|
|
}
|
|
|
|
return newIndex;
|
|
},
|
|
|
|
_updateIndex: function() {
|
|
if (!this.target) {
|
|
this.index = -1;
|
|
return;
|
|
}
|
|
|
|
var newIndex = Array.prototype.indexOf.call(this.stops, this.target);
|
|
if (newIndex === -1) {
|
|
this.unsetCursor();
|
|
} else {
|
|
this.index = newIndex;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Calculate where the element is relative to the window.
|
|
* @param {object} target Target to scroll to.
|
|
* @return {number} Distance to top of the target.
|
|
*/
|
|
_getTop: function(target) {
|
|
var top = target.offsetTop;
|
|
for (var offsetParent = target.offsetParent;
|
|
offsetParent;
|
|
offsetParent = offsetParent.offsetParent) {
|
|
top += offsetParent.offsetTop;
|
|
}
|
|
return top;
|
|
},
|
|
|
|
/**
|
|
* @return {boolean}
|
|
*/
|
|
_targetIsVisible: function(top) {
|
|
return this.scrollBehavior === ScrollBehavior.KEEP_VISIBLE &&
|
|
top > window.pageYOffset &&
|
|
top < window.pageYOffset + window.innerHeight;
|
|
},
|
|
|
|
_scrollToTarget: function() {
|
|
if (!this.target || this.scrollBehavior === ScrollBehavior.NEVER) {
|
|
return;
|
|
}
|
|
|
|
var top = this._getTop(this.target);
|
|
if (this._targetIsVisible(top)) {
|
|
return;
|
|
}
|
|
|
|
// Scroll the element to the middle of the window. Dividing by a third
|
|
// instead of half the inner height feels a bit better otherwise the
|
|
// element appears to be below the center of the window even when it
|
|
// isn't.
|
|
window.scrollTo(0, top - (window.innerHeight / 3) +
|
|
(this.target.offsetHeight / 2));
|
|
},
|
|
});
|
|
})();
|