
Polymer 2 deprecates the 'fire' method for legacy elements. So let's use gerrit's core fire method which is almost exactly the same. Change-Id: I59aebd29a89d26d9cb39e63e9a41afa9756b942f
110 lines
2.7 KiB
JavaScript
110 lines
2.7 KiB
JavaScript
/**
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* @license
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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(function() {
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'use strict';
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const AWAIT_MAX_ITERS = 10;
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const AWAIT_STEP = 5;
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const BREAKPOINT_FULLSCREEN_OVERLAY = '50em';
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Polymer({
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is: 'gr-overlay',
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_legacyUndefinedCheck: true,
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/**
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* Fired when a fullscreen overlay is closed
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*
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* @event fullscreen-overlay-closed
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*/
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/**
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* Fired when an overlay is opened in full screen mode
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*
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* @event fullscreen-overlay-opened
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*/
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properties: {
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_fullScreenOpen: {
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type: Boolean,
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value: false,
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},
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},
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behaviors: [
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Gerrit.FireBehavior,
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Polymer.IronOverlayBehavior,
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],
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listeners: {
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'iron-overlay-closed': '_close',
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'iron-overlay-cancelled': '_close',
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},
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open(...args) {
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return new Promise(resolve => {
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Polymer.IronOverlayBehaviorImpl.open.apply(this, args);
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if (this._isMobile()) {
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this.fire('fullscreen-overlay-opened');
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this._fullScreenOpen = true;
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}
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this._awaitOpen(resolve);
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});
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},
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_isMobile() {
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return window.matchMedia(`(max-width: ${BREAKPOINT_FULLSCREEN_OVERLAY})`);
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},
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_close() {
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if (this._fullScreenOpen) {
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this.fire('fullscreen-overlay-closed');
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this._fullScreenOpen = false;
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}
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},
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/**
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* Override the focus stops that iron-overlay-behavior tries to find.
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*/
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setFocusStops(stops) {
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this.__firstFocusableNode = stops.start;
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this.__lastFocusableNode = stops.end;
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},
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/**
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* NOTE: (wyatta) Slightly hacky way to listen to the overlay actually
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* opening. Eventually replace with a direct way to listen to the overlay.
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*/
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_awaitOpen(fn) {
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let iters = 0;
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const step = () => {
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this.async(() => {
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if (this.style.display !== 'none') {
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fn.call(this);
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} else if (iters++ < AWAIT_MAX_ITERS) {
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step.call(this);
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}
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}, AWAIT_STEP);
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};
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step.call(this);
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},
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_id() {
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return this.getAttribute('id') || 'global';
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},
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});
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})();
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