ansible-collections-openstack/plugins/modules/server_action.py

226 lines
8.5 KiB
Python

#!/usr/bin/python
# coding: utf-8 -*-
# Copyright (c) 2015, Jesse Keating <jlk@derpops.bike>
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
DOCUMENTATION = '''
---
module: server_action
short_description: Perform actions on Compute Instances from OpenStack
author: OpenStack Ansible SIG
description:
- Perform server actions on an existing compute instance from OpenStack.
This module does not return any data other than changed true/false.
When I(action) is 'rebuild', then I(image) parameter is required.
options:
server:
description:
- Name or ID of the instance
required: true
type: str
wait:
description:
- If the module should wait for the instance action to be performed.
type: bool
default: 'yes'
timeout:
description:
- The amount of time the module should wait for the instance to perform
the requested action.
default: 180
type: int
action:
description:
- Perform the given action. The lock and unlock actions always return
changed as the servers API does not provide lock status.
choices: [stop, start, pause, unpause, lock, unlock, suspend, resume,
rebuild, shelve, shelve_offload, unshelve]
type: str
required: true
image:
description:
- Image the server should be rebuilt with
type: str
admin_password:
description:
- Admin password for server to rebuild
type: str
requirements:
- "python >= 3.6"
- "openstacksdk"
extends_documentation_fragment:
- openstack.cloud.openstack
'''
EXAMPLES = '''
# Pauses a compute instance
- openstack.cloud.server_action:
action: pause
auth:
auth_url: https://identity.example.com
username: admin
password: admin
project_name: admin
server: vm1
timeout: 200
'''
from ansible_collections.openstack.cloud.plugins.module_utils.openstack import OpenStackModule
# If I(action) is set to C(shelve) then according to OpenStack's Compute API, the shelved
# server is in one of two possible states:
#
# SHELVED: The server is in shelved state. Depends on the shelve offload time,
# the server will be automatically shelved off loaded.
# SHELVED_OFFLOADED: The shelved server is offloaded (removed from the compute host) and
# it needs unshelved action to be used again.
#
# But wait_for_server can only wait for a single server state. If a shelved server is offloaded
# immediately, then a exceptions.ResourceTimeout will be raised if I(action) is set to C(shelve).
# This is likely to happen because shelved_offload_time in Nova's config is set to 0 by default.
# This also applies if you boot the server from volumes.
#
# Calling C(shelve_offload) instead of C(shelve) will also fail most likely because the default
# policy does not allow C(shelve_offload) for non-admin users while C(shelve) is allowed for
# admin users and server owners.
#
# As we cannot retrieve shelved_offload_time from Nova's config, we fall back to waiting for
# one state and if that fails then we fetch the server's state and match it against the other
# valid states from _action_map.
#
# Ref.: https://docs.openstack.org/api-guide/compute/server_concepts.html
_action_map = {'stop': ['SHUTOFF'],
'start': ['ACTIVE'],
'pause': ['PAUSED'],
'unpause': ['ACTIVE'],
'lock': ['ACTIVE'], # API doesn't show lock/unlock status
'unlock': ['ACTIVE'],
'suspend': ['SUSPENDED'],
'resume': ['ACTIVE'],
'rebuild': ['ACTIVE'],
'shelve': ['SHELVED_OFFLOADED', 'SHELVED'],
'shelve_offload': ['SHELVED_OFFLOADED'],
'unshelve': ['ACTIVE']}
_admin_actions = ['pause', 'unpause', 'suspend', 'resume', 'lock', 'unlock', 'shelve_offload']
class ServerActionModule(OpenStackModule):
deprecated_names = ('os_server_action', 'openstack.cloud.os_server_action')
argument_spec = dict(
server=dict(required=True, type='str'),
action=dict(required=True, type='str',
choices=['stop', 'start', 'pause', 'unpause',
'lock', 'unlock', 'suspend', 'resume',
'rebuild', 'shelve', 'shelve_offload', 'unshelve']),
image=dict(required=False, type='str'),
admin_password=dict(required=False, type='str', no_log=True),
)
module_kwargs = dict(
required_if=[('action', 'rebuild', ['image'])],
supports_check_mode=True,
)
def run(self):
os_server = self._preliminary_checks()
self._execute_server_action(os_server)
# for some reason we don't wait for lock and unlock before exit
if self.params['action'] not in ('lock', 'unlock'):
if self.params['wait']:
self._wait(os_server)
self.exit_json(changed=True)
def _preliminary_checks(self):
# Using Munch object for getting information about a server
os_server = self.conn.get_server(self.params['server'])
if not os_server:
self.fail_json(msg='Could not find server %s' % self.params['server'])
# check mode
if self.ansible.check_mode:
self.exit_json(changed=self.__system_state_change(os_server))
# examine special cases
# lock, unlock and rebuild don't depend on state, just do it
if self.params['action'] not in ('lock', 'unlock', 'rebuild'):
if not self.__system_state_change(os_server):
self.exit_json(changed=False)
return os_server
def _execute_server_action(self, os_server):
if self.params['action'] == 'rebuild':
return self._rebuild_server(os_server)
if self.params['action'] == 'shelve_offload':
# shelve_offload is not supported in OpenstackSDK
return self._action(os_server, json={'shelveOffload': None})
action_name = self.params['action'] + "_server"
try:
func_name = getattr(self.conn.compute, action_name)
except AttributeError:
self.fail_json(
msg="Method %s wasn't found in OpenstackSDK compute" % action_name)
func_name(os_server)
def _rebuild_server(self, os_server):
# rebuild should ensure images exists
try:
image = self.conn.get_image(self.params['image'])
except Exception as e:
self.fail_json(
msg="Can't find the image %s: %s" % (self.params['image'], e))
if not image:
self.fail_json(msg="Image %s was not found!" % self.params['image'])
# admin_password is required by SDK, but not required by Nova API
if self.params['admin_password']:
self.conn.compute.rebuild_server(
server=os_server,
name=os_server['name'],
image=image['id'],
admin_password=self.params['admin_password']
)
else:
self._action(os_server, json={'rebuild': {'imageRef': image['id']}})
def _action(self, os_server, json):
response = self.conn.compute.post(
'/servers/{server_id}/action'.format(server_id=os_server['id']),
json=json)
self.sdk.exceptions.raise_from_response(response)
return response
def _wait(self, os_server):
"""Wait for the server to reach the desired state for the given action."""
# Using Server object for wait_for_server function
server = self.conn.compute.find_server(self.params['server'])
states = _action_map[self.params['action']]
try:
self.conn.compute.wait_for_server(
server,
status=states[0],
wait=self.params['timeout'])
except self.sdk.exceptions.ResourceTimeout:
# raise if there is only one valid state
if len(states) < 2:
raise
# fetch current server status and compare to other valid states
server = self.conn.compute.get_server(os_server['id'])
if server.status not in states:
raise
def __system_state_change(self, os_server):
"""Check if system state would change."""
return os_server.status not in _action_map[self.params['action']]
def main():
module = ServerActionModule()
module()
if __name__ == '__main__':
main()