Merge "Unity: Remove redundant debug logging"
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commit
074f5973ad
@ -285,7 +285,6 @@ class CommonAdapter(object):
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else:
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self.client.delete_lun(lun_id)
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@cinder_utils.trace
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def _initialize_connection(self, lun_or_snap, connector, vol_id):
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host = self.client.create_host(connector['host'],
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self.get_connector_uids(connector))
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@ -298,7 +297,6 @@ class CommonAdapter(object):
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'driver_volume_type': self.driver_volume_type,
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'data': data,
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}
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LOG.debug('Initialized connection info: %s', conn_info)
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return conn_info
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@cinder_utils.trace
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@ -306,7 +304,6 @@ class CommonAdapter(object):
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lun = self.client.get_lun(lun_id=self.get_lun_id(volume))
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return self._initialize_connection(lun, connector, volume.id)
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@cinder_utils.trace
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def _terminate_connection(self, lun_or_snap, connector):
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host = self.client.get_host(connector['host'])
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self.client.detach(host, lun_or_snap)
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@ -730,7 +727,6 @@ class FCAdapter(CommonAdapter):
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data['target_lun'] = hlu
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return data
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@cinder_utils.trace
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def _terminate_connection(self, lun_or_snap, connector):
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# For FC, terminate_connection needs to return data to zone manager
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# which would clean the zone based on the data.
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