Unity: force delete lun by default
The option `force_delete_lun_in_storagegroup` was set to `False` by default before. Customers should change it to `True` in `cinder.conf` to make sure luns can be deleted even when they are still in storage groups. This fix enables the option's default value to `True`. Change-Id: I5507d280a5a68debd1f055988aa8c233b2147d09 Closes-bug: #1825469
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@ -102,9 +102,8 @@ VNX_OPTS = [
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'to maximum number of pool LUNs is reached. '
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'By default, the value is False.'),
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cfg.BoolOpt('force_delete_lun_in_storagegroup',
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default=False,
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help='Delete a LUN even if it is in Storage Groups. '
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'By default, the value is False.'),
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default=True,
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help='Delete a LUN even if it is in Storage Groups.'),
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cfg.BoolOpt('ignore_pool_full_threshold',
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default=False,
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help='Force LUN creation even if '
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@ -318,7 +318,7 @@ section, the driver will move the volumes out of the storage groups and then
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delete them if the user tries to delete the volumes that remain in the storage
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group on the VNX array.
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The default value of ``force_delete_lun_in_storagegroup`` is ``False``.
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The default value of ``force_delete_lun_in_storagegroup`` is ``True``.
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Over subscription in thin provisioning
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--------------------------------------
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@ -0,0 +1,15 @@
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---
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upgrade:
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- |
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DellEMC Unity: The fix of bug
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`1825469 <https://bugs.launchpad.net/cinder/+bug/1825469>`_ changes the
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default value of the ``force_delete_lun_in_storagegroup`` option from
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``False`` to ``True``, which means luns will always be force deleted after
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upgrade.
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fixes:
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- |
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DellEMC Unity: Fix bug
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`1825469 <https://bugs.launchpad.net/cinder/+bug/1825469>`_. The fix
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enables the ``force_delete_lun_in_storagegroup`` option to ``True`` by
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default, which makes sure that luns can deleted even when they are still in
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storage groups.
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