Keyboard Handling [2/8]: Core implementation of new keyboard handling
Add keyboard.js, containing the actual keyboard event parsing code.
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include/keyboard.js
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511
include/keyboard.js
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var kbdUtil = (function() {
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"use strict";
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function isMac() {
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return navigator && !!(/macintosh/i).exec(navigator.appVersion);
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}
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function isWindows() {
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return navigator && !!(/windows/i).exec(navigator.appVersion);
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}
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function isLinux() {
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return navigator && !!(/linux/i).exec(navigator.appVersion);
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}
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// Return true if a modifier which is not the specified char modifier (and is not shift) is down
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function hasShortcutModifier(charModifier, currentModifiers) {
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var mods = {};
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for (var key in currentModifiers) {
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if (key !== 0xffe1) {
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mods[key] = currentModifiers[key];
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}
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}
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var sum = 0;
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for (var k in currentModifiers) {
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if (mods[k]) {
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++sum;
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}
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}
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if (hasCharModifier(charModifier, mods)) {
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return sum > charModifier.length;
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}
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else {
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return sum > 0;
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}
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}
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// Return true if the specified char modifier is currently down
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function hasCharModifier(charModifier, currentModifiers) {
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if (charModifier.length === 0) { return false; }
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for (var i = 0; i < charModifier.length; ++i) {
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if (!currentModifiers[charModifier[i]]) {
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return false;
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}
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}
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return true;
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}
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// Helper object tracking modifier key state
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// and generates fake key events to compensate if it gets out of sync
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function ModifierSync(charModifier) {
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var ctrl = 0xffe3;
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var alt = 0xffe9;
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var altGr = 0xfe03;
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var shift = 0xffe1;
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var meta = 0xffe7;
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if (!charModifier) {
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if (isMac()) {
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// on Mac, Option (AKA Alt) is used as a char modifier
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charModifier = [alt];
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}
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else if (isWindows()) {
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// on Windows, Ctrl+Alt is used as a char modifier
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charModifier = [alt, ctrl];
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}
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else if (isLinux()) {
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// on Linux, AltGr is used as a char modifier
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charModifier = [altGr];
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}
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else {
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charModifier = [];
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}
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}
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var state = {};
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state[ctrl] = false;
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state[alt] = false;
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state[altGr] = false;
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state[shift] = false;
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state[meta] = false;
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function sync(evt, keysym) {
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var result = [];
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function syncKey(keysym) {
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return {keysym: keysyms.lookup(keysym), type: state[keysym] ? 'keydown' : 'keyup'};
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}
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if (evt.ctrlKey !== undefined && evt.ctrlKey !== state[ctrl] && keysym !== ctrl) {
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state[ctrl] = evt.ctrlKey;
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result.push(syncKey(ctrl));
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}
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if (evt.altKey !== undefined && evt.altKey !== state[alt] && keysym !== alt) {
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state[alt] = evt.altKey;
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result.push(syncKey(alt));
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}
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if (evt.altGraphKey !== undefined && evt.altGraphKey !== state[altGr] && keysym !== altGr) {
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state[altGr] = evt.altGraphKey;
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result.push(syncKey(altGr));
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}
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if (evt.shiftKey !== undefined && evt.shiftKey !== state[shift] && keysym !== shift) {
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state[shift] = evt.shiftKey;
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result.push(syncKey(shift));
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}
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if (evt.metaKey !== undefined && evt.metaKey !== state[meta] && keysym !== meta) {
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state[meta] = evt.metaKey;
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result.push(syncKey(meta));
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}
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return result;
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}
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function syncKeyEvent(evt, down) {
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var obj = getKeysym(evt);
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var keysym = obj ? obj.keysym : null;
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// first, apply the event itself, if relevant
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if (keysym !== null && state[keysym] !== undefined) {
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state[keysym] = down;
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}
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return sync(evt, keysym);
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}
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return {
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// sync on the appropriate keyboard event
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keydown: function(evt) { return syncKeyEvent(evt, true);},
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keyup: function(evt) { return syncKeyEvent(evt, false);},
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// Call this with a non-keyboard event (such as mouse events) to use its modifier state to synchronize anyway
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syncAny: function(evt) { return sync(evt);},
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// is a shortcut modifier down?
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hasShortcutModifier: function() { return hasShortcutModifier(charModifier, state); },
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// if a char modifier is down, return the keys it consists of, otherwise return null
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activeCharModifier: function() { return hasCharModifier(charModifier, state) ? charModifier : null; }
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};
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}
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// Get a key ID from a keyboard event
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// May be a string or an integer depending on the available properties
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function getKey(evt){
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if (evt.key) {
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return evt.key;
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}
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else {
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return evt.keyCode;
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}
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}
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// Get the most reliable keysym value we can get from a key event
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// if char/charCode is available, prefer those, otherwise fall back to key/keyCode/which
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function getKeysym(evt){
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var codepoint;
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if (evt.char && evt.char.length === 1) {
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codepoint = evt.char.charCodeAt();
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}
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else if (evt.charCode) {
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codepoint = evt.charCode;
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}
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if (codepoint) {
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var res = keysyms.fromUnicode(codepoint);
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if (res) {
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return res;
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}
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}
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// we could check evt.key here.
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// Legal values are defined in http://www.w3.org/TR/DOM-Level-3-Events/#key-values-list,
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// so we "just" need to map them to keysym, but AFAIK this is only available in IE10, which also provides evt.key
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// so we don't *need* it yet
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if (evt.keyCode) {
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return keysyms.lookup(keysymFromKeyCode(evt.keyCode, evt.shiftKey));
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}
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if (evt.which) {
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return keysyms.lookup(keysymFromKeyCode(evt.which, evt.shiftKey));
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}
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return null;
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}
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// Given a keycode, try to predict which keysym it might be.
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// If the keycode is unknown, null is returned.
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function keysymFromKeyCode(keycode, shiftPressed) {
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if (typeof(keycode) !== 'number') {
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return null;
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}
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// won't be accurate for azerty
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if (keycode >= 0x30 && keycode <= 0x39) {
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return keycode; // digit
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}
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if (keycode >= 0x41 && keycode <= 0x5a) {
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// remap to lowercase unless shift is down
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return shiftPressed ? keycode : keycode + 32; // A-Z
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}
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if (keycode >= 0x60 && keycode <= 0x69) {
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return 0xffb0 + (keycode - 0x60); // numpad 0-9
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}
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switch(keycode) {
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case 0x20: return 0x20; // space
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case 0x6a: return 0xffaa; // multiply
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case 0x6b: return 0xffab; // add
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case 0x6c: return 0xffac; // separator
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case 0x6d: return 0xffad; // subtract
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case 0x6e: return 0xffae; // decimal
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case 0x6f: return 0xffaf; // divide
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case 0xbb: return 0x2b; // +
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case 0xbc: return 0x2c; // ,
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case 0xbd: return 0x2d; // -
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case 0xbe: return 0x2e; // .
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}
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return nonCharacterKey({keyCode: keycode});
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}
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// if the key is a known non-character key (any key which doesn't generate character data)
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// return its keysym value. Otherwise return null
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function nonCharacterKey(evt) {
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// evt.key not implemented yet
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if (!evt.keyCode) { return null; }
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var keycode = evt.keyCode;
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if (keycode >= 0x70 && keycode <= 0x87) {
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return 0xffbe + keycode - 0x70; // F1-F24
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}
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switch (keycode) {
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case 8 : return 0xFF08; // BACKSPACE
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case 13 : return 0xFF0D; // ENTER
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case 9 : return 0xFF09; // TAB
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case 27 : return 0xFF1B; // ESCAPE
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case 46 : return 0xFFFF; // DELETE
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case 36 : return 0xFF50; // HOME
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case 35 : return 0xFF57; // END
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case 33 : return 0xFF55; // PAGE_UP
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case 34 : return 0xFF56; // PAGE_DOWN
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case 45 : return 0xFF63; // INSERT
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case 37 : return 0xFF51; // LEFT
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case 38 : return 0xFF52; // UP
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case 39 : return 0xFF53; // RIGHT
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case 40 : return 0xFF54; // DOWN
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case 16 : return 0xFFE1; // SHIFT
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case 17 : return 0xFFE3; // CONTROL
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case 18 : return 0xFFE9; // Left ALT (Mac Option)
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case 224 : return 0xFE07; // Meta
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case 225 : return 0xFE03; // AltGr
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case 91 : return 0xFFEC; // Super_L (Win Key)
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case 92 : return 0xFFED; // Super_R (Win Key)
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case 93 : return 0xFF67; // Menu (Win Menu), Mac Command
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default: return null;
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}
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}
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return {
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hasShortcutModifier : hasShortcutModifier,
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hasCharModifier : hasCharModifier,
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ModifierSync : ModifierSync,
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getKey : getKey,
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getKeysym : getKeysym,
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keysymFromKeyCode : keysymFromKeyCode,
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nonCharacterKey : nonCharacterKey
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};
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})();
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// Takes a DOM keyboard event and:
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// - determines which keysym it represents
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// - determines a keyId identifying the key that was pressed (corresponding to the key/keyCode properties on the DOM event)
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// - synthesizes events to synchronize modifier key state between which modifiers are actually down, and which we thought were down
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// - marks each event with an 'escape' property if a modifier was down which should be "escaped"
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// - generates a "stall" event in cases where it might be necessary to wait and see if a keypress event follows a keydown
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// This information is collected into an object which is passed to the next() function. (one call per event)
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function KeyEventDecoder(modifierState, next) {
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"use strict";
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function sendAll(evts) {
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for (var i = 0; i < evts.length; ++i) {
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next(evts[i]);
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}
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}
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function process(evt, type) {
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var result = {type: type};
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var keyId = kbdUtil.getKey(evt);
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if (keyId) {
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result.keyId = keyId;
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}
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var keysym = kbdUtil.getKeysym(evt);
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var hasModifier = modifierState.hasShortcutModifier() || !!modifierState.activeCharModifier();
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// Is this a case where we have to decide on the keysym right away, rather than waiting for the keypress?
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// "special" keys like enter, tab or backspace don't send keypress events,
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// and some browsers don't send keypresses at all if a modifier is down
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if (keysym && (type !== 'keydown' || kbdUtil.nonCharacterKey(evt) || hasModifier)) {
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result.keysym = keysym;
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}
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var isShift = evt.keyCode === 0x10 || evt.key === 'Shift';
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// Should we prevent the browser from handling the event?
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// Doing so on a keydown (in most browsers) prevents keypress from being generated
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// so only do that if we have to.
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var suppress = !isShift && (type !== 'keydown' || modifierState.hasShortcutModifier() || !!kbdUtil.nonCharacterKey(evt));
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// If a char modifier is down on a keydown, we need to insert a stall,
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// so VerifyCharModifier knows to wait and see if a keypress is comnig
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var stall = type === 'keydown' && modifierState.activeCharModifier() && !kbdUtil.nonCharacterKey(evt);
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// if a char modifier is pressed, get the keys it consists of (on Windows, AltGr is equivalent to Ctrl+Alt)
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var active = modifierState.activeCharModifier();
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// If we have a char modifier down, and we're able to determine a keysym reliably
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// then (a) we know to treat the modifier as a char modifier,
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// and (b) we'll have to "escape" the modifier to undo the modifier when sending the char.
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if (active && keysym) {
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var isCharModifier = false;
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for (var i = 0; i < active.length; ++i) {
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if (active[i] === keysym.keysym) {
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isCharModifier = true;
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}
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}
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if (type === 'keypress' && !isCharModifier) {
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result.escape = modifierState.activeCharModifier();
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}
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}
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if (stall) {
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// insert a fake "stall" event
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next({type: 'stall'});
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}
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next(result);
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return suppress;
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}
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return {
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keydown: function(evt) {
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sendAll(modifierState.keydown(evt));
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return process(evt, 'keydown');
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},
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keypress: function(evt) {
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return process(evt, 'keypress');
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},
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keyup: function(evt) {
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sendAll(modifierState.keyup(evt));
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return process(evt, 'keyup');
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},
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syncModifiers: function(evt) {
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sendAll(modifierState.syncAny(evt));
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},
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releaseAll: function() { next({type: 'releaseall'}); }
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};
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}
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// Combines keydown and keypress events where necessary to handle char modifiers.
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// On some OS'es, a char modifier is sometimes used as a shortcut modifier.
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// For example, on Windows, AltGr is synonymous with Ctrl-Alt. On a Danish keyboard layout, AltGr-2 yields a @, but Ctrl-Alt-D does nothing
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// so when used with the '2' key, Ctrl-Alt counts as a char modifier (and should be escaped), but when used with 'D', it does not.
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// The only way we can distinguish these cases is to wait and see if a keypress event arrives
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// When we receive a "stall" event, wait a few ms before processing the next keydown. If a keypress has also arrived, merge the two
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function VerifyCharModifier(next) {
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"use strict";
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var queue = [];
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var timer = null;
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function process() {
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if (timer) {
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return;
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}
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while (queue.length !== 0) {
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var cur = queue[0];
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queue = queue.splice(1);
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switch (cur.type) {
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case 'stall':
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// insert a delay before processing available events.
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timer = setTimeout(function() {
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clearTimeout(timer);
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timer = null;
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process();
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}, 5);
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return;
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case 'keydown':
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// is the next element a keypress? Then we should merge the two
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if (queue.length !== 0 && queue[0].type === 'keypress') {
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// Firefox sends keypress even when no char is generated.
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// so, if keypress keysym is the same as we'd have guessed from keydown,
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// the modifier didn't have any effect, and should not be escaped
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if (queue[0].escape && (!cur.keysym || cur.keysym.keysym !== queue[0].keysym.keysym)) {
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cur.escape = queue[0].escape;
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}
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cur.keysym = queue[0].keysym;
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queue = queue.splice(1);
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}
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break;
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}
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// swallow stall events, and pass all others to the next stage
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if (cur.type !== 'stall') {
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next(cur);
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}
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}
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}
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return function(evt) {
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queue.push(evt);
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process();
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};
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}
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// Keeps track of which keys we (and the server) believe are down
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// When a keyup is received, match it against this list, to determine the corresponding keysym(s)
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// in some cases, a single key may produce multiple keysyms, so the corresponding keyup event must release all of these chars
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// key repeat events should be merged into a single entry.
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// Because we can't always identify which entry a keydown or keyup event corresponds to, we sometimes have to guess
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function TrackKeyState(next) {
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"use strict";
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var state = [];
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return function (evt) {
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var last = state.length !== 0 ? state[state.length-1] : null;
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switch (evt.type) {
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case 'keydown':
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// insert a new entry if last seen key was different.
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if (!last || !evt.keyId || last.keyId !== evt.keyId) {
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last = {keyId: evt.keyId, keysyms: {}};
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state.push(last);
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}
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if (evt.keysym) {
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// make sure last event contains this keysym (a single "logical" keyevent
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// can cause multiple key events to be sent to the VNC server)
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last.keysyms[evt.keysym.keysym] = evt.keysym;
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last.ignoreKeyPress = true;
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next(evt);
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}
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break;
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case 'keypress':
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if (!last) {
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last = {keyId: evt.keyId, keysyms: {}};
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state.push(last);
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}
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if (!evt.keysym) {
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console.log('keypress with no keysym:', evt);
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}
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// If we didn't expect a keypress, and already sent a keydown to the VNC server
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// based on the keydown, make sure to skip this event.
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if (evt.keysym && !last.ignoreKeyPress) {
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last.keysyms[evt.keysym.keysym] = evt.keysym;
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evt.type = 'keydown';
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next(evt);
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}
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break;
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case 'keyup':
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if (state.length === 0) {
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return;
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}
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var idx = null;
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// do we have a matching key tracked as being down?
|
||||
for (var i = 0; i !== state.length; ++i) {
|
||||
if (state[i].keyId === evt.keyId) {
|
||||
idx = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// if we couldn't find a match (it happens), assume it was the last key pressed
|
||||
if (idx === null) {
|
||||
idx = state.length - 1;
|
||||
}
|
||||
|
||||
var item = state.splice(idx, 1)[0];
|
||||
// for each keysym tracked by this key entry, clone the current event and override the keysym
|
||||
for (var key in item.keysyms) {
|
||||
var clone = (function(){
|
||||
function Clone(){}
|
||||
return function (obj) { Clone.prototype=obj; return new Clone(); };
|
||||
}());
|
||||
var out = clone(evt);
|
||||
out.keysym = item.keysyms[key];
|
||||
next(out);
|
||||
}
|
||||
break;
|
||||
case 'releaseall':
|
||||
for (var i = 0; i < state.length; ++i) {
|
||||
for (var key in state[i].keysyms) {
|
||||
var keysym = state[i].keysyms[key];
|
||||
next({keyId: 0, keysym: keysym, type: 'keyup'});
|
||||
}
|
||||
}
|
||||
state = [];
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// Handles "escaping" of modifiers: if a char modifier is used to produce a keysym (such as AltGr-2 to generate an @),
|
||||
// then the modifier must be "undone" before sending the @, and "redone" afterwards.
|
||||
function EscapeModifiers(next) {
|
||||
"use strict";
|
||||
return function(evt) {
|
||||
if (evt.type !== 'keydown' || evt.escape === undefined) {
|
||||
next(evt);
|
||||
return;
|
||||
}
|
||||
// undo modifiers
|
||||
for (var i = 0; i < evt.escape.length; ++i) {
|
||||
next({type: 'keyup', keyId: 0, keysym: keysyms.lookup(evt.escape[i])});
|
||||
}
|
||||
// send the character event
|
||||
next(evt);
|
||||
// redo modifiers
|
||||
for (var i = 0; i < evt.escape.length; ++i) {
|
||||
next({type: 'keydown', keyId: 0, keysym: keysyms.lookup(evt.escape[i])});
|
||||
}
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue
Block a user