197 lines
6.5 KiB
HTML
197 lines
6.5 KiB
HTML
<html>
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<head><title>WebSockets Test</title></head>
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<body>
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Host: <input id='host' style='width:100'>
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Port: <input id='port' style='width:50'>
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Send Delay (ms): <input id='sendDelay' style='width:50' value="100">
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<input id='connectButton' type='button' value='Start' style='width:100px'
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onclick="connect();">
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<br><br>
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<table border=1>
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<tr>
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<th align="right">Packets sent:</th>
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<td align="right"><div id='sent'>0</div></td>
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</tr><tr>
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<th align="right">Good Packets Received:</th>
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<td align="right"><div id='received'>0</div></td>
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</tr><tr>
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<th align="right">Errors (Bad Packets Received:)</th>
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<td align="right"><div id='errors'>0</div></td>
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</tr>
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</table>
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</body>
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<script src="include/mootools.js"></script>
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<script src="include/base64.js"></script>
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<script src="include/util.js"></script>
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<script>
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var host = null, port = null, sendDelay = 0;
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var ws = null, update_ref = null, send_ref = null;
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var sent = 0, received = 0, errors = 0;
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var max_send = 2000;
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Array.prototype.pushStr = function (str) {
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var n = str.length;
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for (var i=0; i < n; i++) {
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this.push(str.charCodeAt(i));
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}
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}
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function add (x,y) {
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return parseInt(x,10)+parseInt(y,10);
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}
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function check_respond(data) {
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//console.log(">> check_respond");
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var decoded, first, last, str, length, chksum, nums, arr;
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decoded = Base64.decode(data);
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first = String.fromCharCode(decoded.shift());
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last = String.fromCharCode(decoded.pop());
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if (first != "^") {
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console.error("Packet missing start char '^'");
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errors++;
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return;
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}
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if (last != "$") {
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console.error("Packet missing end char '$'");
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errors++;
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return;
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}
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arr = decoded.map(function(num) {
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return String.fromCharCode(num);
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} ).join('').split(':');
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length = arr[0];
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chksum = arr[1];
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nums = arr[2];
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//console.log(" length:" + length + " chksum:" + chksum + " nums:" + nums);
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if (nums.length != length) {
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console.error("Real length " + nums.length + " is not " + length);
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errors++;
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return;
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}
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real_chksum = nums.split('').reduce(add);
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if (real_chksum != chksum) {
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console.error("Real chksum " + real_chksum + " is not " + chksum);
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errors++
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return;
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}
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received++;
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//console.log(" Packet checks out: length:" + length + " chksum:" + chksum);
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//console.log("<< check_respond");
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}
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function send() {
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var length = Math.floor(Math.random()*(max_send-9)) + 10; // 10 - max_send
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var numlist = [], arr = [];
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for (var i=0; i < length; i++) {
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numlist.push( Math.floor(Math.random()*10) );
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}
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chksum = numlist.reduce(add);
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var nums = numlist.join('');
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arr.pushStr("^" + length + ":" + chksum + ":" + nums + "$")
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ws.send(Base64.encode(arr));
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sent++;
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}
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function update_stats() {
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$('sent').innerHTML = sent;
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$('received').innerHTML = received;
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$('errors').innerHTML = errors;
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}
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function init_ws() {
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console.log(">> init_ws");
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var uri = "ws://" + host + ":" + port;
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console.log("connecting to " + uri);
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ws = new WebSocket(uri);
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ws.onmessage = function(e) {
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//console.log(">> WebSockets.onmessage");
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check_respond(e.data);
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//console.log("<< WebSockets.onmessage");
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};
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ws.onopen = function(e) {
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console.log(">> WebSockets.onopen");
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send_ref = send.periodical(sendDelay);
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console.log("<< WebSockets.onopen");
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};
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ws.onclose = function(e) {
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console.log(">> WebSockets.onclose");
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console.log("<< WebSockets.onclose");
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};
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ws.onerror = function(e) {
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console.log(">> WebSockets.onerror");
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console.log(" " + e);
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console.log("<< WebSockets.onerror");
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};
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console.log("<< init_ws");
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}
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function connect() {
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console.log(">> connect");
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host = $('host').value;
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port = $('port').value;
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sendDelay = parseInt($('sendDelay').value, 10);
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if ((!host) || (!port)) {
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console.log("must set host and port");
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return;
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}
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if (ws) {
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ws.close();
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}
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init_ws();
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update_ref = update_stats.periodical(1);
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$('connectButton').value = "Stop";
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$('connectButton').onclick = disconnect;
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console.log("<< connect");
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}
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function disconnect() {
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console.log(">> disconnect");
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if (ws) {
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ws.close();
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}
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$clear(update_ref);
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update_stats(); // Final numbers
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$clear(send_ref);
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$('connectButton').value = "Start";
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$('connectButton').onclick = connect;
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console.log("<< disconnect");
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}
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/* If no builtin websockets then load web_socket.js */
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if (! window.WebSocket) {
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console.log("Loading web-socket-js flash bridge");
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var extra = "<script src='web-socket-js/swfobject.js'><\/script>";
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extra += "<script src='web-socket-js/FABridge.js'><\/script>";
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extra += "<script src='web-socket-js/web_socket.js'><\/script>";
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document.write(extra);
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}
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window.onload = function() {
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WebSocket.__swfLocation = "web-socket-js/WebSocketMain.swf";
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console.log("onload");
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var url = document.location.href;
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$('host').value = (url.match(/host=([^&#]*)/) || ['',''])[1];
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$('port').value = (url.match(/port=([^&#]*)/) || ['',''])[1];
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}
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</script>
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</html>
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