"""\ @file pools.py @author Donovan Preston, Aaron Brashears Copyright (c) 2007, Linden Research, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ import collections import os import socket from eventlet import api from eventlet import channel from eventlet import httpc class FanFailed(RuntimeError): pass class SomeFailed(FanFailed): pass class AllFailed(FanFailed): pass class Pool(object): """ When using the pool, if you do a get, you should ALWAYS do a put. The pattern is: thing = self.pool.get() try: # do stuff finally: self.pool.put(thing) """ def __init__(self, min_size=0, max_size=4): self.min_size = min_size self.max_size = max_size self.current_size = 0 self.channel = channel.channel() self.free_items = collections.deque() for x in range(min_size): self.current_size += 1 self.free_items.append(self.create()) def get(self): """Return an item from the pool, when one is available """ if self.free_items: return self.free_items.popleft() if self.current_size < self.max_size: self.current_size += 1 return self.create() return self.channel.receive() def put(self, item): """Put an item back into the pool, when done """ if self.current_size > self.max_size: self.current_size -= 1 return if self.channel.balance < 0: self.channel.send(item) else: self.free_items.append(item) def resize(self, new_size): """Resize the pool """ self.max_size = new_size def free(self): """Return the number of free items in the pool. """ return len(self.free_items) + self.max_size - self.current_size def waiting(self): """Return the number of routines waiting for a pool item. """ if self.channel.balance < 0: return -self.channel.balance return 0 def create(self): """Generate a new pool item """ raise NotImplementedError("Implement in subclass") def fan(self, block, input_list): chan = channel.channel() results = [] exceptional_results = 0 for index, input_item in enumerate(input_list): pool_item = self.get() ## Fan out api.spawn( self._invoke, block, pool_item, input_item, index, chan) ## Fan back in for i in range(len(input_list)): ## Wait for all guys to send to the queue index, value = chan.receive() if isinstance(value, Exception): exceptional_results += 1 results.append((index, value)) results.sort() results = [value for index, value in results] if exceptional_results: if exceptional_results == len(results): raise AllFailed(results) raise SomeFailed(results) return results def _invoke(self, block, pool_item, input_item, index, chan): try: result = block(pool_item, input_item) except Exception, e: self.put(pool_item) chan.send((index, e)) return self.put(pool_item) chan.send((index, result)) class Token(object): pass class TokenPool(Pool): """A pool which gives out tokens, an object indicating that the person who holds the token has a right to consume some limited resource. """ def create(self): return Token() class ConnectionPool(Pool): """A Pool which can limit the number of concurrent http operations being made to a given server. *NOTE: *TODO: This does NOT currently keep sockets open. It discards the created http object when it is put back in the pool. This is because we do not yet have a combination of http clients and servers which can work together to do HTTP keepalive sockets without errors. """ def __init__(self, proto, netloc, use_proxy, min_size=0, max_size=4): self.proto = proto self.netloc = netloc self.use_proxy = use_proxy Pool.__init__(self, min_size, max_size) def create(self): return httpc.make_connection(self.proto, self.netloc, self.use_proxy) def put(self, item): ## Discard item, create a new connection for the pool Pool.put(self, self.create())