Files
Joshua Harlow 39e7fef87b Allow the pool lock to be specialized
It can be quite useful to allow the lock that the pool
uses to be specified to be something other than the default
threading lock class/type. This can be especially useful when
eventlet (or gevent or other) are used which have there own
special lock type that connects into there event-loop.
2015-04-16 10:20:16 -07:00

115 lines
3.6 KiB
Python

# Copyright 2015 Yahoo.com
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import collections
import contextlib
import sys
import threading
import six
class ObjectPool(object):
"""A pool of objects that release/creates/destroys as needed."""
def __init__(self, obj_creator,
after_remove=None, max_size=None,
lock_generator=None):
self._used_objs = collections.deque()
self._free_objs = collections.deque()
self._obj_creator = obj_creator
if lock_generator is None:
self._lock = threading.Lock()
else:
self._lock = lock_generator()
self._after_remove = after_remove
max_size = max_size or 2 ** 31
if not isinstance(max_size, six.integer_types) or max_size < 0:
raise ValueError('"max_size" must be a positive integer')
self.max_size = max_size
@property
def used(self):
return tuple(self._used_objs)
@property
def free(self):
return tuple(self._free_objs)
@contextlib.contextmanager
def get_and_release(self, destroy_on_fail=False):
obj = self.get()
try:
yield obj
except Exception:
exc_info = sys.exc_info()
if not destroy_on_fail:
self.release(obj)
else:
self.destroy(obj)
six.reraise(exc_info[0], exc_info[1], exc_info[2])
self.release(obj)
def get(self):
with self._lock:
if not self._free_objs:
curr_count = len(self._used_objs)
if curr_count >= self.max_size:
raise RuntimeError("Too many objects,"
" %s >= %s" % (curr_count,
self.max_size))
obj = self._obj_creator()
self._used_objs.append(obj)
return obj
else:
obj = self._free_objs.pop()
self._used_objs.append(obj)
return obj
def destroy(self, obj, silent=True):
was_dropped = False
with self._lock:
try:
self._used_objs.remove(obj)
was_dropped = True
except ValueError:
if not silent:
raise
if was_dropped and self._after_remove is not None:
self._after_remove(obj)
def release(self, obj, silent=True):
with self._lock:
try:
self._used_objs.remove(obj)
self._free_objs.append(obj)
except ValueError:
if not silent:
raise
def clear(self):
if self._after_remove is not None:
needs_destroy = []
with self._lock:
needs_destroy.extend(self._used_objs)
needs_destroy.extend(self._free_objs)
self._free_objs.clear()
self._used_objs.clear()
for obj in needs_destroy:
self._after_remove(obj)
else:
with self._lock:
self._free_objs.clear()
self._used_objs.clear()