# -*- coding: utf-8 -*- # Copyright (C) 2014 Yahoo! Inc. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); you may # not use this file except in compliance with the License. You may obtain # a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, WITHOUT # WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the # License for the specific language governing permissions and limitations # under the License. try: from collections import OrderedDict # noqa except ImportError: from ordereddict import OrderedDict # noqa import six from taskflow import exceptions as excp from taskflow.types import table class _Jump(object): """A FSM transition tracks this data while jumping.""" def __init__(self, name, on_enter, on_exit): self.name = name self.on_enter = on_enter self.on_exit = on_exit class FrozenMachine(Exception): """Exception raised when a frozen machine is modified.""" def __init__(self): super(FrozenMachine, self).__init__("Frozen machine can't be modified") class NotInitialized(excp.TaskFlowException): """Error raised when an action is attempted on a not inited machine.""" class FSM(object): """A finite state machine. This state machine can be used to automatically run a given set of transitions and states in response to events (either from callbacks or from generator/iterator send() values, see PEP 342). On each triggered event, a on_enter and on_exit callback can also be provided which will be called to perform some type of action on leaving a prior state and before entering a new state. NOTE(harlowja): reactions will *only* be called when the generator/iterator from run_iter() does *not* send back a new event (they will always be called if the run() method is used). This allows for two unique ways (these ways can also be intermixed) to use this state machine when using run_iter(); one where *external* events trigger the next state transition and one where *internal* reaction callbacks trigger the next state transition. The other way to use this state machine is to skip using run() or run_iter() completely and use the process_event() method explicitly and trigger the events via some *external* functionality. """ def __init__(self, start_state): self._transitions = {} self._states = OrderedDict() self._start_state = start_state self._current = None self.frozen = False @property def start_state(self): return self._start_state @property def current_state(self): if self._current is not None: return self._current.name return None @property def terminated(self): """Returns whether the state machine is in a terminal state.""" if self._current is None: return False return self._states[self._current.name]['terminal'] def add_state(self, state, terminal=False, on_enter=None, on_exit=None): """Adds a given state to the state machine. The on_enter and on_exit callbacks, if provided will be expected to take two positional parameters, these being the state being exited (for on_exit) or the state being entered (for on_enter) and a second parameter which is the event that is being processed that caused the state transition. """ if self.frozen: raise FrozenMachine() if state in self._states: raise excp.Duplicate("State '%s' already defined" % state) if on_enter is not None: if not six.callable(on_enter): raise ValueError("On enter callback must be callable") if on_exit is not None: if not six.callable(on_exit): raise ValueError("On exit callback must be callable") self._states[state] = { 'terminal': bool(terminal), 'reactions': {}, 'on_enter': on_enter, 'on_exit': on_exit, } self._transitions[state] = OrderedDict() def add_reaction(self, state, event, reaction, *args, **kwargs): """Adds a reaction that may get triggered by the given event & state. Reaction callbacks may (depending on how the state machine is ran) be used after an event is processed (and a transition occurs) to cause the machine to react to the newly arrived at stable state. These callbacks are expected to accept three default positional parameters (although more can be passed in via *args and **kwargs, these will automatically get provided to the callback when it is activated *ontop* of the three default). The three default parameters are the last stable state, the new stable state and the event that caused the transition to this new stable state to be arrived at. The expected result of a callback is expected to be a new event that the callback wants the state machine to react to. This new event may (depending on how the state machine is ran) get processed (and this process typically repeats) until the state machine reaches a terminal state. """ if self.frozen: raise FrozenMachine() if state not in self._states: raise excp.NotFound("Can not add a reaction to event '%s' for an" " undefined state '%s'" % (event, state)) if not six.callable(reaction): raise ValueError("Reaction callback must be callable") if event not in self._states[state]['reactions']: self._states[state]['reactions'][event] = (reaction, args, kwargs) else: raise excp.Duplicate("State '%s' reaction to event '%s'" " already defined" % (state, event)) def add_transition(self, start, end, event): """Adds an allowed transition from start -> end for the given event.""" if self.frozen: raise FrozenMachine() if start not in self._states: raise excp.NotFound("Can not add a transition on event '%s' that" " starts in a undefined state '%s'" % (event, start)) if end not in self._states: raise excp.NotFound("Can not add a transition on event '%s' that" " ends in a undefined state '%s'" % (event, end)) self._transitions[start][event] = _Jump(end, self._states[end]['on_enter'], self._states[start]['on_exit']) def process_event(self, event): """Trigger a state change in response to the provided event.""" current = self._current if current is None: raise NotInitialized("Can only process events after" " being initialized (not before)") if self._states[current.name]['terminal']: raise excp.InvalidState("Can not transition from terminal" " state '%s' on event '%s'" % (current.name, event)) if event not in self._transitions[current.name]: raise excp.NotFound("Can not transition from state '%s' on" " event '%s' (no defined transition)" % (current.name, event)) replacement = self._transitions[current.name][event] if current.on_exit is not None: current.on_exit(current.name, event) if replacement.on_enter is not None: replacement.on_enter(replacement.name, event) self._current = replacement return ( self._states[replacement.name]['reactions'].get(event), self._states[replacement.name]['terminal'], ) def initialize(self): """Sets up the state machine (sets current state to start state...).""" if self._start_state not in self._states: raise excp.NotFound("Can not start from a undefined" " state '%s'" % (self._start_state)) if self._states[self._start_state]['terminal']: raise excp.InvalidState("Can not start from a terminal" " state '%s'" % (self._start_state)) # No on enter will be called, since we are priming the state machine # and have not really transitioned from anything to get here, we will # though allow 'on_exit' to be called on the event that causes this # to be moved from... self._current = _Jump(self._start_state, None, self._states[self._start_state]['on_exit']) def run(self, event, initialize=True): """Runs the state machine, using reactions only.""" for _transition in self.run_iter(event, initialize=initialize): pass def copy(self): """Copies the current state machine. NOTE(harlowja): the copy will be left in an *uninitialized* state. """ c = FSM(self.start_state) c.frozen = self.frozen for state, data in six.iteritems(self._states): copied_data = data.copy() copied_data['reactions'] = copied_data['reactions'].copy() c._states[state] = copied_data for state, data in six.iteritems(self._transitions): c._transitions[state] = data.copy() return c def run_iter(self, event, initialize=True): """Returns a iterator/generator that will run the state machine. NOTE(harlowja): only one runner iterator/generator should be active for a machine, if this is not observed then it is possible for initialization and other local state to be corrupted and cause issues when running... """ if initialize: self.initialize() while True: old_state = self.current_state reaction, terminal = self.process_event(event) new_state = self.current_state try: sent_event = yield (old_state, new_state) except GeneratorExit: break if terminal: break if reaction is None and sent_event is None: raise excp.NotFound("Unable to progress since no reaction (or" " sent event) has been made available in" " new state '%s' (moved to from state '%s'" " in response to event '%s')" % (new_state, old_state, event)) elif sent_event is not None: event = sent_event else: cb, args, kwargs = reaction event = cb(old_state, new_state, event, *args, **kwargs) def __contains__(self, state): """Returns if this state exists in the machines known states.""" return state in self._states def freeze(self): """Freezes & stops addition of states, transitions, reactions...""" self.frozen = True @property def states(self): """Returns the state names.""" return list(six.iterkeys(self._states)) @property def events(self): """Returns how many events exist.""" c = 0 for state in six.iterkeys(self._states): c += len(self._transitions[state]) return c def __iter__(self): """Iterates over (start, event, end) transition tuples.""" for state in six.iterkeys(self._states): for event, target in six.iteritems(self._transitions[state]): yield (state, event, target.name) def pformat(self, sort=True): """Pretty formats the state + transition table into a string. NOTE(harlowja): the sort parameter can be provided to sort the states and transitions by sort order; with it being provided as false the rows will be iterated in addition order instead. **Example**:: >>> from taskflow.types import fsm >>> f = fsm.FSM("sits") >>> f.add_state("sits") >>> f.add_state("barks") >>> f.add_state("wags tail") >>> f.add_transition("sits", "barks", "squirrel!") >>> f.add_transition("barks", "wags tail", "gets petted") >>> f.add_transition("wags tail", "sits", "gets petted") >>> f.add_transition("wags tail", "barks", "squirrel!") >>> print(f.pformat()) +-----------+-------------+-----------+----------+---------+ Start | Event | End | On Enter | On Exit +-----------+-------------+-----------+----------+---------+ barks | gets petted | wags tail | | sits[^] | squirrel! | barks | | wags tail | gets petted | sits | | wags tail | squirrel! | barks | | +-----------+-------------+-----------+----------+---------+ """ def orderedkeys(data): if sort: return sorted(six.iterkeys(data)) return list(six.iterkeys(data)) tbl = table.PleasantTable(["Start", "Event", "End", "On Enter", "On Exit"]) for state in orderedkeys(self._states): prefix_markings = [] if self.current_state == state: prefix_markings.append("@") postfix_markings = [] if self.start_state == state: postfix_markings.append("^") if self._states[state]['terminal']: postfix_markings.append("$") pretty_state = "%s%s" % ("".join(prefix_markings), state) if postfix_markings: pretty_state += "[%s]" % "".join(postfix_markings) if self._transitions[state]: for event in orderedkeys(self._transitions[state]): target = self._transitions[state][event] row = [pretty_state, event, target.name] if target.on_enter is not None: try: row.append(target.on_enter.__name__) except AttributeError: row.append(target.on_enter) else: row.append('') if target.on_exit is not None: try: row.append(target.on_exit.__name__) except AttributeError: row.append(target.on_exit) else: row.append('') tbl.add_row(row) else: tbl.add_row([pretty_state, "", "", "", ""]) return tbl.pformat()