Fixes bug 1445827 Depends-On: I02e3c9aacef0b295a2f823a5cbaf11768a90cb82 Change-Id: I1db681803598ac1bc917fd74a99458bc61edf3f1
382 lines
16 KiB
Python
382 lines
16 KiB
Python
# -*- coding: utf-8 -*-
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# Copyright (C) 2014 Yahoo! Inc. All Rights Reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License"); you may
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# not use this file except in compliance with the License. You may obtain
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# a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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# License for the specific language governing permissions and limitations
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# under the License.
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import collections
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import six
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from taskflow import exceptions as excp
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from taskflow.types import table
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from taskflow.utils import misc
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class _Jump(object):
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"""A FSM transition tracks this data while jumping."""
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def __init__(self, name, on_enter, on_exit):
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self.name = name
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self.on_enter = on_enter
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self.on_exit = on_exit
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class FrozenMachine(Exception):
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"""Exception raised when a frozen machine is modified."""
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def __init__(self):
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super(FrozenMachine, self).__init__("Frozen machine can't be modified")
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class NotInitialized(excp.TaskFlowException):
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"""Error raised when an action is attempted on a not inited machine."""
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class FSM(object):
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"""A finite state machine.
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This state machine can be used to automatically run a given set of
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transitions and states in response to events (either from callbacks or from
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generator/iterator send() values, see PEP 342). On each triggered event, a
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on_enter and on_exit callback can also be provided which will be called to
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perform some type of action on leaving a prior state and before entering a
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new state.
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NOTE(harlowja): reactions will *only* be called when the generator/iterator
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from run_iter() does *not* send back a new event (they will always be
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called if the run() method is used). This allows for two unique ways (these
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ways can also be intermixed) to use this state machine when using
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run_iter(); one where *external* events trigger the next state transition
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and one where *internal* reaction callbacks trigger the next state
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transition. The other way to use this state machine is to skip using run()
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or run_iter() completely and use the process_event() method explicitly and
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trigger the events via some *external* functionality.
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"""
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def __init__(self, start_state):
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self._transitions = {}
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self._states = collections.OrderedDict()
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self._start_state = start_state
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self._current = None
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self.frozen = False
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@property
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def start_state(self):
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return self._start_state
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@property
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def current_state(self):
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"""Return the current state name.
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:returns: current state name
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:rtype: string
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"""
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if self._current is not None:
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return self._current.name
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return None
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@property
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def terminated(self):
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"""Returns whether the state machine is in a terminal state.
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:returns: whether the state machine is in
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terminal state or not
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:rtype: boolean
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"""
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if self._current is None:
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return False
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return self._states[self._current.name]['terminal']
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@misc.disallow_when_frozen(FrozenMachine)
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def add_state(self, state, terminal=False, on_enter=None, on_exit=None):
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"""Adds a given state to the state machine.
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:param on_enter: callback, if provided will be expected to take
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two positional parameters, these being state being
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entered and the second parameter is the event that is
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being processed that caused the state transition
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:param on_exit: callback, if provided will be expected to take
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two positional parameters, these being state being
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entered and the second parameter is the event that is
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being processed that caused the state transition
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:param state: state being entered or exited
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:type state: string
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"""
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if state in self._states:
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raise excp.Duplicate("State '%s' already defined" % state)
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if on_enter is not None:
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if not six.callable(on_enter):
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raise ValueError("On enter callback must be callable")
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if on_exit is not None:
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if not six.callable(on_exit):
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raise ValueError("On exit callback must be callable")
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self._states[state] = {
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'terminal': bool(terminal),
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'reactions': {},
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'on_enter': on_enter,
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'on_exit': on_exit,
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}
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self._transitions[state] = collections.OrderedDict()
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@misc.disallow_when_frozen(FrozenMachine)
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def add_reaction(self, state, event, reaction, *args, **kwargs):
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"""Adds a reaction that may get triggered by the given event & state.
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:param state: the last stable state expressed
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:type state: string
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:param event: event that caused the transition
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:param args: non-keyworded arguments
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:type args: list
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:param kwargs: key-value pair arguments
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:type kwargs: dictionary
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Reaction callbacks may (depending on how the state machine is ran) be
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used after an event is processed (and a transition occurs) to cause
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the machine to react to the newly arrived at stable state. The
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expected result of a callback is expected to be a
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new event that the callback wants the state machine to react to.
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This new event may (depending on how the state machine is ran) get
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processed (and this process typically repeats) until the state
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machine reaches a terminal state.
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"""
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if state not in self._states:
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raise excp.NotFound("Can not add a reaction to event '%s' for an"
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" undefined state '%s'" % (event, state))
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if not six.callable(reaction):
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raise ValueError("Reaction callback must be callable")
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if event not in self._states[state]['reactions']:
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self._states[state]['reactions'][event] = (reaction, args, kwargs)
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else:
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raise excp.Duplicate("State '%s' reaction to event '%s'"
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" already defined" % (state, event))
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@misc.disallow_when_frozen(FrozenMachine)
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def add_transition(self, start, end, event):
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"""Adds an allowed transition from start -> end for the given event.
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:param start: start of the transition
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:param end: end of the transition
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:param event: event that caused the transition
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"""
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if start not in self._states:
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raise excp.NotFound("Can not add a transition on event '%s' that"
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" starts in a undefined state '%s'" % (event,
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start))
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if end not in self._states:
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raise excp.NotFound("Can not add a transition on event '%s' that"
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" ends in a undefined state '%s'" % (event,
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end))
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self._transitions[start][event] = _Jump(end,
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self._states[end]['on_enter'],
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self._states[start]['on_exit'])
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def process_event(self, event):
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"""Trigger a state change in response to the provided event.
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:param event: event to be processed to cause a potential transition
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"""
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current = self._current
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if current is None:
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raise NotInitialized("Can only process events after"
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" being initialized (not before)")
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if self._states[current.name]['terminal']:
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raise excp.InvalidState("Can not transition from terminal"
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" state '%s' on event '%s'"
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% (current.name, event))
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if event not in self._transitions[current.name]:
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raise excp.NotFound("Can not transition from state '%s' on"
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" event '%s' (no defined transition)"
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% (current.name, event))
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replacement = self._transitions[current.name][event]
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if current.on_exit is not None:
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current.on_exit(current.name, event)
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if replacement.on_enter is not None:
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replacement.on_enter(replacement.name, event)
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self._current = replacement
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return (
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self._states[replacement.name]['reactions'].get(event),
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self._states[replacement.name]['terminal'],
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)
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def initialize(self):
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"""Sets up the state machine (sets current state to start state...)."""
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if self._start_state not in self._states:
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raise excp.NotFound("Can not start from a undefined"
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" state '%s'" % (self._start_state))
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if self._states[self._start_state]['terminal']:
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raise excp.InvalidState("Can not start from a terminal"
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" state '%s'" % (self._start_state))
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# No on enter will be called, since we are priming the state machine
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# and have not really transitioned from anything to get here, we will
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# though allow 'on_exit' to be called on the event that causes this
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# to be moved from...
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self._current = _Jump(self._start_state, None,
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self._states[self._start_state]['on_exit'])
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def run(self, event, initialize=True):
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"""Runs the state machine, using reactions only."""
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for _transition in self.run_iter(event, initialize=initialize):
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pass
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def copy(self):
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"""Copies the current state machine.
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NOTE(harlowja): the copy will be left in an *uninitialized* state.
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"""
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c = FSM(self.start_state)
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c.frozen = self.frozen
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for state, data in six.iteritems(self._states):
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copied_data = data.copy()
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copied_data['reactions'] = copied_data['reactions'].copy()
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c._states[state] = copied_data
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for state, data in six.iteritems(self._transitions):
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c._transitions[state] = data.copy()
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return c
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def run_iter(self, event, initialize=True):
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"""Returns a iterator/generator that will run the state machine.
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NOTE(harlowja): only one runner iterator/generator should be active for
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a machine, if this is not observed then it is possible for
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initialization and other local state to be corrupted and cause issues
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when running...
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"""
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if initialize:
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self.initialize()
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while True:
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old_state = self.current_state
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reaction, terminal = self.process_event(event)
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new_state = self.current_state
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try:
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sent_event = yield (old_state, new_state)
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except GeneratorExit:
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break
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if terminal:
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break
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if reaction is None and sent_event is None:
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raise excp.NotFound("Unable to progress since no reaction (or"
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" sent event) has been made available in"
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" new state '%s' (moved to from state '%s'"
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" in response to event '%s')"
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% (new_state, old_state, event))
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elif sent_event is not None:
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event = sent_event
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else:
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cb, args, kwargs = reaction
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event = cb(old_state, new_state, event, *args, **kwargs)
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def __contains__(self, state):
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"""Returns if this state exists in the machines known states.
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:param state: input state
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:type state: string
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:returns: checks whether the state exists in the machine
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known states
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:rtype: boolean
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"""
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return state in self._states
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def freeze(self):
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"""Freezes & stops addition of states, transitions, reactions..."""
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self.frozen = True
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@property
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def states(self):
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"""Returns the state names."""
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return list(six.iterkeys(self._states))
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@property
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def events(self):
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"""Returns how many events exist.
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:returns: how many events exist
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:rtype: number
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"""
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c = 0
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for state in six.iterkeys(self._states):
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c += len(self._transitions[state])
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return c
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def __iter__(self):
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"""Iterates over (start, event, end) transition tuples."""
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for state in six.iterkeys(self._states):
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for event, target in six.iteritems(self._transitions[state]):
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yield (state, event, target.name)
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def pformat(self, sort=True):
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"""Pretty formats the state + transition table into a string.
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NOTE(harlowja): the sort parameter can be provided to sort the states
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and transitions by sort order; with it being provided as false the rows
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will be iterated in addition order instead.
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**Example**::
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>>> from taskflow.types import fsm
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>>> f = fsm.FSM("sits")
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>>> f.add_state("sits")
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>>> f.add_state("barks")
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>>> f.add_state("wags tail")
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>>> f.add_transition("sits", "barks", "squirrel!")
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>>> f.add_transition("barks", "wags tail", "gets petted")
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>>> f.add_transition("wags tail", "sits", "gets petted")
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>>> f.add_transition("wags tail", "barks", "squirrel!")
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>>> print(f.pformat())
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+-----------+-------------+-----------+----------+---------+
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Start | Event | End | On Enter | On Exit
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+-----------+-------------+-----------+----------+---------+
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barks | gets petted | wags tail | |
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sits[^] | squirrel! | barks | |
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wags tail | gets petted | sits | |
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wags tail | squirrel! | barks | |
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+-----------+-------------+-----------+----------+---------+
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"""
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def orderedkeys(data):
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if sort:
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return sorted(six.iterkeys(data))
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return list(six.iterkeys(data))
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tbl = table.PleasantTable(["Start", "Event", "End",
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"On Enter", "On Exit"])
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for state in orderedkeys(self._states):
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prefix_markings = []
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if self.current_state == state:
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prefix_markings.append("@")
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postfix_markings = []
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if self.start_state == state:
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postfix_markings.append("^")
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if self._states[state]['terminal']:
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postfix_markings.append("$")
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pretty_state = "%s%s" % ("".join(prefix_markings), state)
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if postfix_markings:
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pretty_state += "[%s]" % "".join(postfix_markings)
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if self._transitions[state]:
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for event in orderedkeys(self._transitions[state]):
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target = self._transitions[state][event]
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row = [pretty_state, event, target.name]
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if target.on_enter is not None:
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try:
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row.append(target.on_enter.__name__)
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except AttributeError:
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row.append(target.on_enter)
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else:
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row.append('')
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if target.on_exit is not None:
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try:
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row.append(target.on_exit.__name__)
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except AttributeError:
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row.append(target.on_exit)
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else:
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row.append('')
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tbl.add_row(row)
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else:
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tbl.add_row([pretty_state, "", "", "", ""])
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return tbl.pformat()
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