291 lines
11 KiB
Python
291 lines
11 KiB
Python
#
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# Licensed under the Apache License, Version 2.0 (the "License"); you may
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# not use this file except in compliance with the License. You may obtain
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# a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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# License for the specific language governing permissions and limitations
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# under the License.
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import random
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import string
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import six
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from heat.common import exception
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from heat.common.i18n import _
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from heat.engine import attributes
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from heat.engine import constraints
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from heat.engine import properties
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from heat.engine import resource
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from heat.engine import support
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class RandomString(resource.Resource):
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'''
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A resource which generates a random string.
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This is useful for configuring passwords and secrets on services.
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'''
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support_status = support.SupportStatus(version='2014.1')
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PROPERTIES = (
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LENGTH, SEQUENCE, CHARACTER_CLASSES, CHARACTER_SEQUENCES,
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SALT,
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) = (
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'length', 'sequence', 'character_classes', 'character_sequences',
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'salt',
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)
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_CHARACTER_CLASSES_KEYS = (
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CHARACTER_CLASSES_CLASS, CHARACTER_CLASSES_MIN,
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) = (
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'class', 'min',
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)
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_CHARACTER_SEQUENCES = (
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CHARACTER_SEQUENCES_SEQUENCE, CHARACTER_SEQUENCES_MIN,
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) = (
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'sequence', 'min',
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)
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ATTRIBUTES = (
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VALUE,
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) = (
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'value',
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)
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properties_schema = {
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LENGTH: properties.Schema(
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properties.Schema.INTEGER,
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_('Length of the string to generate.'),
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default=32,
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constraints=[
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constraints.Range(1, 512),
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]
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),
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SEQUENCE: properties.Schema(
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properties.Schema.STRING,
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_('Sequence of characters to build the random string from.'),
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constraints=[
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constraints.AllowedValues(['lettersdigits', 'letters',
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'lowercase', 'uppercase',
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'digits', 'hexdigits',
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'octdigits']),
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],
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support_status=support.SupportStatus(
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status=support.DEPRECATED,
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message=_('Use property %s.') % CHARACTER_CLASSES,
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version='2014.2'
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)
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),
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CHARACTER_CLASSES: properties.Schema(
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properties.Schema.LIST,
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_('A list of character class and their constraints to generate '
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'the random string from.'),
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schema=properties.Schema(
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properties.Schema.MAP,
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schema={
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CHARACTER_CLASSES_CLASS: properties.Schema(
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properties.Schema.STRING,
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(_('A character class and its corresponding %(min)s '
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'constraint to generate the random string from.')
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% {'min': CHARACTER_CLASSES_MIN}),
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constraints=[
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constraints.AllowedValues(
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['lettersdigits', 'letters', 'lowercase',
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'uppercase', 'digits', 'hexdigits',
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'octdigits']),
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],
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default='lettersdigits'),
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CHARACTER_CLASSES_MIN: properties.Schema(
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properties.Schema.INTEGER,
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_('The minimum number of characters from this '
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'character class that will be in the generated '
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'string.'),
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default=1,
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constraints=[
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constraints.Range(1, 512),
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]
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)
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}
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)
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),
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CHARACTER_SEQUENCES: properties.Schema(
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properties.Schema.LIST,
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_('A list of character sequences and their constraints to '
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'generate the random string from.'),
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schema=properties.Schema(
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properties.Schema.MAP,
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schema={
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CHARACTER_SEQUENCES_SEQUENCE: properties.Schema(
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properties.Schema.STRING,
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_('A character sequence and its corresponding %(min)s '
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'constraint to generate the random string '
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'from.') % {'min': CHARACTER_SEQUENCES_MIN},
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required=True),
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CHARACTER_SEQUENCES_MIN: properties.Schema(
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properties.Schema.INTEGER,
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_('The minimum number of characters from this '
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'sequence that will be in the generated '
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'string.'),
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default=1,
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constraints=[
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constraints.Range(1, 512),
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]
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)
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}
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)
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),
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SALT: properties.Schema(
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properties.Schema.STRING,
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_('Value which can be set or changed on stack update to trigger '
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'the resource for replacement with a new random string . The '
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'salt value itself is ignored by the random generator.')
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),
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}
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attributes_schema = {
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VALUE: attributes.Schema(
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_('The random string generated by this resource. This value is '
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'also available by referencing the resource.'),
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cache_mode=attributes.Schema.CACHE_NONE
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),
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}
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_sequences = {
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'lettersdigits': string.ascii_letters + string.digits,
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'letters': string.ascii_letters,
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'lowercase': string.ascii_lowercase,
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'uppercase': string.ascii_uppercase,
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'digits': string.digits,
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'hexdigits': string.digits + 'ABCDEF',
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'octdigits': string.octdigits
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}
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@staticmethod
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def _deprecated_random_string(sequence, length):
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rand = random.SystemRandom()
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return ''.join(rand.choice(sequence) for x in six.moves.xrange(length))
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def _generate_random_string(self, char_sequences, char_classes, length):
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random_string = ""
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# Add the minimum number of chars from each char sequence & char class
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if char_sequences:
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for char_seq in char_sequences:
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seq = char_seq[self.CHARACTER_SEQUENCES_SEQUENCE]
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seq_min = char_seq[self.CHARACTER_SEQUENCES_MIN]
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for i in six.moves.xrange(seq_min):
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random_string += random.choice(seq)
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if char_classes:
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for char_class in char_classes:
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cclass_class = char_class[self.CHARACTER_CLASSES_CLASS]
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cclass_seq = self._sequences[cclass_class]
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cclass_min = char_class[self.CHARACTER_CLASSES_MIN]
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for i in six.moves.xrange(cclass_min):
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random_string += random.choice(cclass_seq)
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def random_class_char():
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cclass_dict = random.choice(char_classes)
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cclass_class = cclass_dict[self.CHARACTER_CLASSES_CLASS]
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cclass_seq = self._sequences[cclass_class]
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return random.choice(cclass_seq)
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def random_seq_char():
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seq_dict = random.choice(char_sequences)
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seq = seq_dict[self.CHARACTER_SEQUENCES_SEQUENCE]
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return random.choice(seq)
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# Fill up rest with random chars from provided sequences & classes
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if char_sequences and char_classes:
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weighted_choices = ([True] * len(char_classes) +
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[False] * len(char_sequences))
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while len(random_string) < length:
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if random.choice(weighted_choices):
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random_string += random_class_char()
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else:
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random_string += random_seq_char()
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elif char_sequences:
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while len(random_string) < length:
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random_string += random_seq_char()
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else:
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while len(random_string) < length:
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random_string += random_class_char()
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# Randomize string
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random_string = ''.join(random.sample(random_string,
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len(random_string)))
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return random_string
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def validate(self):
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super(RandomString, self).validate()
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sequence = self.properties[self.SEQUENCE]
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char_sequences = self.properties[self.CHARACTER_SEQUENCES]
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char_classes = self.properties[self.CHARACTER_CLASSES]
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if sequence and (char_sequences or char_classes):
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msg = (_("Cannot use deprecated '%(seq)s' property along with "
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"'%(char_seqs)s' or '%(char_classes)s' properties")
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% {'seq': self.SEQUENCE,
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'char_seqs': self.CHARACTER_SEQUENCES,
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'char_classes': self.CHARACTER_CLASSES})
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raise exception.StackValidationFailed(message=msg)
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def char_min(char_dicts, min_prop):
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if char_dicts:
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return sum(char_dict[min_prop] for char_dict in char_dicts)
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return 0
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length = self.properties[self.LENGTH]
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min_length = (char_min(char_sequences, self.CHARACTER_SEQUENCES_MIN) +
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char_min(char_classes, self.CHARACTER_CLASSES_MIN))
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if min_length > length:
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msg = _("Length property cannot be smaller than combined "
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"character class and character sequence minimums")
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raise exception.StackValidationFailed(message=msg)
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def handle_create(self):
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char_sequences = self.properties[self.CHARACTER_SEQUENCES]
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char_classes = self.properties[self.CHARACTER_CLASSES]
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length = self.properties[self.LENGTH]
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if char_sequences or char_classes:
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random_string = self._generate_random_string(char_sequences,
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char_classes,
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length)
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else:
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sequence = self.properties[self.SEQUENCE]
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if not sequence: # Deprecated property not provided, use a default
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sequence = "lettersdigits"
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char_seq = self._sequences[sequence]
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random_string = self._deprecated_random_string(char_seq, length)
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self.data_set('value', random_string, redact=True)
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self.resource_id_set(self.physical_resource_name())
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def _resolve_attribute(self, name):
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if name == self.VALUE:
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return self.data().get(self.VALUE)
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def FnGetRefId(self):
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if self.resource_id is not None:
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return self.data().get('value')
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else:
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return six.text_type(self.name)
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def resource_mapping():
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return {
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'OS::Heat::RandomString': RandomString,
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}
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