
One of the bandit checks is to attempt to use the system random library (which is better at producing randomness) vs using the default random class, this change uses the system random where applicable. See: https://wiki.openstack.org/wiki/Security/Projects/Bandit Change-Id: I15ae3c99267b2dd9dc9ceccd427f6c0aef6ae8da
118 lines
4.7 KiB
Python
118 lines
4.7 KiB
Python
# Copyright 2014 Rackspace, Inc.
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#
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# Licensed under the Apache License, Version 2.0 (the "License"); you may
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# not use this file except in compliance with the License. You may obtain
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# a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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# License for the specific language governing permissions and limitations
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# under the License.
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import random
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from oslo_log import log
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from oslo_service import loopingcall
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LOG = log.getLogger(__name__)
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# TODO(JoshNang) move to oslo, i18n
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class LoopingCallTimeOut(Exception):
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"""Exception for a timed out LoopingCall.
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The LoopingCall will raise this exception when a timeout is provided
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and it is exceeded.
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"""
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pass
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class BackOffLoopingCall(loopingcall.LoopingCallBase):
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"""Run a method in a loop with backoff on error.
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The passed in function should return True (no error, return to
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initial_interval),
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False (error, start backing off), or raise LoopingCallDone(retvalue=None)
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(quit looping, return retvalue if set).
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When there is an error, the call will backoff on each failure. The
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backoff will be equal to double the previous base interval times some
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jitter. If a backoff would put it over the timeout, it halts immediately,
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so the call will never take more than timeout, but may and likely will
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take less time.
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When the function return value is True or False, the interval will be
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multiplied by a random jitter. If min_jitter or max_jitter is None,
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there will be no jitter (jitter=1). If min_jitter is below 0.5, the code
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may not backoff and may increase its retry rate.
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If func constantly returns True, this function will not return.
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To run a func and wait for a call to finish (by raising a LoopingCallDone):
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timer = BackOffLoopingCall(func)
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response = timer.start().wait()
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:param initial_delay: delay before first running of function
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:param starting_interval: initial interval in seconds between calls to
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function. When an error occurs and then a
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success, the interval is returned to
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starting_interval
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:param timeout: time in seconds before a LoopingCallTimeout is raised.
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The call will never take longer than timeout, but may quit
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before timeout.
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:param max_interval: The maximum interval between calls during errors
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:param jitter: Used to vary when calls are actually run to avoid group of
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calls all coming at the exact same time. Uses
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random.gauss(jitter, 0.1), with jitter as the mean for the
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distribution. If set below .5, it can cause the calls to
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come more rapidly after each failure.
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:raises: LoopingCallTimeout if time spent doing error retries would exceed
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timeout.
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"""
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_RNG = random.SystemRandom()
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_KIND = 'Dynamic backoff interval looping call'
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_RUN_ONLY_ONE_MESSAGE = ("A dynamic backoff interval looping call can"
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" only run one function at a time")
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def __init__(self, f=None, *args, **kw):
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super(BackOffLoopingCall, self).__init__(f=f, *args, **kw)
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self._error_time = 0
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self._interval = 1
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def start(self, initial_delay=None, starting_interval=1, timeout=300,
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max_interval=300, jitter=0.75):
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if self._thread is not None:
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raise RuntimeError(self._RUN_ONLY_ONE_MESSAGE)
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# Reset any prior state.
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self._error_time = 0
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self._interval = starting_interval
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def _idle_for(success, _elapsed):
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random_jitter = self._RNG.gauss(jitter, 0.1)
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if success:
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# Reset error state now that it didn't error...
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self._interval = starting_interval
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self._error_time = 0
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return self._interval * random_jitter
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else:
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# Perform backoff
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self._interval = idle = min(
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self._interval * 2 * random_jitter, max_interval)
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# Don't go over timeout, end early if necessary. If
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# timeout is 0, keep going.
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if timeout > 0 and self._error_time + idle > timeout:
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raise LoopingCallTimeOut(
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'Looping call timed out after %.02f seconds'
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% self._error_time)
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self._error_time += idle
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return idle
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return self._start(_idle_for, initial_delay=initial_delay)
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