
Currently we pick the most specific manager and use it. Instead, call each method on each hardware manager in priority order, and consider the call successful if the method exists and doesn't throw IncompatibleHardwareMethodError. This is an API breaking change for anyone with out-of-tree HardwareManagers. Closes-bug: 1408469 Change-Id: I30c65c9259acd4f200cb554e7d688344b7486a58