ironic/ironic_tempest_plugin/tests/scenario/baremetal_manager.py
dparalen 4c1e534df1 Introduce provision states: AVAILABLE, ENROLL
BaremetalProvisionStates.NOSTATE (``None``) was replaced by AVAILABLE
("available") in Ironic version 1.2. ENROLL ("enroll") state was introduced
in version 1.12.  This patch also updates the
BaremetalScenarioTest.terminate_instance method to wait for etiher NOSTATE
or AVAILABLE.

Change-Id: I067504e49f68929298c91e61819aa9a61169fe52
2016-05-25 20:45:13 +02:00

184 lines
6.3 KiB
Python

# Copyright 2012 OpenStack Foundation
# Copyright 2013 IBM Corp.
# All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may
# not use this file except in compliance with the License. You may obtain
# a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations
# under the License.
from tempest.common import waiters
from tempest import config
from tempest.lib import exceptions as lib_exc
from tempest.scenario import manager # noqa
import tempest.test
from ironic_tempest_plugin import clients
CONF = config.CONF
# power/provision states as of icehouse
class BaremetalPowerStates(object):
"""Possible power states of an Ironic node."""
POWER_ON = 'power on'
POWER_OFF = 'power off'
REBOOT = 'rebooting'
SUSPEND = 'suspended'
class BaremetalProvisionStates(object):
"""Possible provision states of an Ironic node."""
ENROLL = 'enroll'
NOSTATE = None
AVAILABLE = 'available'
INIT = 'initializing'
ACTIVE = 'active'
BUILDING = 'building'
DEPLOYWAIT = 'wait call-back'
DEPLOYING = 'deploying'
DEPLOYFAIL = 'deploy failed'
DEPLOYDONE = 'deploy complete'
DELETING = 'deleting'
DELETED = 'deleted'
ERROR = 'error'
class BaremetalScenarioTest(manager.ScenarioTest):
credentials = ['primary', 'admin']
@classmethod
def skip_checks(cls):
super(BaremetalScenarioTest, cls).skip_checks()
if not CONF.baremetal.driver_enabled:
msg = 'Ironic not available or Ironic compute driver not enabled'
raise cls.skipException(msg)
@classmethod
def setup_clients(cls):
super(BaremetalScenarioTest, cls).setup_clients()
cls.baremetal_client = clients.Manager().baremetal_client
@classmethod
def resource_setup(cls):
super(BaremetalScenarioTest, cls).resource_setup()
# allow any issues obtaining the node list to raise early
cls.baremetal_client.list_nodes()
def _node_state_timeout(self, node_id, state_attr,
target_states, timeout=10, interval=1):
if not isinstance(target_states, list):
target_states = [target_states]
def check_state():
node = self.get_node(node_id=node_id)
if node.get(state_attr) in target_states:
return True
return False
if not tempest.test.call_until_true(check_state, timeout, interval):
msg = ("Timed out waiting for node %s to reach %s state(s) %s" %
(node_id, state_attr, target_states))
raise lib_exc.TimeoutException(msg)
def wait_provisioning_state(self, node_id, state, timeout, interval=1):
self._node_state_timeout(
node_id=node_id, state_attr='provision_state',
target_states=state, timeout=timeout, interval=interval)
def wait_power_state(self, node_id, state):
self._node_state_timeout(
node_id=node_id, state_attr='power_state',
target_states=state, timeout=CONF.baremetal.power_timeout)
def wait_node(self, instance_id):
"""Waits for a node to be associated with instance_id."""
def _get_node():
node = None
try:
node = self.get_node(instance_id=instance_id)
except lib_exc.NotFound:
pass
return node is not None
if (not tempest.test.call_until_true(
_get_node, CONF.baremetal.association_timeout, 1)):
msg = ('Timed out waiting to get Ironic node by instance id %s'
% instance_id)
raise lib_exc.TimeoutException(msg)
def get_node(self, node_id=None, instance_id=None):
if node_id:
_, body = self.baremetal_client.show_node(node_id)
return body
elif instance_id:
_, body = self.baremetal_client.show_node_by_instance_uuid(
instance_id)
if body['nodes']:
return body['nodes'][0]
def get_ports(self, node_uuid):
ports = []
_, body = self.baremetal_client.list_node_ports(node_uuid)
for port in body['ports']:
_, p = self.baremetal_client.show_port(port['uuid'])
ports.append(p)
return ports
def add_keypair(self):
self.keypair = self.create_keypair()
def verify_connectivity(self, ip=None):
if ip:
dest = self.get_remote_client(ip)
else:
dest = self.get_remote_client(self.instance)
dest.validate_authentication()
def boot_instance(self):
self.instance = self.create_server(
key_name=self.keypair['name'])
self.wait_node(self.instance['id'])
self.node = self.get_node(instance_id=self.instance['id'])
self.wait_power_state(self.node['uuid'], BaremetalPowerStates.POWER_ON)
self.wait_provisioning_state(
self.node['uuid'],
[BaremetalProvisionStates.DEPLOYWAIT,
BaremetalProvisionStates.ACTIVE],
timeout=CONF.baremetal.deploywait_timeout)
self.wait_provisioning_state(self.node['uuid'],
BaremetalProvisionStates.ACTIVE,
timeout=CONF.baremetal.active_timeout,
interval=30)
waiters.wait_for_server_status(self.servers_client,
self.instance['id'], 'ACTIVE')
self.node = self.get_node(instance_id=self.instance['id'])
self.instance = (self.servers_client.show_server(self.instance['id'])
['server'])
def terminate_instance(self):
self.servers_client.delete_server(self.instance['id'])
self.wait_power_state(self.node['uuid'],
BaremetalPowerStates.POWER_OFF)
self.wait_provisioning_state(
self.node['uuid'],
[BaremetalProvisionStates.NOSTATE,
BaremetalProvisionStates.AVAILABLE],
timeout=CONF.baremetal.unprovision_timeout,
interval=30)