nova/doc
Chris Behrens 3f42e11ca0 Make scheduler filters more pluggable
Filters are supposed to be pluggable, but they are not, since you have
to modify __init__.py.

This adds a --scheduler_availabile_filters setting which replaces the
hardcoding in __init__.py.  This setting is a MultiStr (a list, which
you can specify more than once) containing the full paths to filter
classes to make available to the scheduler.  Using a value of
'nova.scheduler.filters.standard_filters' maps to all standard filters
included in nova under nova.scheduler.filters.  This is the default
setting and matches what was in __init__.py before.

Also renamed --default_host_filters to --scheduler_default_filters to
make the flag a bit more clear.

Change-Id: I10eb54e9982b6d42316adfb2cc2600b44a9c3bdf
2012-02-27 23:41:06 +00:00
..
build generated files should not be in source control 2011-06-16 11:07:36 -05:00
ext Remove a whole bunch of unused imports 2012-01-13 13:55:38 -08:00
source Make scheduler filters more pluggable 2012-02-27 23:41:06 +00:00
.gitignore Remove contrib/nova.sh and other stale docs. 2011-11-15 16:32:37 -05:00
Makefile Since we're autodocumenting from a sphinx ext, we can scrap it in Makefile. 2010-11-07 18:18:04 -05:00
README.rst Merge lp:~termie/nova/trunkdoc (via patch, since bzr though it was already merged) 2010-11-07 14:51:40 -05:00
find_autodoc_modules.sh Fix broken devref docs. 2012-01-31 16:16:24 -05:00
generate_autodoc_index.sh Cleanups to doc process. 2010-11-07 15:14:58 -05:00

README.rst

Building the docs

It is really easy. You'll need sphinx (the python one) and if you are using the virtualenv you'll need to install it in the virtualenv specifically so that it can load the nova modules.

Use make

Just type make:

% make

Look in the Makefile for more targets.

Manually

  1. Generate the code.rst file so that Sphinx will pull in our docstrings:

    % ./generate_autodoc_index.sh > source/code.rst
  2. Run `sphinx_build`:

    % sphinx-build -b html source build/html

The docs have been built

Check out the build directory to find them. Yay!