0e81ffd1e1
Consider a client that's downloading a large replicated object of size N bytes. If the object server process dies (e.g. with a segfault) partway through the download, the proxy will have read fewer than N bytes, and then read(sockfd) will start returning 0 bytes. At this point, the proxy believes the object download is complete, and so the WSGI server waits for a new request to come in. Meanwhile, the client is waiting for the rest of their bytes. Until the client times out, that socket will be held open. The fix is to look at the Content-Length and Content-Range headers in the response from the object server, then retry with another object server in case the original GET is truncated. This way, the client gets all the bytes they should. Note that ResumingGetter already had retry logic for when an object-server is slow to send bytes -- this extends it to also cover unexpected disconnects. Change-Id: Iab1e07706193ddc86832fd2cff0d7c2cb6d79ad9 Related-Change: I74d8c13eba2a4917b5a116875b51a781b33a7abf Closes-Bug: 1568650 |
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.. | ||
account | ||
cli | ||
common | ||
container | ||
obj | ||
proxy | ||
test_locale | ||
__init__.py | ||
helpers.py |