Running unittests on my home server, even though is a beast, would be
painfully slow. Running them on my laptop ran much faster. I tried
everything and couldn't figure it out.
Chris, co-author, dug in and after we ran out of options he fired up his
packet capture and realised most tests were issuing DNS queries for
`host.`. On my home server, it runs ipv6 dual stack, so these calls
would need to timeout before a test can continue.
On finding this `host.` Ben, another co-author, dug into the code and
found the only reference we have to `host` is in FakeStatsdClient.
Sure enough as I dug a little further it turns out our FakeStatsdClient
used to override a StatsdClient function `_determine_sock_family(self,
host, port)` to stop actually creating a real socket.
However, at some point the StatsdClient was refactored and that method
was renamed and changed. Which leads to a DNS lookup every time we
create a debug_logger as it brings up the socket.
As you can imagine, this happens alot!
This patch overrides the new function that handles to socket creation
`_set_sock_family_and_target(self, host, port)`. Which eliminates the
DNS call all together.
Co-Authored-By: Ben Formosa <bformosa@nvidia.com>
Co-Authored-By: Chris Smart <csmart@nvidia.com>
Change-Id: Ie393075f79447627714692e3f01bb53e967a71e8