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%openstack;
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xml:id="module003-ch006-more-concepts">
<title>A Bit More On Swift</title>
<para><guilabel>Containers and Objects</guilabel></para>
<para>A container is a storage compartment for your data and
provides a way for you to organize your data. You can
think of a container as a folder in Windows or a
directory in UNIX. The primary difference between a
container and these other file system concepts is that
containers cannot be nested. You can, however, create an
unlimited number of containers within your account. Data
must be stored in a container so you must have at least
one container defined in your account prior to uploading
data.</para>
<para>The only restrictions on container names is that they
cannot contain a forward slash (/) or an ascii null (%00)
and must be less than 257 bytes in length. Please note
that the length restriction applies to the name after it
has been URL encoded. For example, a container name of
Course Docs would be URL encoded as Course%20Docs and
therefore be 13 bytes in length rather than the expected
11.</para>
<para>An object is the basic storage entity and any optional
metadata that represents the files you store in the
OpenStack Object Storage system. When you upload data to
OpenStack Object Storage, the data is stored as-is (no
compression or encryption) and consists of a location
(container), the object's name, and any metadata
consisting of key/value pairs. For instance, you may chose
to store a backup of your digital photos and organize them
into albums. In this case, each object could be tagged
with metadata such as Album : Caribbean Cruise or Album :
Aspen Ski Trip.</para>
<para>The only restriction on object names is that they must
be less than 1024 bytes in length after URL encoding. For
example, an object name of C++final(v2).txt should be URL
encoded as C%2B%2Bfinal%28v2%29.txt and therefore be 24
bytes in length rather than the expected 16.</para>
<para>The maximum allowable size for a storage object upon
upload is 5&nbsp;GB and the minimum is zero bytes.
You can use the built-in large object support and the
swift utility to retrieve objects larger than 5&nbsp;GB.</para>
<para>For metadata, you should not exceed 90 individual
key/value pairs for any one object and the total byte
length of all key/value pairs should not exceed 4&nbsp;KB
(4096&nbsp;bytes).</para>
<para><guilabel>Language-Specific API
Bindings</guilabel></para>
<para>A set of supported API bindings in several popular
languages are available from the Rackspace Cloud Files
product, which uses OpenStack Object Storage code for its
implementation. These bindings provide a layer of
abstraction on top of the base REST API, allowing
programmers to work with a container and object model
instead of working directly with HTTP requests and
responses. These bindings are free (as in beer and as in
speech) to download, use, and modify. They are all
licensed under the MIT License as described in the COPYING
file packaged with each binding. If you do make any
improvements to an API, you are encouraged (but not
required) to submit those changes back to us.</para>
<para>The API bindings for Rackspace Cloud Files are hosted
at<link xlink:href="http://github.com/rackspace"
></link><link
xlink:href="http://github.com/rackspace"
>http://github.com/rackspace</link>. Feel free to
coordinate your changes through github or, if you prefer,
send your changes to cloudfiles@rackspacecloud.com. Just
make sure to indicate which language and version you
modified and send a unified diff.</para>
<para>Each binding includes its own documentation (either
HTML, PDF, or CHM). They also include code snippets and
examples to help you get started. The currently supported
API binding for OpenStack Object Storage are:</para>
<itemizedlist>
<listitem>
<para>PHP (requires 5.x and the modules: cURL,
FileInfo, mbstring)</para>
</listitem>
<listitem>
<para>Python (requires 2.4 or newer)</para>
</listitem>
<listitem>
<para>Java (requires JRE v1.5 or newer)</para>
</listitem>
<listitem>
<para>C#/.NET (requires .NET Framework v3.5)</para>
</listitem>
<listitem>
<para>Ruby (requires 1.8 or newer and mime-tools
module)</para>
</listitem>
</itemizedlist>
<para>There are no other supported language-specific bindings
at this time. You are welcome to create your own language
API bindings and we can help answer any questions during
development, host your code if you like, and give you full
credit for your work.</para>
<para><guilabel>Proxy Server</guilabel></para>
<para>The Proxy Server is responsible for tying together
the rest of the OpenStack Object Storage architecture.
For each request, it will look up the location of the
account, container, or object in the ring (see below)
and route the request accordingly. The public API is
also exposed through the Proxy Server.</para>
<para>A large number of failures are also handled in the
Proxy Server. For example, if a server is unavailable
for an object PUT, it will ask the ring for a hand-off
server and route there instead.</para>
<para>When objects are streamed to or from an object
server, they are streamed directly through the proxy
server to or from the user the proxy server does not
spool them.</para>
<para>You can use a proxy server with account management
enabled by configuring it in the proxy server
configuration file.</para>
<para><guilabel>Object Server</guilabel></para>
<para>The Object Server is a very simple blob storage
server that can store, retrieve and delete objects
stored on local devices. Objects are stored as binary
files on the filesystem with metadata stored in the
files extended attributes (xattrs). This requires
that the underlying filesystem choice for object
servers support xattrs on files. Some filesystems,
like ext3, have xattrs turned off by default.</para>
<para>Each object is stored using a path derived from the
object names hash and the operations timestamp. Last
write always wins, and ensures that the latest object
version will be served. A deletion is also treated as
a version of the file (a 0 byte file ending with
“.ts”, which stands for tombstone). This ensures that
deleted files are replicated correctly and older
versions dont magically reappear due to failure
scenarios.</para>
<para><guilabel>Container Server</guilabel></para>
<para>The Container Servers primary job is to handle
listings of objects. It does not know where those
objects are, just what objects are in a specific
container. The listings are stored as SQLite database
files, and replicated across the cluster similar to
how objects are. Statistics are also tracked that
include the total number of objects, and total storage
usage for that container.</para>
<para><guilabel>Account Server</guilabel></para>
<para>The Account Server is very similar to the Container
Server, excepting that it is responsible for listings
of containers rather than objects.</para>
<para><guilabel>Replication</guilabel></para>
<para>Replication is designed to keep the system in a
consistent state in the face of temporary error
conditions like network outages or drive
failures.</para>
<para>The replication processes compare local data with
each remote copy to ensure they all contain the latest
version. Object replication uses a hash list to
quickly compare subsections of each partition, and
container and account replication use a combination of
hashes and shared high water marks.</para>
<para>Replication updates are push based. For object
replication, updating is just a matter of rsyncing
files to the peer. Account and container replication
push missing records over HTTP or rsync whole database
files.</para>
<para>The replicator also ensures that data is removed
from the system. When an item (object, container, or
account) is deleted, a tombstone is set as the latest
version of the item. The replicator will see the
tombstone and ensure that the item is removed from the
entire system.</para>
<para>To separate the cluster-internal replication traffic
from client traffic, separate replication servers can
be used. These replication servers are based on the
standard storage servers, but they listen on the
replication IP and only respond to REPLICATE requests.
Storage servers can serve REPLICATE requests, so an
operator can transition to using a separate
replication network with no cluster downtime.</para>
<para>Replication IP and port information is stored in the
ring on a per-node basis. These parameters will be
used if they are present, but they are not required.
If this information does not exist or is empty for a
particular node, the node's standard IP and port will
be used for replication.</para>
<para><guilabel>Updaters</guilabel></para>
<para>There are times when container or account data can
not be immediately updated. This usually occurs during
failure scenarios or periods of high load. If an
update fails, the update is queued locally on the file
system, and the updater will process the failed
updates. This is where an eventual consistency window
will most likely come in to play. For example, suppose
a container server is under load and a new object is
put in to the system. The object will be immediately
available for reads as soon as the proxy server
responds to the client with success. However, the
container server did not update the object listing,
and so the update would be queued for a later update.
Container listings, therefore, may not immediately
contain the object.</para>
<para>In practice, the consistency window is only as large
as the frequency at which the updater runs and may not
even be noticed as the proxy server will route listing
requests to the first container server which responds.
The server under load may not be the one that serves
subsequent listing requests one of the other two
replicas may handle the listing.</para>
<para><guilabel>Auditors</guilabel></para>
<para>Auditors crawl the local server checking the
integrity of the objects, containers, and accounts. If
corruption is found (in the case of bit rot, for
example), the file is quarantined, and replication
will replace the bad file from another replica. If
other errors are found they are logged. For example,
an objects listing cannot be found on any container
server it should be.</para>
</chapter>