Merge "scenario evaluator documentation"

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========================
Vitrage Evaluator Design
========================
Overview
========
The Vitrage Scenario Evaluator is charged with the evaluation of the
scenarios specified in the Vitrage templates, and executing the actions
associated with these scenarios when they are triggered. The Scenario Evaluator
is also responsible for resolving any inter-action dependencies, such as two
contradicting actions (e.g., raise and disable the same alarm), two overlapping
actions etc.
Evaluator Design
================
::
+-------------+
| +-------------+
| | |
| | Templates |
+-+ (YAML) |
+-----------+-+
|
+------------------------------------------------------------------------------+
|Template | |
|Loading | load |
| | |
| +-----v-------------+ +---------------+ +---------------+ |
| | Template | | | | | |
| | |process | Template | add | Scenario | |
| |(Python Dictionary)+--------> Object +-------> Repo | |
| | | | | | | |
| +-------------------+ +---------------+ +---+--------+--+ |
| | ^ |
| | | |
| | | |
+------------------------------------------------------------------------------+
| |
+-----------------------------------------------------------------------------------+
| Event Processing return relevant| | get |
| scenarios | | scenarios |
| +--------------+ +----------------------------------+ |
| | | perform | analyze | | | |
| | Action | action | matches | | | |
| | Executor <--------------------------------+ | | | |
| | | | | | | | |
| | | | | | | | |
| +--------------+ +----------------------------------+ |
| | | | |
| return scenario | | | |
| matches | | | |
| +-----+------v--------+ |
| | | |
| | Entity Graph | |
| | | |
| | | |
| +---------------------+ |
+-----------------------------------------------------------------------------------+
Flow
====
Concepts and Guidelines
-----------------------
- *Events:* The Scenario Evaluator is notified of each event in the Entity
Graph *after* the event takes place. An event in this context is any change
(create/update/delete) in a graph element (vertex/edge). The notification
will consist of two copies of the element: the element *before* the change
and the *current* element after the change took place.
- *Execute and Undo Actions:* If the Entity Graph matches a scenario, the
relevant actions will need to be executed. Conversely, if a previously
matched scenario no longer holds, the action needs to be undone. Thus, for
each action there must be a "do" and "undo" procedure defined. For example,
the *raise_alarm* action will raise an alarm in the "do" procedure, and
disable the alarm in the "undo" procedure. An important feature of this
approach is that for a given scenario and a specific event, either the "do"
or "undo" phases can be performed but not both simultaneously.
Template Loading
----------------
Scenarios are written up in configuration files called *templates*. The format
and specification of these can be seen here_.
.. _here: https://github.com/openstack/vitrage/blob/master/doc/source/vitrage-template-format.rst
Templates should all be located in the *<vitrage folder>/templates* folder.
When Vitrage is started up, all the templates are loaded into a *Scenario*
*Repository*. During this loading, template verification is done to
ensure the correct format is used, references are valid, and more. Errors in
each template should be written to the log. Invalid templates are skipped.
The SR supports querying for scenarios based on a vertex or edge in the Entity
Graph. Given such a graph element, the Scenario Repository will return all
scenarios where this element appears in the scenario condition. This means that
a corresponding element appears in the scenario condition, such that for each
key-value in the template, the same key-value can be found in the element (but
not always the reverse).
Ongoing Operation
-----------------
1. The Scenario Evaluator is notified of an event on some element in the Entity
Graph.
2. The Scenario Evaluator queries the Scenario Repository for relevant
scenarios for both *before* and *current* state of the element.
3. The two sets of scenarios are analyzed and filtered, resulting in two
disjoint sets, to avoid "do/undo" conflicts (See above in
'Concepts and Guidelines'_).
Currently, this filtering will be done by removing any scenario that appears
in both from both sets.
4. For each scenario related to the *before* element, the Scenario Evaluator
queries the Entity Graph for all the matching patterns in the current
system. For each match and each associated action, add a reference to the
*undo* of the action to an *action collection*.
5. For each scenario related to the *current* element,the Scenario Evaluator
queries the Entity Graph for all the matching patterns in the current
system. For each match and each associated action, add a reference to the
*do* of the action to the same *action collection*.
6. Given all the actions (do & undo) in the *action collection*, perform them.
Using action executor.
- Note that in Mitaka, the only action filtering planned is avoiding
performing the same action twice.
System Initialization
---------------------
During the initialization of Vitrage, the Scenario Evaluator will be
de-activated until all the synchronizers complete their initial "get_all"
process. After it is activated, the consistency flow will begin, which will
trigger all the relevant scenarios for each element in the Entity Graph.
This approach has several benefits:
- During the initialization period, many events need to be processed into the
Entity Graph. By postponing the evaluation till after this period, we avoid
bottlenecks and other performance issues.
- During the initialization period the Entity Graph is built step-by-step until
it reflects the current status of the Cloud. Thus, during this interim period
scenarios that contain "not" clauses might "fire" because a certain entity is
not present in the graph, even though it is present in reality and just has
not been processed into the graph (since the "get_all" is not finished).
It is possible that this late activation of the evaluator will be removed or
changed once we move to a persistent graph database for the Entity Graph in
future version.
Limitations / Next Steps
========================
- Need to check for contradictions between actions, i.e., setting different
states for the same element.
- Currently there is no support for ensuring that if an "undo" is to be
activated, there is no "do" that contradicts it and maintains the current
state (e.g., deduced alarm active).