vitrage/vitrage/entity_graph/processor/processor.py

483 lines
20 KiB
Python

# Copyright 2015 - Alcatel-Lucent
# Copyright 2016 - Nokia
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may
# not use this file except in compliance with the License. You may obtain
# a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations
# under the License.
from oslo_log import log
from oslo_utils import uuidutils
from vitrage.common.constants import EntityCategory
from vitrage.common.constants import GraphAction
from vitrage.common.constants import VertexProperties as VProps
from vitrage.common.exception import VitrageError
from vitrage.datasources import OPENSTACK_CLUSTER
from vitrage.datasources.transformer_base import TransformerBase
from vitrage.entity_graph.mappings.datasource_info_mapper import \
DatasourceInfoMapper
from vitrage.entity_graph.processor import base as processor
from vitrage.entity_graph.processor.notifier import GraphNotifier
from vitrage.entity_graph.processor import processor_utils as PUtils
from vitrage.entity_graph.transformer_manager import TransformerManager
from vitrage.graph import Direction
from vitrage.graph.driver.networkx_graph import NXGraph
LOG = log.getLogger(__name__)
class Processor(processor.ProcessorBase):
def __init__(self, conf, initialization_status, e_graph=None,
uuid=False):
super(Processor, self).__init__()
self.conf = conf
self.transformer_manager = TransformerManager(self.conf)
self.state_manager = DatasourceInfoMapper(self.conf)
self._initialize_events_actions()
self.initialization_status = initialization_status
self.entity_graph = e_graph if e_graph is not None\
else NXGraph("Entity Graph", uuid=uuid)
self._notifier = GraphNotifier(conf)
def process_event(self, event):
"""Decides which action to run on given event
Transforms the event into a tuple (vertex, neighbors,action).
After transforming, it runs the correct action according to the
action received from the transformer.
:param event: The event to be processed
:type event: Dictionary
"""
LOG.debug('processor event:\n%s', event)
self._enrich_event(event)
entity = self.transformer_manager.transform(event)
self._calculate_aggregated_state(entity.vertex, entity.action)
self.actions[entity.action](entity.vertex, entity.neighbors)
def create_entity(self, new_vertex, neighbors):
"""Adds new vertex to the entity graph
Adds the entity to the entity graph, and connects it's neighbors
:param new_vertex: The new vertex to add to graph
:type new_vertex: Vertex
:param neighbors: The neighbors of the new vertex
:type neighbors: List
"""
LOG.debug('Add entity to entity graph:\n%s', new_vertex)
# TODO(doffek): check if it's possible to move the
# _find_and_fix_graph_vertex method call to the process_event method
# so it will be done in one central place
self._find_and_fix_graph_vertex(new_vertex, neighbors)
self._add_resource_details_to_alarm(new_vertex, neighbors)
self.entity_graph.add_vertex(new_vertex)
self._connect_neighbors(neighbors, set(), GraphAction.CREATE_ENTITY)
def update_entity(self, updated_vertex, neighbors):
"""Updates the vertex in the entity graph
Updates the in entity in the entity graph. In addition it removes old
neighbor connections, and connects the new neighbors.
:param updated_vertex: The vertex to be updated in the graph
:type updated_vertex: Vertex
:param neighbors: The neighbors of the updated vertex
:type neighbors: List
"""
LOG.debug('Update entity in entity graph:\n%s', updated_vertex)
if not updated_vertex.get(VProps.IS_REAL_VITRAGE_ID, False):
self._find_and_fix_graph_vertex(updated_vertex, neighbors)
graph_vertex = self.entity_graph.get_vertex(updated_vertex.vertex_id)
if (not graph_vertex) or \
PUtils.is_newer_vertex(graph_vertex, updated_vertex):
self._add_resource_details_to_alarm(updated_vertex, neighbors)
PUtils.update_entity_graph_vertex(self.entity_graph,
graph_vertex,
updated_vertex)
self._update_neighbors(updated_vertex, neighbors)
else:
LOG.warning("Update event arrived on invalid resource: %s",
updated_vertex)
def delete_entity(self, deleted_vertex, neighbors):
"""Deletes the vertex from the entity graph
Marks the corresponding vertex and its edges as deleted
:param deleted_vertex: The vertex to be deleted from the graph
:type deleted_vertex: Vertex
:param neighbors: The neighbors of the deleted vertex
:type neighbors: List
"""
LOG.debug('Delete entity from entity graph:\n%s', deleted_vertex)
if not deleted_vertex.get(VProps.IS_REAL_VITRAGE_ID, False):
self._find_and_fix_graph_vertex(deleted_vertex, neighbors)
graph_vertex = self.entity_graph.get_vertex(deleted_vertex.vertex_id)
if graph_vertex and (not PUtils.is_deleted(graph_vertex)) and \
PUtils.is_newer_vertex(graph_vertex, deleted_vertex):
neighbor_vertices = self.entity_graph.neighbors(
deleted_vertex.vertex_id)
neighbor_edges = self.entity_graph.get_edges(
deleted_vertex.vertex_id)
for edge in neighbor_edges:
PUtils.mark_deleted(self.entity_graph, edge)
for vertex in neighbor_vertices:
PUtils.delete_placeholder_vertex(self.entity_graph, vertex)
PUtils.mark_deleted(self.entity_graph, deleted_vertex)
else:
LOG.warning("Delete event arrived on invalid resource: %s",
deleted_vertex)
def update_relationship(self, entity_vertex, neighbors):
LOG.debug('Update relationship in entity graph:\n%s', neighbors)
if not entity_vertex:
for neighbor in neighbors:
self.entity_graph.update_edge(neighbor.edge)
return
# TODO(doffek): check if we need here the update_vertex because the
# purpose of this method is to update the relationship
self._find_and_fix_graph_vertex(entity_vertex, [])
self.entity_graph.update_vertex(entity_vertex)
for neighbor in neighbors:
self._find_and_fix_relationship(entity_vertex, neighbor)
self.entity_graph.update_edge(neighbor.edge)
def delete_relationship(self, updated_vertex, neighbors):
LOG.debug('Delete relationship from entity graph:\n%s', neighbors)
if not updated_vertex:
for neighbor in neighbors:
graph_edge = self.entity_graph.get_edge(
neighbor.edge.source_id,
neighbor.edge.target_id,
neighbor.edge.label)
if graph_edge:
self.entity_graph.remove_edge(graph_edge)
return
# TODO(doffek): check if we need here the update_vertex because the
# purpose of this method is to update the relationship
self._find_and_fix_graph_vertex(updated_vertex, [])
self.entity_graph.update_vertex(updated_vertex)
for neighbor in neighbors:
self._find_and_fix_relationship(updated_vertex, neighbor)
graph_edge = self.entity_graph.get_edge(neighbor.edge.source_id,
neighbor.edge.target_id,
neighbor.edge.label)
if graph_edge:
PUtils.mark_deleted(self.entity_graph, graph_edge)
def remove_deleted_entity(self, vertex, neighbors):
"""Removes the deleted vertex from the entity graph
Removes vertex that it's is_deleted value is True
:param vertex: The vertex to be removed from the graph
:type vertex: Vertex
:param neighbors: The neighbors of the deleted vertex
:type neighbors: List - It's just a mock in this method
"""
LOG.debug('Remove deleted entity from entity graph:\n%s', vertex)
graph_vertex = self.entity_graph.get_vertex(vertex.vertex_id)
if graph_vertex and PUtils.is_deleted(graph_vertex) and \
PUtils.is_newer_vertex(graph_vertex, vertex):
self.entity_graph.remove_vertex(vertex)
else:
LOG.warning("Delete event arrived on invalid resource: %s", vertex)
def handle_end_message(self, vertex, neighbors):
self.initialization_status.end_messages[vertex[VProps.TYPE]] = True
if len(self.initialization_status.end_messages) == \
len(self.conf.datasources.types):
self.initialization_status.status = \
self.initialization_status.RECEIVED_ALL_END_MESSAGES
self.do_on_initialization_end()
def do_on_initialization_end(self):
if self._notifier.enabled:
self.entity_graph.subscribe(self._notifier.notify_when_applicable)
LOG.info('Graph notifications subscription added')
def _update_neighbors(self, vertex, neighbors):
"""Updates vertices neighbor connections
1. Removes old neighbor connections
2. connects the new neighbors.
"""
(valid_edges, obsolete_edges) = self._find_edges_status(vertex,
neighbors)
self._delete_old_connections(vertex, obsolete_edges)
self._connect_neighbors(neighbors,
valid_edges,
GraphAction.UPDATE_ENTITY)
def _connect_neighbors(self, neighbors, valid_edges, action):
"""Updates the neighbor vertex and adds the connection edges """
if not neighbors:
LOG.debug('connect_neighbors - nothing to do')
return
LOG.debug("Connect neighbors. Neighbors: %s, valid_edges: %s",
neighbors, valid_edges)
for (vertex, edge) in neighbors:
graph_vertex = self.entity_graph.get_vertex(vertex.vertex_id)
if not graph_vertex or not PUtils.is_deleted(graph_vertex):
if PUtils.can_update_vertex(graph_vertex, vertex):
LOG.debug("Updates vertex: %s", vertex)
self._calculate_aggregated_state(vertex, action)
PUtils.update_entity_graph_vertex(self.entity_graph,
graph_vertex,
vertex)
if edge not in valid_edges:
LOG.debug("Updates edge: %s", edge)
self.entity_graph.update_edge(edge)
else:
LOG.debug("neighbor vertex wasn't updated: %s", vertex)
def _delete_old_connections(self, vertex, obsolete_edges):
"""Deletes the "vertex" old connections
Finds the old connections that are connected to updated_vertex,
and marks them as deleted
"""
if not obsolete_edges:
LOG.debug('obsolete_edges - nothing to do')
return
LOG.debug('Delete old connections. Vertex:\n%s', vertex)
# remove old edges and placeholder vertices if exist
for edge in obsolete_edges:
LOG.debug("Delete obsolete edge:\n%s", edge)
PUtils.mark_deleted(self.entity_graph, edge)
graph_ver = self.entity_graph.get_vertex(
edge.other_vertex(vertex.vertex_id))
PUtils.delete_placeholder_vertex(self.entity_graph, graph_ver)
def _find_edges_status(self, vertex, neighbors):
"""Finds "vertex" valid and old connections
Checks all the edges that are connected to the vertex in the entity
graph, and finds which of them are old connections (edges that are no
longer connected to those entities), and which are valid connections.
"""
valid_edges = set()
obsolete_edges = set()
graph_neighbor_types = \
PUtils.find_neighbor_types(neighbors)
neighbor_edges = set(e for v, e in neighbors)
for curr_edge in self.entity_graph.get_edges(vertex.vertex_id,
direction=Direction.BOTH):
# check if the edge in the graph has a a connection to the
# same type of resources in the new neighbors list
neighbor_vertex = self.entity_graph.get_vertex(
curr_edge.other_vertex(vertex.vertex_id))
is_connection_type_exist = PUtils.get_vertex_types(
neighbor_vertex) in graph_neighbor_types
if not is_connection_type_exist:
valid_edges.add(curr_edge)
continue
if curr_edge in neighbor_edges:
valid_edges.add(curr_edge)
else:
obsolete_edges.add(curr_edge)
return valid_edges, obsolete_edges
def _initialize_events_actions(self):
self.actions = {
GraphAction.CREATE_ENTITY: self.create_entity,
GraphAction.UPDATE_ENTITY: self.update_entity,
GraphAction.DELETE_ENTITY: self.delete_entity,
GraphAction.UPDATE_RELATIONSHIP: self.update_relationship,
GraphAction.DELETE_RELATIONSHIP: self.delete_relationship,
GraphAction.REMOVE_DELETED_ENTITY: self.remove_deleted_entity,
# should not be called explicitly
GraphAction.END_MESSAGE: self.handle_end_message
}
def _calculate_aggregated_state(self, vertex, action):
LOG.debug("calculate event state")
try:
if action in [GraphAction.UPDATE_ENTITY,
GraphAction.DELETE_ENTITY,
GraphAction.CREATE_ENTITY]:
if vertex.get(VProps.IS_REAL_VITRAGE_ID, False):
graph_vertex = self.entity_graph.get_vertex(
vertex.vertex_id)
else:
graph_vertex = self._get_single_graph_vertex_by_props(
vertex)
elif action in [GraphAction.END_MESSAGE,
GraphAction.REMOVE_DELETED_ENTITY,
GraphAction.UPDATE_RELATIONSHIP,
GraphAction.DELETE_RELATIONSHIP]:
return None
else:
LOG.error('unrecognized action: %s for vertex: %s',
action, vertex)
return None
self.state_manager.aggregated_state(vertex, graph_vertex)
except Exception as e:
LOG.exception("Calculate aggregated state failed - %s", e)
def _enrich_event(self, event):
attr = self.transformer_manager.get_enrich_query(event)
if attr is None:
return
result = self.entity_graph.get_vertices(attr)
event[TransformerBase.QUERY_RESULT] = result
def _find_and_fix_relationship(self, vertex, neighbor):
prev_neighbor_id = neighbor.vertex[VProps.VITRAGE_ID]
self._find_and_fix_graph_vertex(neighbor.vertex, [])
if neighbor.edge.source_id == prev_neighbor_id:
neighbor.edge.source_id = neighbor.vertex.vertex_id
neighbor.edge.target_id = vertex.vertex_id
else:
neighbor.edge.target_id = neighbor.vertex.vertex_id
neighbor.edge.source_id = vertex.vertex_id
def _find_and_fix_graph_vertex(self,
vertex,
neighbors=None,
include_deleted=False):
"""Search for vertex in graph, and update vertex id and vitrage ID
Search for vertex in graph, and update vertex id and vitrage ID
Both in the Vertex itself, and in it's neighbors and edges
:param new_vertex: The vertex to update
:type new_vertex: Vertex
:param neighbors: The neighbors of the vertex
:type neighbors: list
:param include_deleted: If True, Include deleted entities in the search
:type include_deleted: bool
"""
previous_vitrage_id = vertex[VProps.VITRAGE_ID]
graph_vertex = self._get_single_graph_vertex_by_props(
vertex, include_deleted)
if not graph_vertex or (PUtils.is_deleted(graph_vertex)
and not include_deleted):
vitrage_id = uuidutils.generate_uuid()
if vertex[VProps.TYPE] == OPENSTACK_CLUSTER:
self.entity_graph.root_id = vitrage_id
else:
vitrage_id = graph_vertex[VProps.VITRAGE_ID]
vertex[VProps.VITRAGE_ID] = vitrage_id
vertex.vertex_id = vitrage_id
if not neighbors:
return
for neighbor_vertex, edge in neighbors:
if not neighbor_vertex.get(VProps.IS_REAL_VITRAGE_ID, False):
self._find_and_fix_graph_vertex(neighbor_vertex)
if edge.target_id == previous_vitrage_id:
edge.target_id = vitrage_id
edge.source_id = neighbor_vertex.vertex_id
else:
edge.source_id = vitrage_id
edge.target_id = neighbor_vertex.vertex_id
def _add_resource_details_to_alarm(self, vertex, neighbors):
if not vertex.get(VProps.CATEGORY) == EntityCategory.ALARM \
or not neighbors:
return
# for the possibility that alarm doesn't have resource
vertex.properties[VProps.VITRAGE_RESOURCE_ID] = None
vertex.properties[VProps.VITRAGE_RESOURCE_TYPE] = None
for neighbor in neighbors:
if neighbor.vertex.get(VProps.CATEGORY) == EntityCategory.RESOURCE:
vertex.properties[VProps.VITRAGE_RESOURCE_ID] = \
neighbor.vertex.vertex_id
vertex.properties[VProps.VITRAGE_RESOURCE_TYPE] = \
neighbor.vertex.get(VProps.TYPE)
def _get_single_graph_vertex_by_props(self, vertex, include_deleted=False):
"""Returns a single vertex by it's defining properties
Queries the graph DB for vertices according to the
vertice's "key" properties
In case multiple vertices return from the query,
an exception is issued
:param updated_vertex: The vertex with the defining properties
:type vertex: Vertex
:param include_deleted: Include deleted entities in the query
:type include_deleted: bool
"""
received_graph_vertices = self.entity_graph.get_vertices_by_key(
PUtils.get_defining_properties(vertex))
graph_vertices = []
if include_deleted:
for tmp_vertex in received_graph_vertices:
graph_vertices.append(tmp_vertex)
else:
for tmp_vertex in received_graph_vertices:
if not tmp_vertex.get(VProps.IS_DELETED, False):
graph_vertices.append(tmp_vertex)
if len(graph_vertices) > 1:
raise VitrageError(
'found too many vertices with same properties: %s ',
vertex)
graph_vertex = None if not graph_vertices else graph_vertices[0]
return graph_vertex