Merge "Remove returnNodeSet calls from scheduler"
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commit
4f90d8ec1a
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@ -2020,22 +2020,10 @@ class Scheduler(threading.Thread):
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# Look up the buildset to access the local node request object
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build_set = self._getBuildSetFromPipeline(event, pipeline)
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if not build_set:
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# Directly look up the node request in ZK and provide a dummy
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# nodeset, so we can return the nodes to nodepool.
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request = self.zk_nodepool.getNodeRequest(request_id)
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if request.fulfilled:
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self.nodepool.returnNodeSet(request.nodeset,
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zuul_event_id=request.event_id)
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return
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request = build_set.getJobNodeRequest(event.job_name)
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if not request:
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# Directly look up the node request in ZK and provide a dummy
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# nodeset, so we can return the nodes to nodepool.
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request = self.zk_nodepool.getNodeRequest(request_id)
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if request.fulfilled:
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self.nodepool.returnNodeSet(request.nodeset,
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zuul_event_id=request.event_id)
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return
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ready = self.nodepool.checkNodeRequest(request, request_id)
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@ -2054,9 +2042,7 @@ class Scheduler(threading.Thread):
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"for node request %s",
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build_set.item, request.job_name, request)
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build_set.removeJobNodeRequest(request.job_name)
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if request.fulfilled:
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self.nodepool.returnNodeSet(request.nodeset,
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zuul_event_id=request.event_id)
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self.nodepool.deleteNodeRequest(request)
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return
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pipeline.manager.onNodesProvisioned(request, build_set)
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@ -2160,20 +2146,13 @@ class Scheduler(threading.Thread):
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# Cancel build if needed
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build = build or buildset.getBuild(job_name)
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if build:
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was_running = False
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try:
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was_running = self.executor.cancel(build)
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self.executor.cancel(build)
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except Exception:
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log.exception(
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"Exception while canceling build %s for change %s",
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build, item.change)
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if (not was_running) or force:
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nodeset = buildset.getJobNodeSet(job_name)
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if nodeset:
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self.nodepool.returnNodeSet(
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nodeset, zuul_event_id=item.event)
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# In the unlikely case that a build is removed and
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# later added back, make sure we clear out the nodeset
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# so it gets requested again.
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@ -2203,11 +2182,6 @@ class Scheduler(threading.Thread):
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"Error reporting build completion to DB:")
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else:
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nodeset = buildset.getJobNodeSet(job_name)
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if nodeset:
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self.nodepool.returnNodeSet(
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nodeset, zuul_event_id=item.event)
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if final:
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# If final is set make sure that the job is not resurrected
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# later by re-requesting nodes.
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