zuul/web/src/actions/build.js

359 lines
9.6 KiB
JavaScript

// Copyright 2018 Red Hat, Inc
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
import Axios from 'axios'
import * as API from '../api'
export const BUILD_FETCH_REQUEST = 'BUILD_FETCH_REQUEST'
export const BUILD_FETCH_SUCCESS = 'BUILD_FETCH_SUCCESS'
export const BUILD_FETCH_FAIL = 'BUILD_FETCH_FAIL'
export const BUILDSET_FETCH_REQUEST = 'BUILDSET_FETCH_REQUEST'
export const BUILDSET_FETCH_SUCCESS = 'BUILDSET_FETCH_SUCCESS'
export const BUILDSET_FETCH_FAIL = 'BUILDSET_FETCH_FAIL'
export const BUILD_OUTPUT_REQUEST = 'BUILD_OUTPUT_FETCH_REQUEST'
export const BUILD_OUTPUT_SUCCESS = 'BUILD_OUTPUT_FETCH_SUCCESS'
export const BUILD_OUTPUT_FAIL = 'BUILD_OUTPUT_FETCH_FAIL'
export const BUILD_MANIFEST_REQUEST = 'BUILD_MANIFEST_FETCH_REQUEST'
export const BUILD_MANIFEST_SUCCESS = 'BUILD_MANIFEST_FETCH_SUCCESS'
export const BUILD_MANIFEST_FAIL = 'BUILD_MANIFEST_FETCH_FAIL'
export const requestBuild = () => ({
type: BUILD_FETCH_REQUEST
})
export const receiveBuild = (buildId, build) => ({
type: BUILD_FETCH_SUCCESS,
buildId: buildId,
build: build,
receivedAt: Date.now()
})
const failedBuild = (error, url) => {
error.url = url
return {
type: BUILD_FETCH_FAIL,
error
}
}
export const requestBuildOutput = () => ({
type: BUILD_OUTPUT_REQUEST
})
// job-output processing functions
export function renderTree(tenant, build, path, obj, textRenderer, defaultRenderer) {
const node = {}
let name = obj.name
if ('children' in obj && obj.children) {
node.nodes = obj.children.map(
n => renderTree(tenant, build, path+obj.name+'/', n,
textRenderer, defaultRenderer))
}
if (obj.mimetype === 'application/directory') {
name = obj.name + '/'
} else {
node.icon = 'fa fa-file-o'
}
let log_url = build.log_url
if (log_url.endsWith('/')) {
log_url = log_url.slice(0, -1)
}
if (obj.mimetype === 'text/plain') {
node.text = textRenderer(tenant, build, path, name, log_url, obj)
} else {
node.text = defaultRenderer(log_url, path, name, obj)
}
return node
}
export function didTaskFail(task) {
if (task.failed) {
return true
}
if (task.results) {
for (let result of task.results) {
if (didTaskFail(result)) {
return true
}
}
}
return false
}
export function hasInterestingKeys (obj, keys) {
return Object.entries(obj).filter(
([k, v]) => (keys.includes(k) && v !== '')
).length > 0
}
export function findLoopLabel(item) {
const label = item._ansible_item_label
return typeof(label) === 'string' ? label : ''
}
export function shouldIncludeKey(key, value, ignore_underscore, included) {
if (ignore_underscore && key[0] === '_') {
return false
}
if (included) {
if (!included.includes(key)) {
return false
}
if (value === '') {
return false
}
}
return true
}
export function makeTaskPath (path) {
return path.join('/')
}
export function taskPathMatches (ref, test) {
if (test.length < ref.length)
return false
for (let i=0; i < ref.length; i++) {
if (ref[i] !== test[i])
return false
}
return true
}
const receiveBuildOutput = (buildId, output) => {
const hosts = {}
// Compute stats
output.forEach(phase => {
Object.entries(phase.stats).forEach(([host, stats]) => {
if (!hosts[host]) {
hosts[host] = stats
hosts[host].failed = []
} else {
hosts[host].changed += stats.changed
hosts[host].failures += stats.failures
hosts[host].ok += stats.ok
}
if (stats.failures > 0) {
// Look for failed tasks
phase.plays.forEach(play => {
play.tasks.forEach(task => {
if (task.hosts[host]) {
if (task.hosts[host].results &&
task.hosts[host].results.length > 0) {
task.hosts[host].results.forEach(result => {
if (result.failed) {
result.name = task.task.name
hosts[host].failed.push(result)
}
})
} else if (task.hosts[host].rc || task.hosts[host].failed) {
let result = task.hosts[host]
result.name = task.task.name
hosts[host].failed.push(result)
}
}
})
})
}
})
})
// Identify all of the hosttasks (and therefore tasks, plays, and
// playbooks) which have failed. The errorIds are either task or
// play uuids, or the phase+index for the playbook. Since they are
// different formats, we can store them in the same set without
// collisions.
const errorIds = new Set()
output.forEach(playbook => {
playbook.plays.forEach(play => {
play.tasks.forEach(task => {
Object.entries(task.hosts).forEach(([, host]) => {
if (didTaskFail(host)) {
errorIds.add(task.task.id)
errorIds.add(play.play.id)
errorIds.add(playbook.phase + playbook.index)
}
})
})
})
})
return {
type: BUILD_OUTPUT_SUCCESS,
buildId: buildId,
hosts: hosts,
output: output,
errorIds: errorIds,
receivedAt: Date.now()
}
}
const failedBuildOutput = (error, url) => {
error.url = url
return {
type: BUILD_OUTPUT_FAIL,
error
}
}
export const requestBuildManifest = () => ({
type: BUILD_MANIFEST_REQUEST
})
const receiveBuildManifest = (buildId, manifest) => {
const index = {}
const renderNode = (root, object) => {
const path = root + '/' + object.name
if ('children' in object && object.children) {
object.children.map(n => renderNode(path, n))
} else {
index[path] = object
}
}
manifest.tree.map(n => renderNode('', n))
return {
type: BUILD_MANIFEST_SUCCESS,
buildId: buildId,
manifest: {tree: manifest.tree, index: index},
receivedAt: Date.now()
}
}
const failedBuildManifest = (error, url) => {
error.url = url
return {
type: BUILD_MANIFEST_FAIL,
error
}
}
export const fetchBuild = (tenant, buildId, state, force) => dispatch => {
const build = state.build.builds[buildId]
if (!force && build) {
return Promise.resolve()
}
dispatch(requestBuild())
return API.fetchBuild(tenant.apiPrefix, buildId)
.then(response => {
dispatch(receiveBuild(buildId, response.data))
})
.catch(error => dispatch(failedBuild(error, tenant.apiPrefix)))
}
const fetchBuildOutput = (buildId, state, force) => dispatch => {
const build = state.build.builds[buildId]
const url = build.log_url.substr(0, build.log_url.lastIndexOf('/') + 1)
if (!force && build.output) {
return Promise.resolve()
}
dispatch(requestBuildOutput())
return Axios.get(url + 'job-output.json.gz')
.then(response => dispatch(receiveBuildOutput(buildId, response.data)))
.catch(error => {
if (!error.request) {
throw error
}
// Try without compression
Axios.get(url + 'job-output.json')
.then(response => dispatch(receiveBuildOutput(
buildId, response.data)))
})
.catch(error => dispatch(failedBuildOutput(error, url)))
}
export const fetchBuildManifest = (buildId, state, force) => dispatch => {
const build = state.build.builds[buildId]
if (!force && build.manifest) {
return Promise.resolve()
}
dispatch(requestBuildManifest())
for (let artifact of build.artifacts) {
if ('metadata' in artifact &&
'type' in artifact.metadata &&
artifact.metadata.type === 'zuul_manifest') {
return Axios.get(artifact.url)
.then(manifest => {
dispatch(receiveBuildManifest(buildId, manifest.data))
})
.catch(error => dispatch(failedBuildManifest(error, artifact.url)))
}
}
dispatch(failedBuildManifest('no manifest found'))
}
export const fetchBuildIfNeeded = (tenant, buildId, force) => (dispatch, getState) => {
dispatch(fetchBuild(tenant, buildId, getState(), force))
.then(() => {
dispatch(fetchBuildOutput(buildId, getState(), force))
dispatch(fetchBuildManifest(buildId, getState(), force))
})
}
export const requestBuildset = () => ({
type: BUILDSET_FETCH_REQUEST
})
export const receiveBuildset = (buildsetId, buildset) => ({
type: BUILDSET_FETCH_SUCCESS,
buildsetId: buildsetId,
buildset: buildset,
receivedAt: Date.now()
})
const failedBuildset = error => ({
type: BUILDSET_FETCH_FAIL,
error
})
const fetchBuildset = (tenant, buildset) => dispatch => {
dispatch(requestBuildset())
return API.fetchBuildset(tenant.apiPrefix, buildset)
.then(response => {
response.data.builds.forEach(build => {
dispatch(receiveBuild(build.uuid, build))
})
dispatch(receiveBuildset(buildset, response.data))
})
.catch(error => dispatch(failedBuildset(error)))
}
const shouldFetchBuildset = (buildsetId, state) => {
const buildset = state.build.buildsets[buildsetId]
if (!buildset) {
return true
}
if (buildset.isFetching) {
return false
}
return false
}
export const fetchBuildsetIfNeeded = (tenant, buildsetId, force) => (
dispatch, getState) => {
if (force || shouldFetchBuildset(buildsetId, getState())) {
return dispatch(fetchBuildset(tenant, buildsetId))
}
}