zuul/web/src/actions/build.js

453 lines
13 KiB
JavaScript

// Copyright 2018 Red Hat, Inc
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
import Axios from 'axios'
import * as API from '../api'
import { fetchLogfile } from './logfile'
export const BUILD_FETCH_REQUEST = 'BUILD_FETCH_REQUEST'
export const BUILD_FETCH_SUCCESS = 'BUILD_FETCH_SUCCESS'
export const BUILD_FETCH_FAIL = 'BUILD_FETCH_FAIL'
export const BUILDSET_FETCH_REQUEST = 'BUILDSET_FETCH_REQUEST'
export const BUILDSET_FETCH_SUCCESS = 'BUILDSET_FETCH_SUCCESS'
export const BUILDSET_FETCH_FAIL = 'BUILDSET_FETCH_FAIL'
export const BUILD_OUTPUT_REQUEST = 'BUILD_OUTPUT_FETCH_REQUEST'
export const BUILD_OUTPUT_SUCCESS = 'BUILD_OUTPUT_FETCH_SUCCESS'
export const BUILD_OUTPUT_FAIL = 'BUILD_OUTPUT_FETCH_FAIL'
export const BUILD_OUTPUT_NOT_AVAILABLE = 'BUILD_OUTPUT_NOT_AVAILABLE'
export const BUILD_MANIFEST_REQUEST = 'BUILD_MANIFEST_FETCH_REQUEST'
export const BUILD_MANIFEST_SUCCESS = 'BUILD_MANIFEST_FETCH_SUCCESS'
export const BUILD_MANIFEST_FAIL = 'BUILD_MANIFEST_FETCH_FAIL'
export const BUILD_MANIFEST_NOT_AVAILABLE = 'BUILD_MANIFEST_NOT_AVAILABLE'
export const requestBuild = () => ({
type: BUILD_FETCH_REQUEST
})
export const receiveBuild = (buildId, build) => ({
type: BUILD_FETCH_SUCCESS,
buildId: buildId,
build: build,
receivedAt: Date.now()
})
const failedBuild = (buildId, error, url) => {
error.url = url
return {
type: BUILD_FETCH_FAIL,
buildId,
error
}
}
export const requestBuildOutput = () => ({
type: BUILD_OUTPUT_REQUEST
})
// job-output processing functions
export function renderTree(tenant, build, path, obj, textRenderer, defaultRenderer) {
const node = {}
let name = obj.name
if ('children' in obj && obj.children) {
node.nodes = obj.children.map(
n => renderTree(tenant, build, path+obj.name+'/', n,
textRenderer, defaultRenderer))
}
if (obj.mimetype === 'application/directory') {
name = obj.name + '/'
} else {
node.icon = 'fa fa-file-o'
}
let log_url = build.log_url
if (log_url.endsWith('/')) {
log_url = log_url.slice(0, -1)
}
if (obj.mimetype === 'text/plain') {
node.text = textRenderer(tenant, build, path, name, log_url, obj)
} else {
node.text = defaultRenderer(log_url, path, name, obj)
}
return node
}
export function didTaskFail(task) {
if (task.failed) {
return true
}
if (task.results) {
for (let result of task.results) {
if (didTaskFail(result)) {
return true
}
}
}
return false
}
export function hasInterestingKeys (obj, keys) {
return Object.entries(obj).filter(
([k, v]) => (keys.includes(k) && v !== '')
).length > 0
}
export function findLoopLabel(item) {
const label = item._ansible_item_label
return typeof(label) === 'string' ? label : ''
}
export function shouldIncludeKey(key, value, ignore_underscore, included) {
if (ignore_underscore && key[0] === '_') {
return false
}
if (included) {
if (!included.includes(key)) {
return false
}
if (value === '') {
return false
}
}
return true
}
export function makeTaskPath (path) {
return path.join('/')
}
export function taskPathMatches (ref, test) {
if (test.length < ref.length)
return false
for (let i=0; i < ref.length; i++) {
if (ref[i] !== test[i])
return false
}
return true
}
export const receiveBuildOutput = (buildId, output) => {
const hosts = {}
const taskFailed = (taskResult) => {
if (taskResult.rc && taskResult.failed_when_result !== false)
return true
else if (taskResult.failed)
return true
else
return false
}
// Compute stats
output.forEach(phase => {
Object.entries(phase.stats).forEach(([host, stats]) => {
if (!hosts[host]) {
hosts[host] = stats
hosts[host].failed = []
} else {
hosts[host].changed += stats.changed
hosts[host].failures += stats.failures
hosts[host].ok += stats.ok
}
if (stats.failures > 0) {
// Look for failed tasks
phase.plays.forEach(play => {
play.tasks.forEach(task => {
if (task.hosts[host]) {
if (task.hosts[host].results &&
task.hosts[host].results.length > 0) {
task.hosts[host].results.forEach(result => {
if (taskFailed(result)) {
result.name = task.task.name
hosts[host].failed.push(result)
}
})
} else if (taskFailed(task.hosts[host])) {
let result = task.hosts[host]
result.name = task.task.name
hosts[host].failed.push(result)
}
}
})
})
}
})
})
// Identify all of the hosttasks (and therefore tasks, plays, and
// playbooks) which have failed. The errorIds are either task or
// play uuids, or the phase+index for the playbook. Since they are
// different formats, we can store them in the same set without
// collisions.
const errorIds = new Set()
output.forEach(playbook => {
playbook.plays.forEach(play => {
play.tasks.forEach(task => {
Object.entries(task.hosts).forEach(([, host]) => {
if (didTaskFail(host)) {
errorIds.add(task.task.id)
errorIds.add(play.play.id)
errorIds.add(playbook.phase + playbook.index)
}
})
})
})
})
return {
type: BUILD_OUTPUT_SUCCESS,
buildId: buildId,
hosts: hosts,
output: output,
errorIds: errorIds,
receivedAt: Date.now()
}
}
const failedBuildOutput = (buildId, error, url) => {
error.url = url
return {
type: BUILD_OUTPUT_FAIL,
buildId,
error
}
}
export const requestBuildManifest = () => ({
type: BUILD_MANIFEST_REQUEST
})
export const receiveBuildManifest = (buildId, manifest) => {
const index = {}
const renderNode = (root, object) => {
const path = root + '/' + object.name
if ('children' in object && object.children) {
object.children.map(n => renderNode(path, n))
} else {
index[path] = object
}
}
manifest.tree.map(n => renderNode('', n))
return {
type: BUILD_MANIFEST_SUCCESS,
buildId: buildId,
manifest: {tree: manifest.tree, index: index,
index_links: manifest.index_links},
receivedAt: Date.now()
}
}
const failedBuildManifest = (buildId, error, url) => {
error.url = url
return {
type: BUILD_MANIFEST_FAIL,
buildId,
error
}
}
function buildOutputNotAvailable(buildId) {
return {
type: BUILD_OUTPUT_NOT_AVAILABLE,
buildId: buildId,
}
}
function buildManifestNotAvailable(buildId) {
return {
type: BUILD_MANIFEST_NOT_AVAILABLE,
buildId: buildId,
}
}
export function fetchBuild(tenant, buildId, state) {
return async function (dispatch) {
// Although it feels a little weird to not do anything in an action creator
// based on the redux state, we do this in here because the function is
// called from multiple places and it's easier to check for the build in
// here than in all the other places before calling this function.
if (state.build.builds[buildId]) {
return Promise.resolve()
}
dispatch(requestBuild())
try {
const response = await API.fetchBuild(tenant.apiPrefix, buildId)
dispatch(receiveBuild(buildId, response.data))
} catch (error) {
dispatch(failedBuild(buildId, error, tenant.apiPrefix))
// Raise the error again, so fetchBuildAllInfo() doesn't call the
// remaining fetch methods.
throw error
}
}
}
function fetchBuildOutput(buildId, state) {
return async function (dispatch) {
// In case the value is already set in our local state, directly resolve the
// promise. A null value means that the output could not be found for this
// build id.
if (state.build.outputs[buildId] !== undefined) {
return Promise.resolve()
}
// As this function is only called after fetchBuild() we can assume that
// the build is in the state. Otherwise an error would have been thrown and
// this function wouldn't be called.
const build = state.build.builds[buildId]
if (!build.log_url) {
// Don't treat a missing log URL as failure as we don't want to show a
// toast for that. The UI already informs about the missing log URL in
// multiple places.
return dispatch(buildOutputNotAvailable(buildId))
}
const url = build.log_url.substr(0, build.log_url.lastIndexOf('/') + 1)
dispatch(requestBuildOutput())
try {
const response = await Axios.get(url + 'job-output.json.gz')
dispatch(receiveBuildOutput(buildId, response.data))
} catch (error) {
if (!error.request) {
dispatch(failedBuildOutput(buildId, error, url))
// Raise the error again, so fetchBuildAllInfo() doesn't call the
// remaining fetch methods.
throw error
}
try {
// Try without compression
const response = await Axios.get(url + 'job-output.json')
dispatch(receiveBuildOutput(buildId, response.data))
} catch (error) {
dispatch(failedBuildOutput(buildId, error, url))
// Raise the error again, so fetchBuildAllInfo() doesn't call the
// remaining fetch methods.
throw error
}
}
}
}
export function fetchBuildManifest(buildId, state) {
return async function(dispatch) {
// In case the value is already set in our local state, directly resolve the
// promise. A null value means that the manifest could not be found for this
// build id.
if (state.build.manifests[buildId] !== undefined) {
return Promise.resolve()
}
// As this function is only called after fetchBuild() we can assume that
// the build is in the state. Otherwise an error would have been thrown and
// this function wouldn't be called.
const build = state.build.builds[buildId]
dispatch(requestBuildManifest())
for (let artifact of build.artifacts) {
if (
'metadata' in artifact &&
'type' in artifact.metadata &&
artifact.metadata.type === 'zuul_manifest'
) {
try {
const response = await Axios.get(artifact.url)
return dispatch(receiveBuildManifest(buildId, response.data))
} catch(error) {
dispatch(failedBuildManifest(buildId, error, artifact.url))
// Raise the error again, so fetchBuildAllInfo() doesn't call
// fetchLogFile which needs an existing manifest file.
throw error
}
}
}
// Don't treat a missing manifest file as failure as we don't want to show a
// toast for that.
dispatch(buildManifestNotAvailable(buildId))
}
}
export function fetchBuildAllInfo(tenant, buildId, logfileName) {
// This wraps the calls to fetch the build, output and manifest together as
// this is the common use case we have when loading the build info.
return async function (dispatch, getState) {
try {
// Wait for the build to be available as fetchBuildOutput and
// fetchBuildManifest require information from the build object.
await dispatch(fetchBuild(tenant, buildId, getState()))
dispatch(fetchBuildOutput(buildId, getState()))
// Wait for the manifest info to be available as this is needed in case
// we also download a logfile.
await dispatch(fetchBuildManifest(buildId, getState()))
if (logfileName) {
dispatch(fetchLogfile(buildId, logfileName, getState()))
}
} catch (error) {
dispatch(failedBuild(buildId, error, tenant.apiPrefix))
}
}
}
export const requestBuildset = () => ({
type: BUILDSET_FETCH_REQUEST
})
export const receiveBuildset = (buildsetId, buildset) => ({
type: BUILDSET_FETCH_SUCCESS,
buildsetId: buildsetId,
buildset: buildset,
receivedAt: Date.now()
})
const failedBuildset = (buildsetId, error) => ({
type: BUILDSET_FETCH_FAIL,
buildsetId,
error
})
export function fetchBuildset(tenant, buildsetId) {
return async function(dispatch) {
dispatch(requestBuildset())
try {
const response = await API.fetchBuildset(tenant.apiPrefix, buildsetId)
dispatch(receiveBuildset(buildsetId, response.data))
} catch (error) {
dispatch(failedBuildset(buildsetId, error))
}
}
}
const shouldFetchBuildset = (buildsetId, state) => {
const buildset = state.build.buildsets[buildsetId]
if (!buildset) {
return true
}
if (buildset.isFetching) {
return false
}
return false
}
export const fetchBuildsetIfNeeded = (tenant, buildsetId, force) => (
dispatch, getState) => {
if (force || shouldFetchBuildset(buildsetId, getState())) {
return dispatch(fetchBuildset(tenant, buildsetId))
}
}