c442eb5bcb
Upgraded openapi generator version to 5.1.0 for the support of nullable values for optional fields; Added missing "Disabled" enum value to the BootSourceOverrideEnabled model in the openapi schema. Signed-off-by: James Gu <james.gu@att.com> Change-Id: Ia3e0b018be13079d2085ef61ed2e797bcfd25fd7
116 lines
3.3 KiB
Go
116 lines
3.3 KiB
Go
/*
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* Redfish OAPI specification
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*
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* Partial Redfish OAPI specification for a limited client
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*
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* API version: 0.0.1
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package client
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import (
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"encoding/json"
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)
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// ComputerSystemActions struct for ComputerSystemActions
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type ComputerSystemActions struct {
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ComputerSystemReset *ComputerSystemReset `json:"#ComputerSystem.Reset,omitempty"`
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}
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// NewComputerSystemActions instantiates a new ComputerSystemActions object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewComputerSystemActions() *ComputerSystemActions {
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this := ComputerSystemActions{}
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return &this
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}
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// NewComputerSystemActionsWithDefaults instantiates a new ComputerSystemActions object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewComputerSystemActionsWithDefaults() *ComputerSystemActions {
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this := ComputerSystemActions{}
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return &this
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}
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// GetComputerSystemReset returns the ComputerSystemReset field value if set, zero value otherwise.
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func (o *ComputerSystemActions) GetComputerSystemReset() ComputerSystemReset {
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if o == nil || o.ComputerSystemReset == nil {
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var ret ComputerSystemReset
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return ret
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}
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return *o.ComputerSystemReset
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}
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// GetComputerSystemResetOk returns a tuple with the ComputerSystemReset field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ComputerSystemActions) GetComputerSystemResetOk() (*ComputerSystemReset, bool) {
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if o == nil || o.ComputerSystemReset == nil {
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return nil, false
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}
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return o.ComputerSystemReset, true
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}
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// HasComputerSystemReset returns a boolean if a field has been set.
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func (o *ComputerSystemActions) HasComputerSystemReset() bool {
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if o != nil && o.ComputerSystemReset != nil {
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return true
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}
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return false
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}
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// SetComputerSystemReset gets a reference to the given ComputerSystemReset and assigns it to the ComputerSystemReset field.
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func (o *ComputerSystemActions) SetComputerSystemReset(v ComputerSystemReset) {
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o.ComputerSystemReset = &v
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}
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func (o ComputerSystemActions) MarshalJSON() ([]byte, error) {
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toSerialize := map[string]interface{}{}
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if o.ComputerSystemReset != nil {
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toSerialize["#ComputerSystem.Reset"] = o.ComputerSystemReset
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}
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return json.Marshal(toSerialize)
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}
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type NullableComputerSystemActions struct {
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value *ComputerSystemActions
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isSet bool
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}
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func (v NullableComputerSystemActions) Get() *ComputerSystemActions {
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return v.value
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}
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func (v *NullableComputerSystemActions) Set(val *ComputerSystemActions) {
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v.value = val
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v.isSet = true
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}
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func (v NullableComputerSystemActions) IsSet() bool {
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return v.isSet
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}
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func (v *NullableComputerSystemActions) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableComputerSystemActions(val *ComputerSystemActions) *NullableComputerSystemActions {
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return &NullableComputerSystemActions{value: val, isSet: true}
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}
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func (v NullableComputerSystemActions) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableComputerSystemActions) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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