go-redfish/client/model_message.go
James Gu c442eb5bcb Upgrade openapi generator to v5.1.0
Upgraded openapi generator version to 5.1.0 for the support of nullable
values for optional fields; Added missing "Disabled" enum value to the
BootSourceOverrideEnabled model in the openapi schema.

Signed-off-by: James Gu <james.gu@att.com>
Change-Id: Ia3e0b018be13079d2085ef61ed2e797bcfd25fd7
2021-05-05 10:18:32 -04:00

289 lines
7.1 KiB
Go

/*
* Redfish OAPI specification
*
* Partial Redfish OAPI specification for a limited client
*
* API version: 0.0.1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package client
import (
"encoding/json"
)
// Message struct for Message
type Message struct {
Message *string `json:"Message,omitempty"`
MessageArgs *[]string `json:"MessageArgs,omitempty"`
MessageId string `json:"MessageId"`
RelatedProperties *[]string `json:"RelatedProperties,omitempty"`
Resolution *string `json:"Resolution,omitempty"`
Severity *string `json:"Severity,omitempty"`
}
// NewMessage instantiates a new Message object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewMessage(messageId string) *Message {
this := Message{}
this.MessageId = messageId
return &this
}
// NewMessageWithDefaults instantiates a new Message object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewMessageWithDefaults() *Message {
this := Message{}
return &this
}
// GetMessage returns the Message field value if set, zero value otherwise.
func (o *Message) GetMessage() string {
if o == nil || o.Message == nil {
var ret string
return ret
}
return *o.Message
}
// GetMessageOk returns a tuple with the Message field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Message) GetMessageOk() (*string, bool) {
if o == nil || o.Message == nil {
return nil, false
}
return o.Message, true
}
// HasMessage returns a boolean if a field has been set.
func (o *Message) HasMessage() bool {
if o != nil && o.Message != nil {
return true
}
return false
}
// SetMessage gets a reference to the given string and assigns it to the Message field.
func (o *Message) SetMessage(v string) {
o.Message = &v
}
// GetMessageArgs returns the MessageArgs field value if set, zero value otherwise.
func (o *Message) GetMessageArgs() []string {
if o == nil || o.MessageArgs == nil {
var ret []string
return ret
}
return *o.MessageArgs
}
// GetMessageArgsOk returns a tuple with the MessageArgs field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Message) GetMessageArgsOk() (*[]string, bool) {
if o == nil || o.MessageArgs == nil {
return nil, false
}
return o.MessageArgs, true
}
// HasMessageArgs returns a boolean if a field has been set.
func (o *Message) HasMessageArgs() bool {
if o != nil && o.MessageArgs != nil {
return true
}
return false
}
// SetMessageArgs gets a reference to the given []string and assigns it to the MessageArgs field.
func (o *Message) SetMessageArgs(v []string) {
o.MessageArgs = &v
}
// GetMessageId returns the MessageId field value
func (o *Message) GetMessageId() string {
if o == nil {
var ret string
return ret
}
return o.MessageId
}
// GetMessageIdOk returns a tuple with the MessageId field value
// and a boolean to check if the value has been set.
func (o *Message) GetMessageIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.MessageId, true
}
// SetMessageId sets field value
func (o *Message) SetMessageId(v string) {
o.MessageId = v
}
// GetRelatedProperties returns the RelatedProperties field value if set, zero value otherwise.
func (o *Message) GetRelatedProperties() []string {
if o == nil || o.RelatedProperties == nil {
var ret []string
return ret
}
return *o.RelatedProperties
}
// GetRelatedPropertiesOk returns a tuple with the RelatedProperties field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Message) GetRelatedPropertiesOk() (*[]string, bool) {
if o == nil || o.RelatedProperties == nil {
return nil, false
}
return o.RelatedProperties, true
}
// HasRelatedProperties returns a boolean if a field has been set.
func (o *Message) HasRelatedProperties() bool {
if o != nil && o.RelatedProperties != nil {
return true
}
return false
}
// SetRelatedProperties gets a reference to the given []string and assigns it to the RelatedProperties field.
func (o *Message) SetRelatedProperties(v []string) {
o.RelatedProperties = &v
}
// GetResolution returns the Resolution field value if set, zero value otherwise.
func (o *Message) GetResolution() string {
if o == nil || o.Resolution == nil {
var ret string
return ret
}
return *o.Resolution
}
// GetResolutionOk returns a tuple with the Resolution field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Message) GetResolutionOk() (*string, bool) {
if o == nil || o.Resolution == nil {
return nil, false
}
return o.Resolution, true
}
// HasResolution returns a boolean if a field has been set.
func (o *Message) HasResolution() bool {
if o != nil && o.Resolution != nil {
return true
}
return false
}
// SetResolution gets a reference to the given string and assigns it to the Resolution field.
func (o *Message) SetResolution(v string) {
o.Resolution = &v
}
// GetSeverity returns the Severity field value if set, zero value otherwise.
func (o *Message) GetSeverity() string {
if o == nil || o.Severity == nil {
var ret string
return ret
}
return *o.Severity
}
// GetSeverityOk returns a tuple with the Severity field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Message) GetSeverityOk() (*string, bool) {
if o == nil || o.Severity == nil {
return nil, false
}
return o.Severity, true
}
// HasSeverity returns a boolean if a field has been set.
func (o *Message) HasSeverity() bool {
if o != nil && o.Severity != nil {
return true
}
return false
}
// SetSeverity gets a reference to the given string and assigns it to the Severity field.
func (o *Message) SetSeverity(v string) {
o.Severity = &v
}
func (o Message) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Message != nil {
toSerialize["Message"] = o.Message
}
if o.MessageArgs != nil {
toSerialize["MessageArgs"] = o.MessageArgs
}
if true {
toSerialize["MessageId"] = o.MessageId
}
if o.RelatedProperties != nil {
toSerialize["RelatedProperties"] = o.RelatedProperties
}
if o.Resolution != nil {
toSerialize["Resolution"] = o.Resolution
}
if o.Severity != nil {
toSerialize["Severity"] = o.Severity
}
return json.Marshal(toSerialize)
}
type NullableMessage struct {
value *Message
isSet bool
}
func (v NullableMessage) Get() *Message {
return v.value
}
func (v *NullableMessage) Set(val *Message) {
v.value = val
v.isSet = true
}
func (v NullableMessage) IsSet() bool {
return v.isSet
}
func (v *NullableMessage) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableMessage(val *Message) *NullableMessage {
return &NullableMessage{value: val, isSet: true}
}
func (v NullableMessage) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableMessage) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}