Change-Id: I229316c6f4c634c18fc33b0f5ffd3ce5d194b383
20 KiB
Heat Resource Plug-in Development Guide
Heat allows service providers to extend the capabilities of the orchestration service by writing their own resource plug-ins. These plug-ins are written in Python and included in a directory configured by the service provider. This guide describes a resource plug-in structure and life cycle in order to assist developers in writing their own resource plug-ins.
Resource Plug-in Life Cycle
A resource plug-in is relatively simple in that it needs to extend a
base Resource
class and implement some relevant life cycle
handler methods. The basic life cycle methods of a resource are:
- create
-
The plug-in should create a new physical resource.
- update
-
The plug-in should update an existing resource with new configuration or tell the engine that the resource must be destroyed and re-created. This method is optional; the default behavior is to create a replacement resource and then delete the old resource.
- suspend
-
The plug-in should suspend operation of the physical resource; this is an optional operation.
- resume
-
The plug-in should resume operation of the physical resource; this is an optional operation.
- delete
-
The plug-in should delete the physical resource.
The base class Resource
implements each of these life
cycle methods and defines one or more handler methods that plug-ins
should implement in order to manifest and manage the actual physical
resource abstracted by the plug-in. These handler methods will be
described in detail in the following sections.
Heat Resource Base Class
Plug-ins must extend the class
heat.engine.resource.Resource
.
This class is responsible for managing the overall life cycle of the
plug-in. It defines methods corresponding to the life cycle as well as
the basic hooks for plug-ins to handle the work of communicating with
specific down-stream services. For example, when the engine determines
it is time to create a resource, it calls the create
method
of the applicable plug-in. This method is implemented in the
Resource
base class and handles most of the bookkeeping and
interaction with the engine. This method then calls a
handle_create
method defined in the plug-in class (if
implemented) which is responsible for using specific service calls or
other methods needed to instantiate the desired physical resource
(server, network, volume, etc).
Resource Status and Action
The base class handles reporting state of the resource back to the
engine. A resource's state is the combination of the life cycle action
and the status of that action. For example, if a resource is created
successfully, the status of that resource will be
CREATE COMPLETE
. Alternatively, if the plug-in encounters
an error when attempting to create the physical resource, the status
would be CREATE FAILED
. The base class handles the
reporting and persisting of resource state, so a plug-in's handler
methods only need to return data or raise exceptions as appropriate.
Properties and Attributes
A resource's properties define the settings the template author can manipulate when including that resource in a template. Some examples would be:
- Which flavor and image to use for a Nova server
- The port to listen to on Neutron LBaaS nodes
- The size of a Cinder volume
Attributes describe runtime state data of the physical resource that the plug-in can expose to other resources in a Stack. Generally, these aren't available until the physical resource has been created and is in a usable state. Some examples would be:
- The host id of a Nova server
- The status of a Neutron network
- The creation time of a Cinder volume
Defining Resource Properties
Each property that a resource supports must be defined in a schema
that informs the engine and validation logic what the properties are,
what type each is, and validation constraints. The schema is a
dictionary whose keys define property names and whose values describe
the constraints on that property. This dictionary must be assigned to
the properties_schema
attribute of the plug-in.
from heat.engine import constraints
from heat.engine import properties
from heat.openstack.common.gettextutils import _
= {
nested_schema "foo": properties.Schema(
properties.Schema.STRING,'description of foo field'),
_(=[
constraints'(Ba[rc]?)+'),
constraints.AllowedPattern(max=10,
constraints.Length(="don't go crazy")
description
]
)
}
= {
properties_schema "property_name": properties.Schema(
properties.Schema.MAP,'Internationalized description of property'),
_(=True,
required={"Foo": "Bar"},
default": nested_schema
schema )
}
As shown above, some properties may themselves be complex and
reference nested schema definitions. Following are the parameters to to
the Schema
constructor; all but the first have
defaults.
data_type:
Defines the type of the property's value. The valid types are the members of the list
properties.Schema.TYPES
, currentlyINTEGER
,STRING
,NUMBER
,BOOLEAN
,MAP
, andLIST
; please use those symbolic names rather than the literals to which they are equated. ForLIST
andMAP
type properties, theschema
referenced constrains the format of complex items in the list or map.
- description:
-
A description of the property and its function; also used in documentation generation. Default is
None
--- but you should always provide a description. - default:
-
The default value to assign to this property if none was supplied in the template. Default is
None
. - schema:
-
This property's value is complex and its members must conform to this referenced schema in order to be valid. The referenced schema dictionary has the same format as the
properties_schema
. Default isNone
. - required:
-
True
if the property must have a value for the template to be valid;False
otherwise. The default isFalse
- constraints:
-
A list of constraints that apply to the property's value. See Property Constraints.
- update_allowed:
-
True
if an existing resource can be updated,False
means update is accomplished by delete and re-create. Default isFalse
.
Accessing property values of the plug-in at runtime is then a simple call to:
self.properties['PropertyName']
Based on the property type, properties without a set value will return the default "empty" value for that type:
Type | Empty Value |
---|---|
String |
|
Number |
|
Integer |
|
List |
|
Map |
|
Property Constraints
Following are the available kinds of constraints. The description is optional and, if given, states the constraint in plain language for the end user.
- AllowedPattern(regex, description):
-
Constrains the value to match the given regular expression; applicable to STRING.
- AllowedValues(allowed, description):
-
Lists the allowed values.
allowed
must be acollections.Sequence
orbasestring
. Applicable to all types of value except MAP. - Length(min, max, description):
-
Constrains the length of the value. Applicable to STRING, LIST, MAP. Both
min
andmax
default toNone
. - Range(min, max, description):
-
Constrains a numerical value. Applicable to INTEGER and NUMBER. Both
min
andmax
default toNone
. - CustomConstraint(name, description, environment):
-
This constructor brings in a named constraint class from an environment. If the given environment is
None
(its default) then the environment used is the global one.
Defining Resource Attributes
Attributes communicate runtime state of the physical resource. Note
that some plug-ins do not define any attributes and doing so is
optional. If the plug-in needs to expose attributes, it will define an
attributes_schema
similar to the properties schema
described above. This schema, however, is much simpler to define as each
item in the dictionary only defines the attribute name and a description
of the attribute.
= {
attributes_schema "foo": _("The foo attribute"),
"bar": _("The bar attribute"),
"baz": _("The baz attribute")
}
If attributes are defined, their values must also be resolved by the
plug-in. The simplest way to do this is to override the
_resolve_attribute
method from the Resource
class:
def _resolve_attribute(self, name):
# _example_get_physical_resource is just an example and is not defined
# in the Resource class
phys_resource = self._example_get_physical_resource()
if phys_resource:
if not hasattr(phys_resource, name):
# this is usually not needed, but this is a simple example
raise exception.InvalidTemplateAttribute(name)
return getattr(phys_resource, name)
return None
If the plug-in needs to be more sophisticated in its attribute
resolution, the plug-in may instead choose to override
FnGetAttr
. If this method is chosen, however,
responsibility for validating the attribute and its accessibility is the
responsibility of the plug-in.
Property and Attribute Example
Assume the following simple property and attribute definition:
= {
properties_schema 'foo': properties.Schema(
properties.Schema.STRING,'foo prop description'),
_(='foo',
default=True
required
),'bar': properies.Schema(
properties.Schema.INTEGER,'bar prop description'),
_(=True,
required=[
constraints5, 10)
constraints.Range(
]
)
}
= {
attributes_schema 'Attr_1': 'The first attribute',
'Attr_2': 'The second attribute'
}
Also assume the plug-in defining the above has been registered under the template reference name 'Resource::Foo' (see Registering Resource Plug-ins). A template author could then use this plug-in in a stack by simply making following declarations in a template:
# ... other sections omitted for brevity ...
resources:
resource-1:
type: Resource::Foo
properties:
foo: Value of the foo property
bar: 7
outputs:
foo-attrib-1:
value: { get_attr: [resource-1, Attr_1] }
description: The first attribute of the foo resource
foo-attrib-2:
value: { get_attr: [resource-1, Attr_2] }
description: The second attribute of the foo resource
Life Cycle Handler Methods
To do the work of managing the physical resource the plug-in supports, the following life cycle handler methods should be implemented. Note that the plug-in need not implement all of these methods; optional handlers will be documented as such.
Generally, the handler methods follow a basic pattern. The basic
handler method for any life cycle step follows the format
handle_<life cycle step>
. So for the create step, the
handler method would be handle_create
. Once a handler is
called, an optional check_<life cycle step>_complete
may also be implemented so that the plug-in may return immediately from
the basic handler and then take advantage of cooperative multi-threading
built in to the base class and periodically poll a down-stream service
for completion; the check method is polled until it returns
True
. Again, for the create step, this method would be
check_create_complete
.
Create
Create a new physical resource. This function should make the required calls to create the physical resource and return as soon as there is enough information to identify the resource. The function should return this identifying information and implement
check_create_complete
which will take this information in as a parameter and then periodically be polled. This allows for cooperative multi-threading between multiple resources that have had their dependencies satisfied.Note once the native identifier of the physical resource is known, this function should call
self.resource_id_set
passing the native identifier of the physical resource. This will persist the identifier and make it available to the plug-in by accessingself.resource_id
.
- returns
A representation of the created physical resource
- raise
any
Exception
if the create failed
If defined, will be called with the return value of
handle_create
- param token
the return value of
handle_create
; used to poll the physical resource's status.- returns
True
if the physical resource is active and ready for use;False
otherwise.- raise
any
Exception
if the create failed.
Update (Optional)
Note that there is a default implementation of
handle_update
in heat.engine.resource.Resource
that simply raises an exception indicating that updates require the
engine to delete and re-create the resource (this is the default
behavior) so implementing this is optional.
Update the physical resources using updated information.
- param json_snippet
the resource definition from the updated template
- type json_snippet
collections.Mapping
- param templ_diff
changed values from the original template definition
- type templ_diff
collections.Mapping
- param prop_diff
property values that are different between the original definition and the updated definition; keys are property names and values are the new values. Deleted or properties that were originally present but now absent have values of
None
- type prop_diff
collections.Mapping
If defined, will be called with the return value of
handle_update
- param token
the return value of
handle_update
; used to poll the physical resource's status.- returns
True
if the update has finished;False
otherwise.- raise
any
Exception
if the update failed.
Suspend (Optional)
These handler functions are optional and only need to be implemented if the physical resource supports suspending
If the physical resource supports it, this function should call the native API and suspend the resource's operation. This function should return information sufficient for
check_suspend_complete
to poll the native API to verify the operation's status.
- return
a token containing enough information for
check_suspend_complete
to verify operation status.- raise
any
Exception
if the suspend operation fails.
Verify the suspend operation completed successfully.
- param token
the return value of
handle_suspend
- return
True
if the suspend operation completed and the physical resource is now suspended;False
otherwise.- raise
any
Exception
if the suspend operation failed.
Resume (Optional)
These handler functions are optional and only need to be implemented if the physical resource supports resuming from a suspended state
If the physical resource supports it, this function should call the native API and resume a suspended resource's operation. This function should return information sufficient for
check_resume_complete
to poll the native API to verify the operation's status.
- return
a token containing enough information for
check_resume_complete
to verify operation status.- raise
any
Exception
if the resume operation fails.
Verify the resume operation completed successfully.
- param token
the return value of
handle_resume
- return
True
if the resume operation completed and the physical resource is now active;False
otherwise.- raise
any Exception if the resume operation failed.
Delete
Delete the physical resource.
- return
a token containing sufficient data to verify the operations status
- raise
any
Exception
if the delete operation failed
Called instead of
handle_delete
when the deletion policy is SNAPSHOT.
- param initial_state
the (action, status) tuple of the resource as of the start of this method
- return
a token containing sufficient data to verify the operations status
- raise
any
Exception
if the delete operation failed
Verify the delete operation completed successfully.
- param token
the return value of
handle_delete
used to verify the status of the operation- return
True
if the delete operation completed and the physical resource is deleted;False
otherwise.- raise
any
Exception
if the delete operation failed.
Registering Resource Plug-ins
To make your plug-in available for use in stack templates, the
plug-in must register a reference name with the engine. This is done by
defining a resource_mapping
function in your plug-in module
that returns a map of template resource type names and their
corresponding implementation classes:
def resource_mapping():
return { 'My::Custom::Plugin': MyResourceClass }
This would allow a template author to define a resource as:
resources:
my_resource:
type: My::Custom::Plugin
properties:
# ... your plug-in's properties ...
Note that you can define multiple plug-ins per module by simply returning a map containing a unique template type name for each. You may also use this to register a single resource plug-in under multiple template type names (which you would only want to do when constrained by backwards compatibility).
Configuring the Engine
In order to use your plug-in, Heat must be configured to read your
resources from a particular directory. The plugin_dirs
configuration option lists the directories on the local file system
where the engine will search for plug-ins. Simply place the file
containing your resource in one of these directories and the engine will
make them available next time the service starts.
See one of the Installation Guides at http://docs.OpenStack.org/ for more information on configuring the orchestration service.
Putting It All Together
You can find the plugin classes in
heat/engine/resources
. An exceptionally simple one to start
with is random_string.py
; it is unusual in that it does not
manipulate anything in the cloud!