deb-heat/doc/source/pluginguide.rst
Randall Burt ded096ec24 Add documentation for creating a resource plug-in
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Licensed under the Apache License, Version 2.0 (the "License"); you may
not use this file except in compliance with the License. You may obtain
a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
License for the specific language governing permissions and limitations
under the License.
=======================================
Heat Resource Plug-in Development Guide
=======================================
Heat allows service providers to extend the capabilities of the orchestration
service by writing their own resource plug-ins. These plug-ins are written in
Python and included in a directory configured by the service provider. This
guide describes a resource plug-in structure and life cycle in order to assist
developers in writing their own resource plug-ins.
Resource Plug-in Life Cycle
---------------------------
A resource plug-in is relatively simple in that it needs to extend a base
``Resource`` class and implement some relevant life cycle handler methods.
The basic life cycle methods of a resource are:
create
The plug-in should create a new physical resource.
update
The plug-in should update an existing resource with new
configuration or tell the engine that the resource must be destroyed
and re-created. This method is optional; the default behavior is to
create a replacement resource and then delete the old resource.
suspend
The plug-in should suspend operation of the physical resource; this is
an optional operation.
resume
The plug-in should resume operation of the physical resource; this is an
optional operation.
delete
The plug-in should delete the physical resource.
The base class ``Resource`` implements each of these life cycle methods and
defines one or more handler methods that plug-ins should implement in order
to manifest and manage the actual physical resource abstracted by the plug-in.
These handler methods will be described in detail in the following sections.
Heat Resource Base Class
++++++++++++++++++++++++
Plug-ins must extend the class ``heat.engine.resource.Resource``.
This class is responsible for managing the overall life cycle of the plug-in.
It defines methods corresponding to the life cycle as well as the basic hooks
for plug-ins to handle the work of communicating with specific down-stream
services. For example, when the engine determines it is time to create a
resource, it calls the ``create`` method of the applicable plug-in. This method
is implemented in the ``Resource`` base class and handles most of the
bookkeeping and interaction with the engine. This method then calls a
``handle_create`` method defined in the plug-in class (if implemented) which is
responsible for using specific service calls or other methods needed to
instantiate the desired physical resource (server, network, volume, etc).
Resource Status and Action
**************************
The base class handles reporting state of the resource back to the engine.
A resource's state is the combination of the life cycle action and the status
of that action. For example, if a resource is created successfully, the status
of that resource will be ``CREATE COMPLETE``. Alternatively, if the plug-in
encounters an error when attempting to create the physical resource, the
status would be ``CREATE FAILED``. The base class handles the
reporting and persisting of resource state, so a plug-in's handler
methods only need to return data or raise exceptions as appropriate.
Properties and Attributes
+++++++++++++++++++++++++
A resource's *properties* define the settings the template author can
manipulate when including that resource in a template. Some examples would be:
* Which flavor and image to use for a Nova server
* The port to listen to on Neutron LBaaS nodes
* The size of a Cinder volume
*Attributes* describe runtime state data of the physical resource that the
plug-in can expose to other resources in a Stack. Generally, these aren't
available until the physical resource has been created and is in a usable
state. Some examples would be:
* The host id of a Nova server
* The status of a Neutron network
* The creation time of a Cinder volume
Defining Resource Properties
****************************
Each property that a resource supports must be defined in a schema that informs
the engine and validation logic what the properties are, what type each is,
and validation constraints. The schema is a dictionary whose keys define
property names and whose values describe the constraints on that property. This
dictionary must be assigned to the ``properties_schema`` attribute of the
plug-in.
.. code-block:: python
from heat.engine import constraints
from heat.engine import properties
from heat.openstack.common.gettextutils import _
nested_schema = {
"foo": properties.Schema(
properties.Schema.STRING,
_('description of foo field'),
constraints=[
constraints.AllowedPattern('(Ba[rc]?)+'),
constraints.Length(max=10,
description="don't go crazy")
]
)
}
properties_schema = {
"property_name": properties.Schema(
properties.Schema.MAP,
_('Internationalized description of property'),
required=True,
default={"Foo": "Bar"},
schema": nested_schema
)
}
As shown above, some properties may themselves be complex and
reference nested schema definitions. Following are the parameters to
to the ``Schema`` constructor; all but the first have defaults.
*data_type*:
Defines the type of the property's value. The valid types are
the members of the list ``properties.Schema.TYPES``, currently
``INTEGER``, ``STRING``, ``NUMBER``, ``BOOLEAN``, ``MAP``, and
``LIST``; please use those symbolic names rather than the
literals to which they are equated. For ``LIST`` and ``MAP``
type properties, the ``schema`` referenced constrains the
format of complex items in the list or map.
*description*:
A description of the property and its function; also used in documentation
generation. Default is ``None`` --- but you should always provide a
description.
*default*:
The default value to assign to this property if none was supplied in the
template. Default is ``None``.
*schema*:
This property's value is complex and its members must conform to
this referenced schema in order to be valid. The referenced schema
dictionary has the same format as the ``properties_schema``. Default
is ``None``.
*required*:
``True`` if the property must have a value for the template to be valid;
``False`` otherwise. The default is ``False``
*constraints*:
A list of constraints that apply to the property's value. See
`Property Constraints`_.
*update_allowed*:
``True`` if an existing resource can be updated, ``False`` means
update is accomplished by delete and re-create. Default is ``False``.
Accessing property values of the plug-in at runtime is then a simple call to:
.. code-block:: python
self.properties['PropertyName']
Based on the property type, properties without a set value will return the
default "empty" value for that type:
======= ============
Type Empty Value
======= ============
String ''
Number 0
Integer 0
List []
Map {}
======= ============
Property Constraints
********************
Following are the available kinds of constraints. The description is
optional and, if given, states the constraint in plain language for
the end user.
*AllowedPattern(regex, description)*:
Constrains the value to match the given regular expression;
applicable to STRING.
*AllowedValues(allowed, description)*:
Lists the allowed values. ``allowed`` must be a
``collections.Sequence`` or ``basestring``. Applicable to all types
of value except MAP.
*Length(min, max, description)*:
Constrains the length of the value. Applicable to STRING, LIST,
MAP. Both ``min`` and ``max`` default to ``None``.
*Range(min, max, description)*:
Constrains a numerical value. Applicable to INTEGER and NUMBER.
Both ``min`` and ``max`` default to ``None``.
*CustomConstraint(name, description, environment)*:
This constructor brings in a named constraint class from an
environment. If the given environment is ``None`` (its default)
then the environment used is the global one.
Defining Resource Attributes
****************************
Attributes communicate runtime state of the physical resource. Note that some
plug-ins do not define any attributes and doing so is optional. If the plug-in
needs to expose attributes, it will define an ``attributes_schema`` similar to
the properties schema described above. This schema, however, is much simpler
to define as each item in the dictionary only defines the attribute name and
a description of the attribute.
.. code-block:: python
attributes_schema = {
"foo": _("The foo attribute"),
"bar": _("The bar attribute"),
"baz": _("The baz attribute")
}
If attributes are defined, their values must also be resolved by the plug-in.
The simplest way to do this is to override the ``_resolve_attribute`` method
from the ``Resource`` class::
def _resolve_attribute(self, name):
# _example_get_physical_resource is just an example and is not defined
# in the Resource class
phys_resource = self._example_get_physical_resource()
if phys_resource:
if not hasattr(phys_resource, name):
# this is usually not needed, but this is a simple example
raise exception.InvalidTemplateAttribute(name)
return getattr(phys_resource, name)
return None
If the plug-in needs to be more sophisticated in its attribute resolution, the
plug-in may instead choose to override ``FnGetAttr``. If this method is chosen,
however, responsibility for validating the attribute and its accessibility is
the responsibility of the plug-in.
Property and Attribute Example
******************************
Assume the following simple property and attribute definition:
.. code-block:: python
properties_schema = {
'foo': properties.Schema(
properties.Schema.STRING,
_('foo prop description'),
default='foo',
required=True
),
'bar': properies.Schema(
properties.Schema.INTEGER,
_('bar prop description'),
required=True,
constraints=[
constraints.Range(5, 10)
]
)
}
attributes_schema = {
'Attr_1': 'The first attribute',
'Attr_2': 'The second attribute'
}
Also assume the plug-in defining the above has been registered under the
template reference name 'Resource::Foo' (see `Registering Resource Plug-ins`_).
A template author could then use this plug-in in a stack by simply making
following declarations in a template:
.. code-block:: yaml
# ... other sections omitted for brevity ...
resources:
resource-1:
type: Resource::Foo
properties:
foo: Value of the foo property
bar: 7
outputs:
foo-attrib-1:
value: { get_attr: [resource-1, Attr_1] }
description: The first attribute of the foo resource
foo-attrib-2:
value: { get_attr: [resource-1, Attr_2] }
description: The second attribute of the foo resource
Life Cycle Handler Methods
++++++++++++++++++++++++++
To do the work of managing the physical resource the plug-in supports, the
following life cycle handler methods should be implemented. Note that the
plug-in need not implement *all* of these methods; optional handlers will
be documented as such.
Generally, the handler methods follow a basic pattern. The basic
handler method for any life cycle step follows the format
``handle_<life cycle step>``. So for the create step, the handler
method would be ``handle_create``. Once a handler is called, an
optional ``check_<life cycle step>_complete`` may also be implemented
so that the plug-in may return immediately from the basic handler and
then take advantage of cooperative multi-threading built in to the
base class and periodically poll a down-stream service for completion;
the check method is polled until it returns ``True``. Again, for the
create step, this method would be ``check_create_complete``.
Create
******
.. py:function:: handle_create(self)
Create a new physical resource. This function should make the required
calls to create the physical resource and return as soon as there is enough
information to identify the resource. The function should return this
identifying information and implement ``check_create_complete`` which will
take this information in as a parameter and then periodically be polled.
This allows for cooperative multi-threading between multiple resources that
have had their dependencies satisfied.
*Note* once the native identifier of the physical resource is known, this
function should call ``self.resource_id_set`` passing the native identifier
of the physical resource. This will persist the identifier and make it
available to the plug-in by accessing ``self.resource_id``.
:returns: A representation of the created physical resource
:raise: any ``Exception`` if the create failed
.. py:function:: check_create_complete(self, token)
If defined, will be called with the return value of ``handle_create``
:param token: the return value of ``handle_create``; used to poll the
physical resource's status.
:returns: ``True`` if the physical resource is active and ready for use;
``False`` otherwise.
:raise: any ``Exception`` if the create failed.
Update (Optional)
*****************
Note that there is a default implementation of ``handle_update`` in
``heat.engine.resource.Resource`` that simply raises an exception indicating
that updates require the engine to delete and re-create the resource
(this is the default behavior) so implementing this is optional.
.. py:function:: handle_update(self, json_snippet, templ_diff, prop_diff)
Update the physical resources using updated information.
:param json_snippet: the resource definition from the updated template
:type json_snippet: collections.Mapping
:param templ_diff: changed values from the original template definition
:type templ_diff: collections.Mapping
:param prop_diff: property values that are different between the original
definition and the updated definition; keys are
property names and values are the new values. Deleted or
properties that were originally present but now absent
have values of ``None``
:type prop_diff: collections.Mapping
.. py:function:: check_update_complete(self, token)
If defined, will be called with the return value of ``handle_update``
:param token: the return value of ``handle_update``; used to poll the
physical resource's status.
:returns: ``True`` if the update has finished;
``False`` otherwise.
:raise: any ``Exception`` if the update failed.
Suspend (Optional)
******************
*These handler functions are optional and only need to be implemented if the
physical resource supports suspending*
.. py:function:: handle_suspend(self)
If the physical resource supports it, this function should call the native
API and suspend the resource's operation. This function should return
information sufficient for ``check_suspend_complete`` to poll the native
API to verify the operation's status.
:return: a token containing enough information for ``check_suspend_complete``
to verify operation status.
:raise: any ``Exception`` if the suspend operation fails.
.. py:function:: check_suspend_complete(self, token)
Verify the suspend operation completed successfully.
:param token: the return value of ``handle_suspend``
:return: ``True`` if the suspend operation completed and the physical
resource is now suspended; ``False`` otherwise.
:raise: any ``Exception`` if the suspend operation failed.
Resume (Optional)
******************
*These handler functions are optional and only need to be implemented if the
physical resource supports resuming from a suspended state*
.. py:function:: handle_resume(self)
If the physical resource supports it, this function should call the native
API and resume a suspended resource's operation. This function should return
information sufficient for ``check_resume_complete`` to poll the native
API to verify the operation's status.
:return: a token containing enough information for ``check_resume_complete``
to verify operation status.
:raise: any ``Exception`` if the resume operation fails.
.. py:function:: check_resume_complete(self, token)
Verify the resume operation completed successfully.
:param token: the return value of ``handle_resume``
:return: ``True`` if the resume operation completed and the physical resource
is now active; ``False`` otherwise.
:raise: any Exception if the resume operation failed.
Delete
******
.. py:function:: handle_delete(self)
Delete the physical resource.
:return: a token containing sufficient data to verify the operations status
:raise: any ``Exception`` if the delete operation failed
.. py:function:: handle_delete_snapshot(self, initial_state)
Called instead of ``handle_delete`` when the deletion policy is SNAPSHOT.
:param initial_state: the (action, status) tuple of the resource as of
the start of this method
:return: a token containing sufficient data to verify the operations status
:raise: any ``Exception`` if the delete operation failed
.. py:function:: check_delete_complete(self, token)
Verify the delete operation completed successfully.
:param token: the return value of ``handle_delete`` used to verify the
status of the operation
:return: ``True`` if the delete operation completed and the physical resource
is deleted; ``False`` otherwise.
:raise: any ``Exception`` if the delete operation failed.
Registering Resource Plug-ins
+++++++++++++++++++++++++++++
To make your plug-in available for use in stack templates, the plug-in must
register a reference name with the engine. This is done by defining a
``resource_mapping`` function in your plug-in module that returns a map of
template resource type names and their corresponding implementation classes::
def resource_mapping():
return { 'My::Custom::Plugin': MyResourceClass }
This would allow a template author to define a resource as:
.. code-block:: yaml
resources:
my_resource:
type: My::Custom::Plugin
properties:
# ... your plug-in's properties ...
Note that you can define multiple plug-ins per module by simply returning
a map containing a unique template type name for each. You may also use this to
register a single resource plug-in under multiple template type names (which
you would only want to do when constrained by backwards compatibility).
Configuring the Engine
----------------------
In order to use your plug-in, Heat must be configured to read your resources
from a particular directory. The ``plugin_dirs`` configuration option lists the
directories on the local file system where the engine will search for plug-ins.
Simply place the file containing your resource in one of these directories and
the engine will make them available next time the service starts.
See one of the Installation Guides at http://docs.OpenStack.org/ for
more information on configuring the orchestration service.
Putting It All Together
-----------------------
You can find the plugin classes in ``heat/engine/resources``. An
exceptionally simple one to start with is ``random_string.py``; it is
unusual in that it does not manipulate anything in the cloud!