4.4 KiB
Introduction
The class autobahn.websocket.WebSocketProtocol
implements the
WebSocket protocol.
Though you will use methods and override callbacks from this class,
you must implement your clients/servers by deriving from the classes
autobahn.websocket.WebSocketClientProtocol
and autobahn.websocket.WebSocketServerProtocol
.
Class Diagrams
autobahn.websocket.WebSocketProtocol
autobahn.websocket.WebSocketClientProtocol
autobahn.websocket.WebSocketServerProtocol
autobahn.wamp.WampClientProtocol
autobahn.wamp.WampServerProtocol
autobahn.websocket.WebSocketClientFactory
autobahn.websocket.WebSocketServerFactory
autobahn.wamp.WampClientFactory
autobahn.wamp.WampServerFactory
Basic API
Most of the time, the basic API offered by AutobahnPython will be the one you want to use. It is easy to use and gets out of your way.
The basic API is the one to use, unless you have specific needs (frame-based processing or streaming), in which case Autobahn provides an advanced API (see below).
The basic API consists of the following methods and callbacks
autobahn.websocket.WebSocketProtocol.onOpen
autobahn.websocket.WebSocketProtocol.onMessage
autobahn.websocket.WebSocketProtocol.onClose
autobahn.websocket.WebSocketProtocol.sendMessage
autobahn.websocket.WebSocketProtocol.sendClose
Advanced API
A WebSockets message consists of a potentially unlimited number of fragments ("message frames"), each of which can have a payload between 0 and 2^63 octets.
The implementation of the basic API is message-based, and thus has to
buffer all data received for a message frame, and buffer all frames
received for a message, and only when the message finally ends, flattens
all buffered data and fires autobahn.websocket.WebSocketProtocol.onMessage
.
Usually, when you produce/consume messages of small to limited size (like say <256k), this is absolutely sufficient and convenient.
However, when you want to process messages consisting of a large number of message fragments, or you want to process messages that contain message fragments of large size, this buffering will result in excessive memory consumption.
In these cases, you might want to process message fragments on a per frame basis, or you may even want to process data incoming, as it arrives.
The advanced API provides you all the necessary methods and callbacks to do WebSockets using frame-based processing or even completely streaming processing - both sending and receiving.
API for frame-based processing:
autobahn.websocket.WebSocketProtocol.onMessageBegin
autobahn.websocket.WebSocketProtocol.onMessageFrame
autobahn.websocket.WebSocketProtocol.onMessageEnd
autobahn.websocket.WebSocketProtocol.beginMessage
autobahn.websocket.WebSocketProtocol.sendMessageFrame
autobahn.websocket.WebSocketProtocol.endMessage
API for streaming processing:
autobahn.websocket.WebSocketProtocol.onMessageBegin
autobahn.websocket.WebSocketProtocol.onMessageFrameBegin
autobahn.websocket.WebSocketProtocol.onMessageFrameData
autobahn.websocket.WebSocketProtocol.onMessageFrameEnd
autobahn.websocket.WebSocketProtocol.onMessageEnd
autobahn.websocket.WebSocketProtocol.beginMessage
autobahn.websocket.WebSocketProtocol.beginMessageFrame
autobahn.websocket.WebSocketProtocol.sendMessageFrameData
autobahn.websocket.WebSocketProtocol.endMessage
The advanced API for frame-based/streaming processing of WebSockets messages also provides access to extension points in the WebSockets protocol (you also normally won't use) - namely "reserved bits" and "reserved opcodes".
Additionally, the advanced API provides methods and callbacks to do your own processing of WebSockets Pings and Pongs. Normally, it is unnecessary to do that, Autobahn will do the right thing under the hood. Anyway, if you want, you can do.
API for explicit Ping/Pong processing:
autobahn.websocket.WebSocketProtocol.onPing
autobahn.websocket.WebSocketProtocol.onPong
autobahn.websocket.WebSocketProtocol.sendPing
autobahn.websocket.WebSocketProtocol.sendPong