This patch makes L3 agent to update its ports' MTU when it's changed on core plugin side. Related-Bug: #1671634 Change-Id: I4444da6358e8b8420a3a365e1107b02f5bb1161d
3.8 KiB
MTU considerations
The Networking service uses the MTU of the underlying physical network to calculate the MTU for virtual network components including instance network interfaces. By default, it assumes a standard 1500-byte MTU for the underlying physical network.
The Networking service only references the underlying physical network MTU. Changing the underlying physical network device MTU requires configuration of physical network devices such as switches and routers.
Jumbo frames
The Networking service supports underlying physical networks using jumbo frames and also enables instances to use jumbo frames minus any overlay protocol overhead. For example, an underlying physical network with a 9000-byte MTU yields a 8950-byte MTU for instances using a VXLAN network with IPv4 endpoints. Using IPv6 endpoints for overlay networks adds 20 bytes of overhead for any protocol.
The Networking service supports the following underlying physical network architectures. Case 1 refers to the most common architecture. In general, architectures should avoid cases 2 and 3.
Note
After you adjust MTU configuration options in
neutron.conf
and ml2_conf.ini
, you should
update mtu
attribute for all existing networks that need a
new MTU. (Network MTU update is available for all core plugins that
implement the net-mtu-writable
API extension.)
Case 1
For typical underlying physical network architectures that implement
a single MTU value, you can leverage jumbo frames using two options, one
in the neutron.conf
file and the other in the
ml2_conf.ini
file. Most environments should use this
configuration.
For example, referencing an underlying physical network with a 9000-byte MTU:
In the
neutron.conf
file:[DEFAULT] global_physnet_mtu = 9000
In the
ml2_conf.ini
file:[ml2] path_mtu = 9000
Case 2
Some underlying physical network architectures contain multiple layer-2 networks with different MTU values. You can configure each flat or VLAN provider network in the bridge or interface mapping options of the layer-2 agent to reference a unique MTU value.
For example, referencing a 4000-byte MTU for provider2
,
a 1500-byte MTU for provider3
, and a 9000-byte MTU for
other networks using the Open vSwitch agent:
In the
neutron.conf
file:[DEFAULT] global_physnet_mtu = 9000
In the
openvswitch_agent.ini
file:[ovs] bridge_mappings = provider1:eth1,provider2:eth2,provider3:eth3
In the
ml2_conf.ini
file:[ml2] physical_network_mtus = provider2:4000,provider3:1500 path_mtu = 9000
Case 3
Some underlying physical network architectures contain a unique layer-2 network for overlay networks using protocols such as VXLAN and GRE.
For example, referencing a 4000-byte MTU for overlay networks and a 9000-byte MTU for other networks:
In the
neutron.conf
file:[DEFAULT] global_physnet_mtu = 9000
In the
ml2_conf.ini
file:[ml2] path_mtu = 4000
Note
Other networks including provider networks and flat or VLAN self-service networks assume the value of the
global_physnet_mtu
option.
Instance network interfaces (VIFs)
The DHCP agent provides an appropriate MTU value to instances using IPv4, while the L3 agent provides an appropriate MTU value to instances using IPv6. IPv6 uses RA via the L3 agent because the DHCP agent only supports IPv4. Instances using IPv4 and IPv6 should obtain the same MTU value regardless of method.