The dynamic nature of our object model is going to cause lots of heartache for pylint, especially in the actual definitions. This just excludes that whole directory from pylint's view, which will limit the heartache to only everywhere objects are actually used. Related to blueprint unified-object-model Change-Id: I7f1a4b10b8a5098aab2ab2e8ea5da15ec43f0e2e
6.5 KiB
Executable File
6.5 KiB
Executable File